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multiversallogs2011-07-16 09:49 pm
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Entry tags:
Mission Delta
Who: List forthcoming.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
What: Getting a lantern.
Where: Spatters.
When: NOW. This thread will likely cover a few days.
Warnings: To be updated.
Dear Mission Delta,
So you're going in to Spatters to deal with actual people. Actual confrontation how about that. Well don't feel too bad or too glad, these guys hardly count as Citizens but that's on them. They have apparently collected a significant number of neat and cleverful things, all of which you may keep should you come across them. All exempt for the lantern your gods require of course. Don't come back without it.
Your boons for this mission are as follow:
A Weapons Cache - I haven't personally gone through every single item in this collection but I am told they are for pacification and non-lethal if you hold them right. Who knows what happens if you hold them wrong.
Ward Breaking Talismans - You will not be kept safe from hexes, but you will be able to break through most protective spells and also bonus: you can touch the talisman to objects and people to see if they are what they seem to be. Pretty useful.
Spatters is in a constant sad state of affairs. It's not a neighbourhood into which respectable citizens often travel, and it is easy to see why; there seem to be mostly cracked houses and smashed windows, half-tents and shanties made up by discarded materials. This is where Baedal's rejects end up, the half-wits, the psychotics who cannot function in the City and those who can't deal with shifted reality. It's also a home to those who have business they wish to keep out of the public eye. Man-eaters and predators of different stripes are known to stalk Spatters. The streets are eerily empty, but perhaps the people here are so used to hiding that they hardly ever seen.
The House have a building in the area, and it is not far away from the basement that has been pointed out as host to the Candlelighter hideout. The place is likely to be occupied, and the occupants are likely to expect hostile company.
Pre-Mission: At the Temple
Re: Pre-Mission: At the Temple
She packs what she's got (the Abaddon takes up residence in her pack alongside some bread and cheese she bought with some of her allotted stipend, because you never know), puts on her battered greatcoat, and arrives at the Temple fresh-faced and with a completely gormless sort of wave hello.
"I came as soon as I heard," she says, French-accented English, bright and cheerful as-you-please-it, "what're we doing then?"
Re: Pre-Mission: At the Temple
Seeing that there are already others here, she makes her way over to them, speaking in Japanese-accented English. "Hello."
Re: Pre-Mission: At the Temple
"Hello?" she says, and then adds, "... you look scary!" in what are supposed to be encouraging tones, like the kind you'd use to tell someone their Halloween costume really makes them look like Batman, or something.
Robin's way of coping with potentially life-threatening situations is perhaps not most people's way of coping. Oops.
Pre-Mission: At the Temple
Re: Pre-Mission: At the Temple
Ki's interest prompts Robin to investigate herself, briefly; she starts a hand towards the talismans, before sucking in her lower lip through her teeth with a resigned sigh and looking pensive instead (you heard about what those things do, useful as they might be is that really a good idea), then moves on to the weapons proper but finds nothing she feels comfortable using herself.
She looks a bit more bemused than jovial when her poking is done. "Ah, this will be interesting."
Looks like 'natural talents' it is, then. Won't that be fun.
Re: Pre-Mission: At the Temple
"It is nice to know that killing them is not considered necessary."
Pre-Mission: At the Temple
She's not her usual cheery self because she had kind of hoped to put her fighting days behind her, now that she was somewhere completely new. But, well well. Business as usual. She approaches the group with a small smile, more out of courtesy than anything. "Hi, I'm Jenny," before crouching down to rummage through the weapons cache.
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"I can't shoot or fight, but I'm good with conjure. I get how the talismans are supposed to work and I came with a few things of my own. You all willing to use what I brought?"
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She pulls something out the size of a long barrel revolver, clicking something into place and giving it a quick glance over. Nice weight to it. Hmm. "Do you think we have to return these?"
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With a shake of her head, she adds, "I can fight well enough to keep people safe," and reconsiders the weapons cache, lifting a sticklike device up out of the collection with her left hand and hefting it carefully. Just in case. At least she'll have something to fall back on. It's not a bad idea. "And if you've brought something you think we need, I'm willing. I wouldn't know where to start," she finishes, offering Ki - and the rest of the group - an open, self-deprecating smile.
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At this point she gets out her badge - the Hellsing insignia, and there's a matching patch on the sleeve of her jacket. "I am Shih - a hunter, and Hellsing agent. I am used to fighting monsters, although doing so in a team is... a recent experience. I will do my best to make sure we all stay safe."
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Robin's ???? is audible. "I don't imagine that's Mister Hellboy's organization, is it?"
It's half a joke and half serious. The names are similar maybe he runs it!!!! Just because the very thought is silly doesn't mean it isn't possible!
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As he approaches the group, he slows, looking...cautious, let's say. He'd planned on launching right into some form of the usual introductory spiel, but instead he glances here and there as though wondering if he's missing something, finally halting near the small gathering of ladies.
"Delta team?" His voice should not be at all difficult to place.
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"I like that. It's a good code name. The Angry Man."
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Eames comes in from a different direction as his significantly more put-together counterpart, looking rather like he rifled through the local second-hand clothes shop until he found the ugliest shirt short of Hawaiian print, which he has blessedly half covered with a jacket (and yet it works, somehow). He's armed, but not blatantly so, and headed for the weapons cache, thank you.
"Maybe a lapel pin," he amends, as if Arthur might actually wear a 'The Angry Man' lapel. "Hello," he adds to the group with a wave.
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"Hi," she says, sounding slightly more upbeat than earlier after some internal sulking on her part. Rassa frassan gods and whatnot. "I'm Jenny."
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Without actually smiling, he manages next to express a moment of neighbourly acceptance of what he hopes is not the beginning of a trend of making fun of him for what he likes to think of as no reason. "All right... if everyone wouldn't mind showing off their Delta transmissions, we can get this show on the road." He's not exempting himself from this request, at least; his CiD's already out.
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"I'm Ki," she replies, scrolling along and showing her divine text message. "I'm shit in a fight, but I do conjure and can help get us into wherever we're heading and then make it so they don't track us back."
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Eventually, either satisfied or bored, he takes a step back. (It's perhaps worth noting that Ki's message receives the most cursory of glances.)
"I'm Alan, and I'll be extremely useful in the event that we encounter someone who's violated a contractual obligation."
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Rachel digs her CiD out of the front pocket of her jeans, locating her own invitation and holding it up. "My name's Rachel. I'm also, uh. Decent with locks if there's no other way to get a door open."
Please let there be many other ways to get doors open, please.
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He does, however, stare at Alan until the man has moved out of his territorial space. Arthur isn't overly touchy about being touched, but seriously. Personal boundaries, sir.
"So far so good," he says, breaking the introductory combo to add in his two cents after Youko, at first speaking directly to her, then transitioning to an address of the entire crew. All of this comes out naturally, steadily, accompanied by the occasional smooth hand gestures of a man accustomed to this sort of discourse. "If that's a proper sidearm, you'll want to keep it as a last resort. Ammo's not easy to come by here, and intel suggests our targets won't be coming at us with anything especially heavy, at least as far as lead is concerned. So, whatever's in these crates should be suitable. Don't let that lull you into a false sense of security, though. These people are absolutely serious, and they will hurt you."
A brief pause.
"Actually, it's good to see some of you came prepared. If you didn't bring a utility belt, though, don't feel too bad—as you can see, you're not the only one running out there naked." Behold, a rare occurrence: a teeny tiny joke at his own expense. Derp, look at me, taking charge without so much as a pair of kneepads. (He is almost certainly doing this because there are ladies present.)
"Okay, who's next?"
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