Trustfell 5: A Good Day to Trust Fall (
trustfellowship) wrote in
trustfelled2017-06-18 11:56 am
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Week 3.
Grace and Doug are dead. It seems that there isn't anything more to do but mourn your losses and try to move forward. The Transmitter's rules still hang in every room, a reminder of the only means of escaping this place. But surely no one else will give into them, right? Saturday is given to regrouping and rest; the static blares out early on Sunday, but at least there are no bodies to find today - it seems you're safe for now. The night before wasn't necessarily a peaceful one, however; you'll probably feel a bit groggy when you wake up, and it seems you've regained something that you didn't realize you'd lost... Once again, however, it seems your efforts won't go unrewarded; another set of corridors have opened up, much in the same fashion as the other new area did last week. With them come new rooms to explore; maybe some of them will be to your liking. Or perhaps it's better to say that hopefully some of them will; after all, if the Transmitter gets her way, you may be here for a very, very long time. |
SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY
[OOC: Welcome to week three of Trustfell! Feel free to make as many top levels as you'd like and tag out to other characters! This post is for all of your interactions this week... at least until the weekend. Don't forget to save those threads for coins and the activity check!
If you'd like to get in contact with the Transmitter, you can do so through text or the phone in your room!]
WEDNESDAY
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At least until this appears. The moment it's out of the capsule, the Frankenturret scurries away, to the wall. Wheatley seems rather cheered up about seeing something...kind of familiar in a place like this]
Hello! You're new, I don't remember seeing a turret-cube like you before at the facility.
[Despite Wheatley's calm and friendly tone, the Frankenturret seems...rather terrified of him, shaking and trembling. The moment someone enters, it runs to hide behing their legs. You wouldn't be scared of this harmless technological abomination, would you?]
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What is that.
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she's been worrying about other things. bigger things. dreams that couldn't possibly be dreams. not anymore.
today, she's sitting in the dining room, alternating between tapping on the table with the envelope and stirring a cup of coffee she hasn't touched. she has a packet of cigarettes, but hasn't touched them.
if a person enters to eat, she glances at them for a moment, then returns to whatever she was doing. eventually, she says, quite evenly:]
Do you wanna hear a secret? It's a pretty good one.
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Yeah, sure.
[She's not... Actually going to just have coffee and cigarettes for breakfast, right? No way. Maybe she already ate.]
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If you want to tell me. What is it, Madison?
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Of course, if you want to tell me.
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Later, he seems to be in the art room, although he seems to have more interest in inspecting the tools and materials rather than actually doing any actual art. He might be making some marks on a couple of canvases, too.]
incinerator
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Incinerator
You too, huh?
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art room
This supposed to be art? [ If it is, he's not surprised at all. ]
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art room
[he proceeds to delicately lean over mcgillis's shoulder without warning.]
Modern art, I take it?
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That bottle of tetrodotoxin is actually going in the inside pocket of his blazer. The trident, will go to his room.
Then there's a couple of non-functional guns, a really creepy damn plush, a mask, amongst some other things. But once again, mostly importantly his cigarettes.
This time he’ll take his haul with him back to room 8 and get a pack of cigarettes out of his carton. It’s time to smoke again. Before he goes too far, he’s going to knock at room 16 and see if anyone is home.
Later on, he’ll be in the external foyer, you guessed it, smoking there as he just sits there and looks at the fog outside. It’d be a nice time to have a book, as he realizes he hasn’t read anything in about three weeks now, huh? Though he’s not there too for long before he goes to the internal foyer to study the profiles. He wonders if things are starting to make sense to other people now…]
Vending Machine
[Asgore's just passing through, but honestly what is this]
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[That oddly perky voice comes from Sakura of all people, who had the same idea as many people today, and had planned on a trip to the vending machine. But first she'll wait patiently behind him until he's finished.]
Were you able to get cigarettes this time?
[God please. This week has already soured, so it'd be nice if one person she liked behaved themselves]
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1/2
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Foyer
[Wheatley comments, going to take a look. What kind of information could be here? Seems easy enough to parse]
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Vending Machine
Oh. He at least looks a little surprised at the sight of the mask, but that quickly shifts to something more amused, although that's not to say that he's pleased, either.]
I should have expected no less, considering how well-acquainted they are with us.
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room 16
Kogami? What brings you to my door today?
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investigation in the pool + ota
Really, cherry blossoms? This is some kind of divine pun.
[Next, it's off to the pool to look around, because clearly the best place to investigate is the one that looks like it got swapped in from a different building. Sakura will be checking the walls and tile to see if anything's off.
Finally, it's laundry time, since she actually has more clothes now. Sakura's still strangely used to the washboard, given when she says she's from, but hey, when you have to clean your clothes...]
vending machine
Did you get anything nice this time, Kashima-san?
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Asgore frowns thoughtfully, and presses the button on the Friendly Reminder That We're All Going to Die Down Here.
After whatever that prompts, he can be found in the sewing room. He's made a few little squares over the past week or so, and now it looks like he's trying something more ambitious - a very large pair of pants. It would be nice to have something more casual to wear with his sweater, so that he can dispense with the armor entirely.]
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It isn't terribly large, and perhaps most strikingly, it looks like a little girl; she looks to be about nine years old, and while she's a little severe in the expressions department (because everyone involved with Umbrella is sort of doomed to have difficulty making facial expressions in some way) she's generally pretty, with shoulder-length hair falling in waves around her face. She's also got what looks like a red dress on, with a white collar and the Umbrella emblem on a long, thin chain around her neck.
Whatever she is, it doesn't seem that she's entirely automated or a recording, given the fact that she's staring right at you. After a moment, she seems to nod briefly to herself, though she doesn't break eye contact.]
Identify yourself.
[Her voice is even in the sort of weird way that you'd expect out of a program - it's kind of like Siri, the inflections are unnatural if they exist at all - but her voice is very definitely that of a child, albeit an incredibly British one.]
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investigation included, but plenty open!
Hell yes!!
[ GUITAR CITY, BABY! There's no amp, but she doesn't exactly seem to care. She's just looking over it for damage, tuning, the usual.
Then, later on, she heads to the art room to... well, the first thing she does is do a fine drawing of the only thing she can draw, that's for people who want to reply to her here, or she decides to investigate, starting with the kiln!
But then she realizes "wait, if Sakura got my Go Bag, and she got it back to me, there's an amp in there. It's really small, but it's there. So people passing by Pizzazz's Room later on may find the door cracked and may hear, of all things, electric guitar music coming out of there, along with Pizzazz's familiar singing.
... or, late at night, you can find her by the Incinerator, waiting for it to start up and sort of... looking around furtively. Huh. ]
Pizzazz's Room
That was a sound she'd never heard before???
But that said, she's - oh, it's from this room... And she pushes on the door a little to pop a bunny eared head in. Wow, loud ]
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vending machine
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