JUNE 1ST - 3RD | AFTER THE ACCIDENT |
There was an accident. The details are hazy and obscure, but it's still the first thing you remember. Maybe a car wreck — metal and broken glass everywhere, and the sirens and the
screaming. Maybe your bike hit a rock and you careened uncontrollably off a mountain path. Maybe something less mundane, even impossible seems to have happened to you. You can't quite make out the details, not who was at fault or why. Try as you might, the chaos is all you can truly remember.
It's also the
last thing you remember from before waking up.
When you open your eyes, the accident is gone, replaced with white sterility. Perhaps somewhat alarming at first, until you blink at your surroundings and realize that you're in a hospital bed. You try to move but are sluggish, covered in a scattering of minor injuries you only vaguely remember receiving, not to mention the possibility of the partially healed remnants of other, seemingly older wounds.
It's a shame you won't be able to tell the difference between the two. Your memories are an indiscernible fog where they're not absent altogether, only a few standing out in your mind with any kind of certainty.
If the room happens to be empty when you wake, it's not for long. Nurses bustle in, taking your vitals and asking your name and anything else you might remember. Don't worry, they tell you. You'll make a full recovery here. Much of what you say (especially anything unusual, anything about monsters or magic or outlandish technology) will earn placating speculation of head trauma from the accident. You'll be told to stay put, not to push yourself, and to wait for the doctor to clear you before you leave.
Then you'll be left alone. Or maybe you'll find yourself visited by loved ones: family, or friends. You've lived here much or all of your life, so of course you have those things. Of course they already remember you being here, and may remember visiting you in the hospital while you were still unconscious.
Either way, the hospital's population is quadruple the usual, and you get the impression the nurses are working themselves ragged just running damage control. You might hear talk around the hospital of other small population spikes over the past few days, though many patients appeared to be well enough to be released the same day, and the same might be said of you. Or at least the staff doesn't seem to be too concerned. You can even leave your room without much fuss, any doctor or nurse that might try to intercept you getting called away almost immediately to deal with something even more pressing.
Of course, it's not so unusual to settle in until you're discharged, either. You may choose to wait for loved ones to come pick you up, even speak to your fellow patients, whether roommates or others wandering the halls. The more enterprising and suspicious might even consider it an opportunity to poke around for a few basic answers.
JUNE 1ST - 4TH | GETTING USED TO HOME AGAIN |
However you get there, outside the birds sing a joyful song, and though the air is just a bit crisp, the sky's as sunny as you've ever seen it. It's bright enough to make you squint for a moment before you feast your eyes on the quaint little mountain town of Wayward Pines, though that might just be some sort of side effect from your accident. Trees line the street at regular intervals, carefully manicured and slightly waterlogged from the recent flood. Cars cruise by at a safe and respectable speed. Fellow pedestrians spare you glances, some wary, others concerned or just friendly. It probably depends on how clothed you were when you left the hospital.
This isn't even the picturesque city center, though a colorful nearby sign reads "
Main Street" with an arrow pointing due south, followed in smaller font by a list of businesses you don't recognize (could be a good direction to head in, though — maybe it'll jog your memory), and one that you might: Wayward Pines Sheriff's Department. You've likely caught wind by now that any clothing or other items you had on you at the time of your accident are being held by the Sheriff until you're well enough to claim them. Not to mention the keys to your home, kept locked and safe at the station for you. That should probably be your next stop, though if anything's missing in what they hand over you'd be the last to know.
It's time to get home, to recover from your ordeal and try to sort through your memories. Do you remember this house, the pictures of family on the walls and how to navigate to the bathroom in the middle of the night? Maybe it's easier with loved ones living with you, helping you get settled, or maybe you're on your own. Either way, over the next few days it's a good idea to try to remember your routines, to get out and finally visit Main Street if you haven't already. Maybe you even remembered that you work in one of the more familiar sounding shops, or elsewhere in town. Makes sense they'd give you some time off to recover and get reacclimated to your life here, but eventually you should probably get back to work. You haven't seen your co-workers in a few days, and besides, you have to be able to put bread on the table.
