Entry tags:
- ! mod event,
- 2ha: chu wanning,
- arknights: rosa,
- arknights: shalem,
- assassin's creed: eivor varinsdottir,
- attack on titan: levi ackerman,
- bleach: grimmjow jaegerjaquez,
- danganronpa: fukawa toko,
- encanto: bruno madrigal,
- ennead: set,
- fe3h: claude von riegan,
- fe3h: dimitri alexandre blaiddyd,
- fe3h: felix hugo fraldarius,
- ffvii: cloud strife,
- ffvii: vincent valentine,
- ffvii: zack fair,
- ffxiv: cedrik reede,
- ffxv: noctis lucis caelum,
- hades: zagreus,
- htwmho: rudbeckia de borgia,
- marius titus: ryse son of rome,
- naruto: uzumaki naruto,
- nier replicant v. 1.22: kainé,
- original: kaito nagano,
- orv: han sooyoung,
- orv: yoo joonghyuk,
- oxenfree: jonas,
- sandman: johanna constantine,
- shadow and bone: the darkling,
- stranger things: steve harrington,
- supernatural: castiel,
- supernatural: dean winchester,
- treasure planet: jim hawkins,
- vampire hunter d: d,
- vld: keith,
- vld: takashi shirogane
MOD EVENT #001
It isn't rare for the seasons in the Netherworld to be a little erratic, though many days have passed now without much of a hint of its typical mercuriality, a good and a bad omen all at once. This respite is commonly referred to as the proverbial "calm before the storm", but it also marks the beginning of merrier celebrations. The Moons above are gilded silver, the twilight sky edged with faint pink and orange -- a sunrise phantasm, spilling over the horizon. It's an infrequent spectacle, accompanied by a dulcet breeze and light drizzles that seem to encourage growth nearly everywhere. Unfortunately, under its influence, people seem a little on edge, quick to anger, but no matter; around Stygia, Restless have begun hanging
decorations and ornaments on trees and windowsills, left to catch the moonlight and give off marigold and ginger glows, warmly lighting up the city. Rather than fish, the smell of freshly ground spices permeates the air in the Harbors, Mirth keeps its doors opened to all, but just before the festivities officially begin, a cacophony of chimes resounds all over, a transmission difficult to ignore.
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
“The woods... Oakwoods! They've come alive! O-One minute he was complaining about the water seeping into his boots, and the next he was... he was being yanked up into the trees! We didn’t see what happened to him, but we heard... the screams, ohh, the screams. Please! Come to Serene, I beg you. This is our safest sanctuary, and the lan... oh, no... wait, no, please... please... NOOO--”
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
► I. KNOCK ON WOOD (OH PUCK, HE'S HOT!)
When you cross the gates of Serene, an old woman welcomes you, palm flat against her chest and disquiet in her eyes. Myrtille, her name. Oakwoods loom dense and dark in the distance behind her, groaning low as leaves rustle without wind. The Mourning Lantern was stolen, and malevolence rose in turn, dooming them all.
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:I am a word that is hardly there. Remove my start, and I'm an herbal flair. What am I?
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
“It was once kept here, a sacred Artifact crafted
from the bones of Serene's first founder, who gave her heart’s
blood willingly to the woods in an act of contrition.
It's the absence of the lantern that
is contributing to the wood’s unusually active
malice, and if you lot cannot retrieve it, then we must sacrifice another. Go! Take these torches and go, before Oakwoods swallow us whole.”
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
the answer to the riddle is sparsely! it's up to you whether you'd like your character to fail..
legends told around the campfire can be any of the ones mentioned above or any other that might strike your fancy! go wild, have fun!
remember that if you pick an item from your character's world as their boon, it'll eventually disintegrate unless reforged with a soul.
► II. GO BIG OR GOURD HOME
Welcome to the Frightful Harvest, a festival that marks the beginning of the Respite, a temporary period of tranquility between seasons. It acknowledges the blessings offered and the role that both good and evil play
in the Netherworld. It is a time to give thanks, but more
importantly, it is a time of reflection and warding. Warding against not only
the darkness of the next seasons to come, but of the nefarious
creatures and struggles that will undoubtedly follow.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
“Let us gather, feast, dance and celebrate. Let us hold our glasses high for those who heroically perished, for goodness, and for the Ascended. May their journey inspire us to change our lives and the lives of others, to resist evil, and to triumph. To you, dear friends!”
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
► Firstdawn Tea: This revitalizing crimson tea soothes the mind and body and is brewed from the roots of the dawn flower, which only sprouts during the Respite.. ► HARVEST HUNT
► Grablenuts: These fist-sized brown nuts have a hard, stippled outer shell and soft, delicious spicy centers. A single bite will slightly lower your inhibitions, and you may find yourself seeking proximity and warmth.
