In the Night Moderators (
inthenightmods) wrote in
logsinthenight2020-04-01 05:26 pm
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Entry tags:
- !intro log,
- ardyn izunia (psi),
- audrey flowers (chase),
- bruce wayne (marzi),
- bucky barnes (gail),
- duster (nara),
- fitz kreiner (keri),
- haein seo (yuul),
- jason grace (erica),
- jo harvelle (dee),
- masaomi kida (wind),
- minimus ambus (nara),
- pudding charlotte (daz),
- rosinante donquixote (lauren),
- shouto todoroki (blythe),
- stone (gail),
- vanitas (king),
- ventus (jai)
INTRO LOG: APRIL

INTRO LOG: APRIL
MAN ME A SAND
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: april 1-3.
content: beacon's newest batch of residents arrives on the ferry. explosive sand bottles send everyone careening into the dreamy past. some forest spirits learn a couple unhelpful lantern-haver words.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern glowing with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Scattered throughout the ferry are colorful bottles of sand! They're sitting atop packages in the cargo hold, lining the railing of the deck, even rolling around on the deck itself or nestled in bed in the newcomers' bunks. They're all over the place, and they're pretty! You feel compelled to pick them up, to check out those neat sandy patterns or take one home as a souvenir. Heck, maybe you just want to kick the rolling bottles out of the way so no one slips.
But when you get too close to the bottles, they burst like little firecrackers, showering everyone in the vicinity with sand. Contact with the sand doesn't seem to do much at first! But whether the effects hit you after a few minutes or a few hours, you'll start to feel in desperate need of a nap. And hey, a quartet of forest spirits has made their way onto the beach to sing along... in their best approximation of lantern-haver speech! Pretty cool that these forest spirits have picked up a couple of genuine words instead of hoots, but, uh, attempts to talk to them will just get them riled, and they'll croon about man door hand hook car door more loudly. They're singing in your weird language, what more do you want?
Anyway, once you've come into contact with the sand in the bottles, you'll need to lie down and sleep soon or run the risk of passing out on your feet.
Once asleep, you'll find yourself in the sunshiny Beacon of the past! This may feel familiar to some of you, but don't worry, the spirits don't seem to have any nasty tricks up their sleeve this time.
You're welcome to spend as much time in dream Beacon as you like, but once you're ready to head back to the waking world, all you need to do is hail a cab.•••
Luckily for all the newcomers who may find themselves confused by their sudden arrival here, their tablets and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
please turn on your sandy hands.

BONFIRE SQUARE
It's winter in Bonfire Square, but though the path underfoot is caked with snow and a gentle breeze whistles through barren trees, the sun shines bright overhead with only the occasional cloud to interrupt its warmth. It's chilly, but pleasantly so, and it seems you're already wearing the appropriate outerwear for the occasion! How thoughtful.
Real, live people meander around through the square, though they all seem to be wearing gas masks—unless they're one of you, of course. The dreamy extras don't seem to know you're there, even if you shove them or scream in their faces. They just go about their business, carting grocery bags from the general store or ordering another pint in the Invincible. At least they're not bothering you.
The bonfire crackles in the center of the square, magnificent as ever, and someone's laid out a whole table of goodies to roast over the fire! Marshmallows and s'more supplies, hot dogs, chestnuts, pie irons... If you've got a wintery snack in mind, you'll find the supplies to make it at the table. There's even a hot cocoa stand set up next to it.

DOWNTOWN
Downtown Beacon is bustling on this lovely autumn afternoon. There seems to be some sort of outdoor festival happening! Booths line the street, selling handmade goods and treats as musicians and street performers entertain the mask-wearing crowd. None of the residents seem to notice you're there, but that could be a blessing given that you don't have any cash to exchange. Instead, you're welcome to pluck woven bracelets and hand-painted ceramics right off the tables. Enjoy them while you can, as they can't leave the dream with you.