JUNE 5TH | GLUG GLUG'S GRAND OPENING! |
Town hall is listening, and town hall has heard you loud and clear (their surveillance equipment is of the highest quality, after all). While there appears to have been some... clerical issues and red tape concerning the highest voted name, when the fifth rolls around the newly completed and lovingly anointed
Glug Glug's opens its doors to the public for the official grand opening!
For an old diner, this place has undergone an amazing transformation, with a ground, second, and basement floor all open to the public and offering a wide variety of entertainment options within:
The ground floor features a long bar along one wall where one can order coffee, tea, soda, hot chocolate, whatever your little caffeinated heart desires, as well as alcoholic drinks 10% or under — provided you can show some form of ID, of course. Linda, perched at the bar with a mimosa in hand, will tell anyone who listens that
she voted for Pubby McPubface, but honestly, who's listening to Linda, anyway? Pastries and small appetizers are also available at half price for the special event, and card and board games make inviting and colorful centerpieces on the tables scattered around the room (there are classics like Monopoly and the rousing game of Jenga in the corner, amongst less common fare you
may not have played before, like Cards Against Humanity and Settlers of Catan).
A lounge on the second floor overlooks the ground floor and features plush couches and chairs, ambient lighting and a pleasant, relaxing atmosphere to contrast with the low buzz of activity below. A small balcony out back provides a peaceful, quiet view of some of the very pines after which our town was named.
The basement is where anyone interested will find music, dance, billiards and booze. A small stage on one end features regular local live performances, with a vast stretch of the room devoted to a dance floor and just a few private booths set into the wall around the edges. The bar down here serves the harder stuff to those that can prove they're old enough to be handling it, and one corner of the room is devoted to a billiards table and two large pinball machines.
Technically the basement level is open to all ages, but getting down there requires showing your ID and getting your hand stamped, and anyone under 16 is
highly encouraged to be accompanied by an adult. And, of course, anyone caught sneaking drinks to minors will be summarily kicked out, as well as reported to Sheriff Griffith for a good talking to about, you know, civic duty and such. It's honestly not worth it, you
know how he goes on.
Today is supposed to be a party after all, let's not spoil it just yet.
MOD NOTES
Welcome to our fifth mingle log for newbies and oldbies alike!
This log is meant to cover characters' first five days in Wayward Pines. Characters for this round will appear staggered in the hospital between the
1st and the
3rd, and a CR building event will occur on the
5th, after everyone has had a suitable amount of time to get settled in town. For the most part, only the five memories detailed in your character's application are remembered throughout the duration of this log, although their false Wayward Pines memories may also begin to surface (in those who've opted to utilize this mechanic) as the week wears on. These memories, as noted in the FAQ, feel very real and are accompanied by as much emotion or sentiment as a real memory would be.
PLEASE INCLUDE IN SUBJECT LINE:
Character Name,
date,
location, and
Open or
Closed, to help keep things organized and make your character easy to find.
If you have any questions regarding this intro log, feel free to ask them on the FAQ or the relevant plurk.
Cain (Roman Fletcher) | 1-5th | hospital, town, 5021, glug-glug's | OTA
[ He's not one for sitting still, he thinks. Not when everything is so busy and tense and apparently there must have been some kind of hurricane for so many people to have been in accidents all at once. (It's just conjecture because a look out the window confirms no such thing.) However, he's perfectly fine when he wakes up and the doctors and nurses are gently but consistently informing him he only needs to stay if he's waiting for someone to pick him up.
He should probably free up the bed.
So he gets up when it's quiet and puts on whatever basic clothes were left for him and wanders into the hallway. Right. Easy. Totally easy. ]
Now... Which way is out?
ii. getting used to home
[ Next up is a lot of wandering. Oh, sure, he heard about heading to the Sheriff's Department and all that but there's something to be said for wanting to save the most important visit for last. He heads down mainstreet and peeks into the stores, surprised when some of the people in there seem to recognize him and wave or give confused looks. He waves back when waved to and hurriedly moves on otherwise, pausing sometimes to just look into the reflective surfaces and rub at his neck for the lack there of what he sees on everyone else. It doesn't worry him but he does notice the disparity, and that's the weirdest part. ]
Maybe I should—okay. This getting lost thing is getting old.
