Entry tags:
- ! mod event,
- 2ha: chu wanning,
- arknights: rosa,
- arknights: shalem,
- assassin's creed: eivor varinsdottir,
- attack on titan: levi ackerman,
- bleach: grimmjow jaegerjaquez,
- danganronpa: fukawa toko,
- encanto: bruno madrigal,
- ennead: set,
- fe3h: claude von riegan,
- fe3h: dimitri alexandre blaiddyd,
- fe3h: felix hugo fraldarius,
- ffvii: cloud strife,
- ffvii: vincent valentine,
- ffvii: zack fair,
- ffxiv: cedrik reede,
- ffxv: noctis lucis caelum,
- hades: zagreus,
- htwmho: rudbeckia de borgia,
- marius titus: ryse son of rome,
- naruto: uzumaki naruto,
- nier replicant v. 1.22: kainé,
- original: kaito nagano,
- orv: han sooyoung,
- orv: yoo joonghyuk,
- oxenfree: jonas,
- sandman: johanna constantine,
- shadow and bone: the darkling,
- stranger things: steve harrington,
- supernatural: castiel,
- supernatural: dean winchester,
- treasure planet: jim hawkins,
- vampire hunter d: d,
- vld: keith,
- vld: takashi shirogane
MOD EVENT #001
It isn't rare for the seasons in the Netherworld to be a little erratic, though many days have passed now without much of a hint of its typical mercuriality, a good and a bad omen all at once. This respite is commonly referred to as the proverbial "calm before the storm", but it also marks the beginning of merrier celebrations. The Moons above are gilded silver, the twilight sky edged with faint pink and orange -- a sunrise phantasm, spilling over the horizon. It's an infrequent spectacle, accompanied by a dulcet breeze and light drizzles that seem to encourage growth nearly everywhere. Unfortunately, under its influence, people seem a little on edge, quick to anger, but no matter; around Stygia, Restless have begun hanging
decorations and ornaments on trees and windowsills, left to catch the moonlight and give off marigold and ginger glows, warmly lighting up the city. Rather than fish, the smell of freshly ground spices permeates the air in the Harbors, Mirth keeps its doors opened to all, but just before the festivities officially begin, a cacophony of chimes resounds all over, a transmission difficult to ignore.
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
“The woods... Oakwoods! They've come alive! O-One minute he was complaining about the water seeping into his boots, and the next he was... he was being yanked up into the trees! We didn’t see what happened to him, but we heard... the screams, ohh, the screams. Please! Come to Serene, I beg you. This is our safest sanctuary, and the lan... oh, no... wait, no, please... please... NOOO--”
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
► I. KNOCK ON WOOD (OH PUCK, HE'S HOT!)
When you cross the gates of Serene, an old woman welcomes you, palm flat against her chest and disquiet in her eyes. Myrtille, her name. Oakwoods loom dense and dark in the distance behind her, groaning low as leaves rustle without wind. The Mourning Lantern was stolen, and malevolence rose in turn, dooming them all.
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:I am a word that is hardly there. Remove my start, and I'm an herbal flair. What am I?
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
“It was once kept here, a sacred Artifact crafted
from the bones of Serene's first founder, who gave her heart’s
blood willingly to the woods in an act of contrition.
It's the absence of the lantern that
is contributing to the wood’s unusually active
malice, and if you lot cannot retrieve it, then we must sacrifice another. Go! Take these torches and go, before Oakwoods swallow us whole.”
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
the answer to the riddle is sparsely! it's up to you whether you'd like your character to fail..
legends told around the campfire can be any of the ones mentioned above or any other that might strike your fancy! go wild, have fun!
remember that if you pick an item from your character's world as their boon, it'll eventually disintegrate unless reforged with a soul.