Food trucks sell tacos and bar food and pasties, and Kickaxe Brewing Company has an outdoor booth selling craft beers, including root and birch beer for those not interested in a buzz. If you'd like to get out of the brisk autumn air, you're welcome to catch a movie at the Delft or grab lunch at the soda fountain.

THE VILLAGE
The village is alive and experiencing a breezy, peaceful spring. The odd elderly can be seen on their porch, lazing in a rocking chair. Children scamper along the road, laughing muffled cries of joy. Although they don't notice you, following them will lead you right to the main source of fun: Boneset Park has come alive! Outdoor sports equipment of all kinds are available in different bins, the baseball field trimmed and chalked. Families dot the bleachers, sporting cracker jacks, hot dogs, and ice cream. Get a whiff? The familiar ice cream stand is stocked as a full-blown snack bar, and all available flavors and condiments are surprisingly, well, normal!
The library is appropriately quiet, but lively, with townsfolk bent over a good book or quietly studying as a group. Happy readers of all ages can be found around the village, and the collection is pristine in its maintenance. The rec center is bustling with activity, indoor sports equipment available for use in the gym, spectators on the basketball court just as they are outside. There's plenty of room to grab a seat or join in for yourself!

THE HARBOR
Down at the harbor, it's summer! Mask-wearing beach-goers are sunbathing on the sand or splashing around in the waves, taking full advantage of this warm summer day. Kayakers and the ferry tour the southern cliffs, with the ferry stopping by the dock every now and then to pick up tourists. Take a ride, if you like! The boathouse is also equipped with extra kayaks, canoes, fishing gear, and any sort of beach necessities you might need to enjoy a relaxing day.
The massive ore dock looms near the mouth of the river as masked children play along its foundation, some carrying ice cream cones from the ice cream stand on the dock. How they're eating it is a mystery, but it doesn't seem to melt despite the hot sun. None of the masked beach-goers seem to notice you, but you're more than welcome to join in the festivities.
On the cliffs to the north, the lighthouse gleams, its bright white pain shining in the sunlight.
ooc.
Hey there, wonderful players, and welcome to In the Night! We're thrilled to play with you.
If you haven't already, you might want to check out the April gameplan and the recent mod announcement to get acquainted with the game! There's also the game history page to check out, where you can find all the plot info that's been uncovered so far. The game history page is due for an update, and we'll be getting the March update posted as soon as we're able!
And of course, go ahead and introduce yourselves on the OOC intro, as well!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- A lot of medical supplies. The supplies are plentiful enough that everyone may handwave finding common first aid supplies that will help to triage injuries sustained during the Wild Heart event. The supplies won't immediately cure wounds, but they will help to prevent infection and ensure proper healing. There's even an assortment of painkillers, ranging from over the counter pills to IV morphine (though, hm, it seems each character will only be able to find one dose of the hospital-grade stuff, no matter how hard they search)
- For kidnapped characters: A small package containing a bottle of over-the-counter painkillers, a bag of rice to be used as a hot/cold pack, a week's supply of Xanax, a coloring book and markers, a blank journal, a bag of Epsom salt, a lavender-scented bath bomb, a plush blanket in their favorite color, and a book titled PTSD SURVIVAL GUIDE
- For Sora: Three crates full of assorted breakable pottery, four large tarps, and a pallet of large, flat sheets of plywood
- For Matt: Three 12-packs of various brands of ginger ale, a braille scanner, a bouquet of orchids, and a very soft blanket that seems to somehow be made of smoke though it's very touchable and warm
- For Carmilla: A cooler full of individual human blood packages, a personal-sized telescope, a box set of the entire Series of Unfortunate Events, and a crate of Zoobooks
If you submitted an item request last month and we've missed it here, let us know!
QUICKNAV | |||
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Bucky/Soldat | OTA
Given how the ferry arrived last time, Soldat is there bright and early for the new one, peering out across the dark water with a kind of worried impatience. Will it be another spirit prank? Will it be actual people? Will it be nothing interesting at all, just the usual drop-off of supplies? Who knows.