[ He stops nearby a store and looks this way and that. It's probably the lingering head trauma but now he's turned around. The sky is turning orange over the horizon and he should be heading home soon, wherever that is. So he needs the Sheriff's Office. Which is... where again? Eventually he starts walking, focused on tracing his steps backward but he's obviously distracted.
Very easy to bump into people when you're distracted. ]
iii. glug glug's grand opening
[ He's around in a couple of places during the opening. It's big enough that he wants to hang out with all the people but his head is still doing concerning swoops and dives where his sluggish memories are concerned so half the time he's upstairs in the lounge in one of the plush seating options with his head tipped back, just listening to the noise.
Other times, he's got himself some coffee and has parked himself at a board game or two. He's not quite cleaning up but having a good time doesn't mean you have to win, especially if you're in a game with sore losers.
He doesn't go downstairs much except to check out the music and the scene, and does the old fogey thing of standing off to the side and spectating more than interacting. He likes music, it just doesn't like him all that much. What's a guy to do? ]
iv. wildcard
[ Want to see Roman a little more put-together? Find him at home, welcome him back after his (very brief) hospital stay? Just make something up, he's probably there. DO IT. Or contact me for specifics. ]
ii
You lost, too?
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He shakes his head, quick and brief, and shrugs. ]
You'd think they would have more signs. Or a map for tourists or something. What ar eyou looking for? Maybe I passed it already.
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[he shrugs. It's worth a shot]
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Pretty sure it's this way. Let me guess: some kind of accident, head trauma, now you have no idea about anything?
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annoyingly enough, she still trusts him. when they messed with her mind here, they messed with it good and dutch hates it. so of course, she gets herself a beer and flops down on a chair opposite him, both to find out of he has a matching set of (fake, she's sure they're fake) memories, but also to poke at her own emotions, to see if she can't find a hole in what she feels and thinks.
she hates that she's not more in control of her own mind. ]
Hey.
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Hi, Dutch. You having fun?
[ It's weird, because he's not sure he expected her to be here. Lots of people and excitement going on all around them. Then his mind steps in and corrects that: it isn't the people she has a problem with, it's friends and trust and closeness and maybe hiding in a crowd isn't so surprising after all. ]
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[ her response comes quick and easy, even if it's a lie. she has a beer, she's played some darts, why shouldn't she be enjoying herself? briefly, her jaw tightens. now that she's sitting here, she's not so sure coming over and approaching him was a good idea at all.
it isn't his fault that she remembers spending many evenings sitting with him, that she remembers him worming his way, little by little, past her walls. it isn't his fault that he's not johnny. so she forces her shoulders to stay relaxed and manages a half-smile. does he realise yet that they don't really know each other? they probably don't, and she can't outright tell him, not here. ] Are you?
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[ He waves his hand vaguely and lets himself relax further back into his seat. It isn't a lie; even though he's recovered physically with no issues whatsoever (as always), he's having trouble keeping his head on straight as more and more memories pour in. ]
Wouldn't do to stay cooped up, though. [ He pauses, hand flexing while he's in thought. There's something kind of distant about his thoughts and he wants to make sure. ] How have you been? It's... been a while since we hung out, isn't it?
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ii.
[ It's pretty fair to say that Peter's memories were indiscernible enough that the rehabilitation into town life didn't take much longer than a night or so. He still goes in between moments of confusion and blurriness but there's nothing really there to root him into whatever he remembers before the accident. Just that ... he had an accident, he woke up, he went to pick his stuff up, and dumped it off back home.
It's a good thing his mom and dad came to grab him, because just that much normality kept Peter calm ... and well, after that it was easy to fall back into the routine of things so that saying 'hey' to his familiar neighbour seemed like the thing to do.
Even if he looks a little out of it. ]
You need to sit down or something?
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Sure. Probably. "Mr. F" being short for...?