► II. GO BIG OR GOURD HOME
Welcome to the Frightful Harvest, a festival that marks the beginning of the Respite, a temporary period of tranquility between seasons. It acknowledges the blessings offered and the role that both good and evil play
in the Netherworld. It is a time to give thanks, but more
importantly, it is a time of reflection and warding. Warding against not only
the darkness of the next seasons to come, but of the nefarious
creatures and struggles that will undoubtedly follow.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
“Let us gather, feast, dance and celebrate. Let us hold our glasses high for those who heroically perished, for goodness, and for the Ascended. May their journey inspire us to change our lives and the lives of others, to resist evil, and to triumph. To you, dear friends!”
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
► Firstdawn Tea: This revitalizing crimson tea soothes the mind and body and is brewed from the roots of the dawn flower, which only sprouts during the Respite.. ► HARVEST HUNT
► Grablenuts: These fist-sized brown nuts have a hard, stippled outer shell and soft, delicious spicy centers. A single bite will slightly lower your inhibitions, and you may find yourself seeking proximity and warmth.
► Elysium: A nonalcoholic beverage that smells and looks as bad as it tastes. Only those with the strongest will manage to gulp it down. Once drunk, the person experiences true bliss, which seems to last for hours; in reality, it's only a few minutes.
► Will-o-the-Whiskey: Whisky with minor hallucinatory effects, visual and auditory.
► Sundrop: A pound cake coated in a sugary lemon drizzle. No side-effects, just delicious!
► Shadowfell Candy: Chewing on this candy will grant the character a deep and rejuvenating sleep, during which they will appear dead to anyone.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
► III. WAYWARD SUN
The Warding Ritual is a private affair, a behind-the-scene execution on the last day of the festival as you dance and feast and frolic, blissfully unaware. Something goes awry. First, a shriek in the distance, and soon, birds
flying away in apparent surprise as the landscape rustles with the sounds of creatures and Restless alike fleeing. A vague sense of dread knocks the air out of your lungs, an iron grip around your throat. And you see it then, a headless figure shrouded in a black veil of cloth, sword in one hand and a bright flaming pumpkin in the other. Its head. It thunders through the night on its skeletal horse, its blade flashing in the moonlight in search of prey. Heads fall. You might get injured during the chase -- collateral damage. 10 members of the Hierarchy won't ever rise again, and the rider eventually charges into the Tempest, leaving behind bloody puddles and a slather of confusion. If you opt to help clean up the mess, you might come across stained sheets of paper on the ground, a painting of a white scorpion in the middle. Otherwise, it's time for you to go home.
ooc note
► Welcome to Nightfell's first event! If you'd like additional, more casual prompts, the Notice Board is right here! New prompts will be added next month, if you've already had your fun with them!
► You'll find some answered questions here, but if you'd like to ask something else, please comment below!
► For a little spooky ambience in the woods.
Fukawa Toko + Genocider Syo| Danganronpa
[Hate this...of course the second people gear up for a pleasant celebration, someone gets publicly massacred. It's like she never left home.
After valiantly stopping the projectile expulsion of her lunch:]
Subject: Atrocious Voice Mail Sender:
Is this a set up? Are they asking us to come just to feed us to their stupid monster trees? There's no way it was broadcast this widely without some ulterior motive
B) KNOCK ON WOOD (Campfire)
["As tall as ten men, with bulbous eyes that press out from the skull..."
Irritating as his prank may be — if you call upsetting a magic forest into slaughtering innocent people a "prank" — Fukawa finds it all too easy to soak in Puck's honeyed voice, dripping sweet words about spooks and ghouls. She's terribly afraid of the dark, no fan of horror, and she may be wedged up close to her companion, maybe gripping their hand without warning, but oh, she couldn't turn away if she tried!
He's a god all right. Godly looks, those cheekbones are hewn from marble, surely. And oh, those dark, mysterious eyes, the curl of his hair. She almost forgets what tale he's spinning.
Until the ground rumbles beneath them. The flames flicker. There it is again. Footsteps. Enormous ones, drawing ever closer. The trees rattle behind them, falling, a long shadow drifts over their gathering, dim from the moonlight but unmistakable.