► Elysium: A nonalcoholic beverage that smells and looks as bad as it tastes. Only those with the strongest will manage to gulp it down. Once drunk, the person experiences true bliss, which seems to last for hours; in reality, it's only a few minutes.
► Will-o-the-Whiskey: Whisky with minor hallucinatory effects, visual and auditory.
► Sundrop: A pound cake coated in a sugary lemon drizzle. No side-effects, just delicious!
► Shadowfell Candy: Chewing on this candy will grant the character a deep and rejuvenating sleep, during which they will appear dead to anyone.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
► III. WAYWARD SUN
The Warding Ritual is a private affair, a behind-the-scene execution on the last day of the festival as you dance and feast and frolic, blissfully unaware. Something goes awry. First, a shriek in the distance, and soon, birds
flying away in apparent surprise as the landscape rustles with the sounds of creatures and Restless alike fleeing. A vague sense of dread knocks the air out of your lungs, an iron grip around your throat. And you see it then, a headless figure shrouded in a black veil of cloth, sword in one hand and a bright flaming pumpkin in the other. Its head. It thunders through the night on its skeletal horse, its blade flashing in the moonlight in search of prey. Heads fall. You might get injured during the chase -- collateral damage. 10 members of the Hierarchy won't ever rise again, and the rider eventually charges into the Tempest, leaving behind bloody puddles and a slather of confusion. If you opt to help clean up the mess, you might come across stained sheets of paper on the ground, a painting of a white scorpion in the middle. Otherwise, it's time for you to go home.
ooc note
► Welcome to Nightfell's first event! If you'd like additional, more casual prompts, the Notice Board is right here! New prompts will be added next month, if you've already had your fun with them!
► You'll find some answered questions here, but if you'd like to ask something else, please comment below!
► For a little spooky ambience in the woods.

manjiro sano "mikey" / tokyo revengers
𝟐 𝐊𝐍𝐎𝐂𝐊 𝐎𝐍 𝐖𝐎𝐎𝐃
𝟑𝐀 𝐅𝐈𝐑𝐒𝐓𝐃𝐀𝐖𝐍 𝐓𝐄𝐀
𝟑𝐁 𝐆𝐑𝐀𝐁𝐋𝐄𝐍𝐔𝐓𝐒
𝟑𝐂 𝐄𝐋𝐘𝐒𝐈𝐔𝐌
𝟑𝐃 𝐒𝐔𝐍𝐃𝐑𝐎𝐏
𝐖𝐈𝐋𝐃𝐂𝐀𝐑𝐃
3d
The warning goes ignored, but not unheeded. In fact, Mikey received something better: additional sweets. D places his own cake piece down near Mikey, sliding it in the man's direction. It's Sundrop, too. No weird stuff. Mikey can have it.
Maybe the only downside is how wild D's appearance is, if Mikey trusts it.]
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except, you know. there's something to say about the outfit d wears. he's not going to say it. much like a mistrustful animal, he'll bring it closer, eyes watching the other.)
Did you spit or poison it?
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[Simple enough, his voice quiet and level. Not that it means much when anyone could poison Mikey, or spit in his food. But he stands there? Instead of walking immediately away like he's guilty of something.
Mikey can try it while he is still here long enough to retaliate against--maybe.]
I don't care for it. I didn't want it to go to waste. I can give it to someone else if you don't want it.
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he's always been like this.)
Sit down.
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1a
Do you always speak to your elders and random strangers with such language? [ while chu wanning doesn't get the context behind 'fuck around and find out,' cursing is so crude.
he tests his holy weapon, summoning a golden, glowing whip; he's had a few problems with it recently, thanks to the Shadowlands, so confirming he can call it now is wise. ] I intend to go. [ anything to help. besides, he feels called to the woods. ]
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(the sole rise of an eyebrow is the only emotion mikey allows to color his face, alongside the arms that cross and the foot that taps. it's so hard being unknown!!! why is talking to people so wearying!!!!!
he's not even asking for much. just one member of his gang, to go off on his behalf. just one. preferably sanzu, that one would be losing his shit at this. alas, the thought is fleeting, as there's a demonstration of power right before his eyes. huh.
color him interested.)
Explain.
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It's also rude to lie about your age.
[ the other man looks like a teenager, even if he does look tired, and it just makes chu wanning feel even more tired and older than he actually is. (he carefully ignores the possibility that mikey's not lying and is, in fact, older. ]
I should not need to explain how age works.