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Are you joking with me right now?
[ It's entirely possible, after all. Mr F may have been his guardian some school-nights and weekends when his parents weren't around, but it was never crazy-formal. Teasing and jokes weren't out of the question.
Of course, he doesn't really look like he's joking now.
Peter straightens. ]
Fletcher? Did you see the doctor?
[ Maybe he should. You know, if he's got some amnesia symptoms and all that.
(Heh.) ]
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Fletcher, huh... Guess it could be worse. [ He shakes his head for the question, gestures vaguely in the direction of the hospital. ] That's where I was, seeing doctors and things. Now I'm off to the Sheriff's because that's where my stuff is. Um, biggest issue I have right now is some intense memory loss, as you might guess.
Sorry. If you know me and this is awkward.
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apologies that this is the slowest tag in ever
iv.
What can I get you tonight?
[ Beat. And, softer, ] Hey.
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Hey. Pardon me for holding up the line— [ it's not that busy, being a weekday in the middle of an amnesia epidemic ] —but I was hoping you'd be here.
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Crowe swallows that and straightens her shoulders. ]
Don't think it's much of a problem. What's up? Sorry I didn't stop by at the hospital, by the time I looked up from getting caught up about Raven, they told me you'd already left.
[ There. That's better. ]
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iii.
not that the expression on his face would suggest as much for anyone looking, because he's more or less entirely expressionless. instead, the typical high intensity that can usually be found in his eyes is full of nervous energy as his gaze skirts firmly across every single person in the room, clearly searching for something.
or someone, as it were.]
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He takes a breath and approaches close enough to be heard but not so close as to pop the personal bubble between them. Leans back against the wall and glances over. ]
What're you looking for?
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he considers cain with that same fierce, penetrating stare for a moment before making a tactical decision to stay. cain's much taller than tobias, after all, he'll be able to see over the crowd better than tobias can ever hope to without his wings.]
... I'm looking for my friends. [he says grudgingly.]
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i.
his burns had managed to heal up without infection, and after a quick examination of his ankle alex had been assured that it was fine to stop using the crutches, so long as he didn't do something silly and reckless and promised to take it easy for awhile.
he smiles disarmingly and promises to be careful, all the while dreaming up and immediately dismissing increasingly more dangerous stunts he could try to get past that locked door for the psychiatric wing and finally figure out why they'd felt it was necessary to seal away an entire floor like that.
it's a little unnerving how easily these ideas are coming to him, honestly, he's not that
much of a troublemaker, is he?
he's a touch distracted by his thoughts as he passes by cain, but the man's uttered words manage to filter through regardless and he draws himself to a stop near him, offering him a helpful smile.] Having trouble finding your way out?
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Yeah, that's exactly it. This place is pretty easy to get turned around in right now.
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I know how you feel, the last time I was here I got lost so many times.
[he carefully times the fall and cadence of his words to perfectly align with a passing staff member that had caught him in places he shouldn't be multiple times the month before.
by the third, his sweet smile and soft tones hadn't been enough to quell her suspicious stare and he'd deemed retreat the better part of valor and asked the doctors for an early release. he'd seen enough by then, in any case.]
I should be able to help you find your way now, though, if you'd like.
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iii. glug glug's grand opening [I didn't want to wait...]
She is dressed in her lime green sneakers and trademark light pink zipper hoodie. There is an ease to her expression though her shoulders are a bit tense for someone who is dancing.
Her bright green eyes catch sight of Cain and she waves with a smile. She doesn't know him particularly well but it's a small town and it's hard not to know of almost everyone living there. She walks over to him, glancing between Cain and the dance floor.]
Do you want to dance or just stare awkwardly at it?
you're adorable.
[ He just gives her a cheeky grin for his answer and leans against the wall. ]
Trust me, you don't want to see me trying to dance much anyway.
o////o
I really wouldn't call this working out. You should give it a try. I promise that the music doesn't bite.
[She is only swaying after all, that awkward way that teens usually did when they tried to dance only to realize that they don't actually know how. That and it sounds like it'll be fun to watch him give it a try.]
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