They can hear the music before seeing the ferry, as is pretty typical, given the darkness. No smell this time. Once it's within range, Soldat jumps across from the dock and lands on the deck with a heavy thump.
And is promptly showered with sand as one of the bottles explodes. They sneeze, as much from surprise as sand in the face. "What the fuck."
III. Beacon in Dreamland, Village flavor
It takes about an hour and a half for the intense sleepiness to hit, enough time to get the ferry unloaded at least, and while Soldat is used to that in some situations... they haven't done anything that really warrants needing to sleep like that. Still, not even their vaunted discipline can shake off that kind of drowsiness, just hold it off until they get back to the cabin and stagger up the stairs to curl up in bed, only taking a minute to rinse the last of that annoying sand off their face and hands, and ditch their top shirt. (Chair goes against the doorknob, like always. Not even magical sleepies can turn off security protocols.)
And then they wake up in a much brighter house. And wander downstairs and out in confusion to blink up at the sun of a spring morning, the laughter of kids, chatter of people-- people they don't know. Seriously. What the fuck is going on today. Soldat will stand there for a good few minutes, on the porch of what will someday be Misty Day's house, taking in the tableau of actual living human life in an actual sunny day, the unreal aspects of everyone wearing gas masks, half-sure they're still dreaming. (Hell, we probably are still dreaming. Gas masks. Seriously. Come on, brain.)
The smell of hot dogs brings them to the park, and since this is surely a dream and Soldat is always hungry, they get a hot dog. Because of course there's hot dogs in their dream, right? (
Good, get more.Later, Pit.) "Christ, I ain't had one of these since... the thirties, I think," they comment aloud to the vendor, or any Beaconite who happens to be nearby.IV. Beacon in Dreamland, Bonfire flavor
That Bonfire Square is chilly and snowy just makes sense, if this is a dream, right? Soldat prowls around the various buildings, peeks into the Invincible, and then winds up getting a cocoa out by the fire. "If this is Beacon's past. Why's the fire still here," they muse, mostly to themselves, because hey. Dream. Honestly, it's probably just their subconscious mashing things up, right?
But if there's an actual lantern-bearer nearby, maybe that person will design to answer with their own theory.
V. Post-Dreamland, Invincible Lunch
It takes someone else showing Soldat how to get out of the Beacon dream, because it's a dream, calling one of the (neat, almost 40s-era) cabs is not a thing one does in dreams. But once someone does, they'll be somewhere between bemused, curious, and disturbed by the whole thing.
And then immediately head to the Invincible, because goddammit, they're late for their usual group lunch, and there's probably going to be hungry people there at the mercy of whatever spirits are working in the kitchen that day and their terrible ideas of what counts as "food". At least they're clearly not going to need their usual afternoon sleep. Yikes.
For a couple hours in the afternoon, then, Soldat can be found thoughtfully putting together a big batch of lasagna in the kitchen, and then setting it out on the bartop in the Invincible common room to serve up to anyone who wants it, and also to chat if wished.
VI. Wildcard
Run into Soldat any other day this week anywhere on their patrol route or at self-defense and weapons classes with Javert!
IV
The low, purring voice comes from Ardyn who is leaning against the wall of a nearby building. He's been watching this stranger for a while, not with intense scrutiny but with vague interest. The people without the gas masks are always vaguely interesting.
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Still, answering questions is familiar enough, particularly for people they don't recognize, presumably from the ferry. Why not do it in a dream, too? "The bonfire is the leftover lights of previous Beacon residents, in modern times," they answer. "If there are lives here in the past, then there shouldn't be any need for a bonfire."
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"Maybe you're overthinking things. Could this fire simply be to keep people warm?"
He continues watching the stranger, noting the lack of eye contact.