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(and just that comment tells him that this man is, well, not older than 28. wouldn't he make that clear instead of assuming mikey's lying? but, most importantly is the latter, his foot even rises to kick the other for the audacity - he just does that magic shit and thinks he needs a talk about age... when mikey's older?!?!
foot down... foot down... breathe.)
I mean your sword, idiot.
1
Mikey had spoken to literally the worst person to express anything that looked like empathy. His lip curled, and he flicked an unblinking eye toward the person who'd spoken up. ]
Hm? Oh, absolutely not. [ He scoffed. ] All this person's ever done is tried to annoy me with their incessant... alerts. Why would I help them?
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(because, as awful as it sounds, mikey's of the same mind. he's selective to the bone in regards to what he can afford to care about, who he wants to care about, and how. half of it is irrelevant, the other half is bottled up.
healthy! just as much as his lungs are at this stage, with how deep the smoke lounges in them before he releases it.)
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If I'm one of the few with "good sense", then we may be in trouble. It may be down to just you and I, if we're the only ones with enough sense not to go gallivanting off to play "hero" for someone we don't know.
[ The twist in his tone said, very clearly, he expected others would be reaching out to save him, even if they didn't. ]
Honestly, it would do some good, if they saw consequences for their foolishness. [ Like dying. You know. ]
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(says. the man who looks like he hasn't slept in twelve years, but he still finds it easy to kick, to punch, all second-nature to his years as a martial artist. nothing can erase that.)
Why you say we're alone on that, though?
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3d!
I wouldn't take things from your plate . . .
[ but— she does watch to wait if it's really okay to take the cakes. she's been seeing people act weird, as of late. the candy made one dude look dead. the tea made her too calm, before— was it a weed? she'll call the police. ]
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(a hand waves, as a rude one would do to a restless, clingy kid, and a fork of cake into his mouth goes. he's done pretty much everything in the menu - at this point, there isn't a lot he hasn't done in life, period.
where would you think weed came from at home? oops.)
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Just making sure I don't turn into a troll eating sweets from hell.
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3c time to be not-drunk in public
She's normally really cheery, but this stuff is amazing! All of the heavy thoughts in her head are gone! She doesn't even question the 180 in personality from the other blonde, as she grins brightly at him. ]
Oh my god, that'd be amazing! I've always wanted to ride a motorcycle, they totally have to have them here!
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(because that always goes amazingly well, but he's so happy that this is not even a thought that crosses his mind. all he thinks are the memories of riding the roads from sunset to sunrise, laughter, and camaraderie.)
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Never ever! I've never known anybody whose had one! But if you just wanna zip around and feel the wind in your hair, I can do that, you know! No stealing required!
[ Hibiki grins at him confidently. Their sparring space has been a No Powers Zone for her, so he's never had a chance to see what she can do. ]
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god the mood whiplash between these two threads
RIGHT DAMN
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3a
When Mikey oh so happily announces the same thing he's thinking about the tea, Bruno can only smile. ]
Right? I think this is all I've been drinking the whole time... [ He's still nursing his latest cup of it, thanks. ] I'll be sad to see it go. They should really find a way to brew this year-round.
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(or, well, literally everything else they've been served. he does kind of want to keep some of each for future business, but-- well, what for, really? there's no purpose other than to soothe himself in times of need.
cups clink in cheers, and he sips.)
Only thing I'm not on board is that... Spicy thing. I'm not into spicy food.
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[ Or more like that he wanted to find somewhere warm to snuggle up in but he never needed to. A ruana is plenty warm and already snuggly all on its own, thanks. Trying to make firstdawn tea year-round, though... ]
Huh. I'm not sure we could make the tea all the time. Apparently what they use only grows around this season? How'd we get around that?
cannot believe we are going there cw drugs
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3B
So she looks back at him and nods, hopping off the bench she was seated on and edges over to him. Despite lowered inhibitions about it, she still can't help the slight pinkening of her pale cheeks as she crawls under the blanket with him.]
You're sure?
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(and the implications about what that entails go right over his head. the women who had been in his life can be counted on the fingers of a single hand. his sister, his childhood friend, a friend's sister, and a friend's girlfriend. he does not Get it.
at least she's safe and protected as mikey covers her with the blanket, as to avoid ill-intent from onlookers.)
Where did your clothes go?
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Kainé blinks when he asks her where her clothes are and a small smile crosses her features.]
I always dress like this. But don't get the wrong idea, I'm no hussy.
[Though Weiss would disagree, but fuck that book!]
It makes me feel feminine.
[She says it quietly, barely audible, as her pale cheeks flush.]
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