"Oh, come now, no need to be shy. I shan't bite."
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The last bit, though, earns a somewhat skeptical look over Soldat's disposable cup of cocoa. Generally if someone feels the need to say they won't bite, they might, in fact, bite. Metaphorically. Still no eye contact, as one, it's uncomfortable, and two, they don't realize that's what Ardyn is complaining about. "I'm not worried about being bitten. But thanks, that's good to know."
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"Is your brain so powerful then that we'd all see what it sees? The bonfire is clearly visible to me as well, after all... Am I in your dream?"
He waves a gloved hand through the air.
"If so, I would appreciate it if you'd be so kind as to wake up."
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vi
"Who are you?"
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"Soldat. I'm on patrol and was just coming by the greenhouse. Everything okay?"
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"Why are you patrolling alone?"
Most heroes patrolled in pairs, only the highly ranked heroes patrolled without a partner. It was a testament to their skill that they didn't need backup.
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Well, they can't really handle the green-eyed spirits, but. They're not a common threat. And honestly, nobody can really handle them without a large group. Soldat isn't alone in that particular weakness.
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"Are they authorized patrols or self-imposed."
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1/3
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III
"Which century?" he finds himself asking. The metal arm is both too advanced and too archaic for the late twentieth/early twenty first time period he's spent a lot of time in, or it could be from another planet or reality entirely. So many options.
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Yes go get more.Maybe, okay. Maybe.) And, because people tend to ask, they add, "I'm older than I look." And honestly has no idea how the arm came to be, back in the 50s when they think it was attached. (Maybe it's alien? You just love alien shit in general, Sarge. Still a valid explanation.)Usually they don't have such logical, continuous conversations with the voices in their head in dreams. Hrm.
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Funny how that's easier to talk about than eating a sausage sandwich, since everyone else could have them but the second the Kraut did it was an issue.
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There's some careful consideration there. He's spent more time than he likes around old soldiers, and he's got an inkling Soldat's name may not be coincidental.
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wildcardin'
Actually, she could see it, but this is less a real effort to commentate and much more her way of inquiring about the care package. The bomb is being tossed from one hand to the other as she lingers by the kitchen table. Nothing else has been outright touched, but the peering is relentless.
"The book almost seems insulting."
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Alright, bigger surprises. She plucks it off the table with two fingers, giving it a deft little turn and holding it out. "It's - well, it's either going to be a whole lot of what you need, or hilariously, tragically useless." Not that she's got anything close to the fullest and most modern understanding of the condition; her background wouldn't allow for it. But she knows enough to know this. "I'm curious, now."
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But they accept the book, glancing at her once, before opening to the introduction and skimming.
And frowning.
And going back to read it closer.
They're gonna be a minute, here.
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"It's, um. A whole thing, when I'm from. From psychologists, doctors. I'm getting the impression it is new, then? Um."
It might be an evening. "You sit and read, I'll be around."
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IV
"The bonfire's the strongest source of aether in the entire town," she says. "I know little and less about the actual practice of crafting illusions, but I wouldn't be surprised if it was what anchored the entire construct."
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They look over their shoulder, give Alisaie a little smile. Hey, good to see ya, fellow-death-person. "It's a dream. Figured it was just my brain mixing things up that I..." They trail off, then look between her and the bonfire, frowning a little. Generally if they're dreaming, they don't know it. Soldat is not a particularly lucid dreamer. "This is a very weird dream. Also, what's aether?"
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She hesitates a moment, frowning to herself as she considers his question, and how best to explain the fundamental building blocks of reality as she knows it to - well, anyone, really. She's never had much practice as a teacher.
"And aether is the source of life and magic. All living creatures have it, and many can manipulate it to some degree or another. Smaller magics use the caster's own aether or ambient sources, but for something on this large a scale, you'd need an external source. In my world - in both worlds I've seen - that source would be charged crystals, but I've neither seen nor heard of them being used here. Just the bonfire."
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