Fukawa freezes on the spot. She looks to her companion, wide-eyed with dread.]
Uuuuuuuuum...
[They're fucked.]
C) GO BIG OR GOURD HOME
[WELL THAT SUCKED.
Lanterns returned, sanity intact (barely), Fukawa is easy to find among the festivities. Always on the fringes though, glowering at the live music, or trying to escape the parade. Too much joviality.
The feast is regarded with equal suspicion. She'll be sitting alone when you find her, pushing the items around on her plate, unsure of each in equal measure. She's taken a little of everything, drinks included, but can't decide which is the least treacherous of the lot.]
I c-can understand why royals used to have p-poison testers. [She'll note with a grimace.] I'll bet they've spiked it all. Or put thumb tacks in the cake.
D) WAYWARD SUN
[THIS ALSO SUCKS???
Fukawa can't help but curse the name of Washington Irving as she runs for dear life. The Headless Horseman seems to have caught on that she's easy prey, and without her damn taser she can't very well swap to Syo on the run. Have you tried forcing yourself to sneeze while sprinting from a madman?]
DON'T KILL ME!! [HUFF! HUFF!] I'M NOT PRETTY ENOUGH FOR YOUR COLLECTION! LEAVE ME ALOOOOOOOONE!!!
Genocider Syo | Danganronpa | this is way too long help
[She'd come up alone. Intended to keep it that way, until the last leg of the journey some knucklehead had up and joined her. Totally uninvited by the way. Too old for her tastes, but they were both knee deep in the shit now. And by this point, she's grateful for the company. All Syo's had the whole way was that icky voice in her head, and it had a running commentary that could put DVD extras to shame.
a͖͖͖n͓͕̪d͖͚̦ w̢̘͖h͇͉a̼͎̝t͍͚̞ d̝͖͜o̢͙̟ y̟̙̼o͖̫͜u̡̦͎ p̡͉l̺̼͉a͙̻͖n̢͎ t͕͉o̻̫̙ d̪͖͜o͕̼͓ w̢͉͙h̙̙e̢̙n̡̡͜ y͖̠̻o̢͖͇u̢͇͎ f̙̘̟i̙̙͜n̝̦͎d̡͕͚ t͇̙h̝͎̫e̢͖͓ c̞͖u̢̺͇l͔͉̦p̫̠͓r̡̟i͖̠͉t̟͓̼?̢̞̝
y̟͔̘o̪͇͔u̢͉ s͍̫̞h̝͎̠o̢̙͔u̞̝̝l͔̝͜d̼̙͔ h̺̘̫a͔͍̫v̢̺̝e̢̢̡ c͉̼͔a̼͔̼j̼̪̪o̪̠͉l͚͕̞e͇̺̞d͓͔̻ o͍͎n͓̝͙e͇͔͖ o͚̙̺f̡̢̙ t͓̝̝h̫̻͇e̪̺̘ b͇͓͚o̡̟͖y͖̫̪s̝̙̠ i̫͍͜n̢͖͔t̞͚̙o̝̝ c͙̪̼o͔̼͎m̞̟̞i͍̼͜n̡̦̦g̠͕,̝̻̪ t͉̠̪h̝̠͎e̼̘̞r͙͍͓e̟͇'͉͎͉s̪̝͕ n̻͉͙o̢̼̙ o̝͚̘n͓͓̺e͎̼͜ a͓̙̦r̼͎̪o͍͍͇u̢͖̝n̦̞̟d̢͇͍
n̫̟o̠͍͕ o͓̺̘n̦͉̪e̡̟͇ w̦̙̞o̡̟͇u͇̟͔l̡̙d͍̼ h̙͔͚a͕͚͕v͔͔̞e̘̻ t̡̼͖o̺̼ k͚͉̘n̢̼͙o̟̠̘w̞͔̠,̟̪͉ n̞̪̘o̢̪̻ o̙̠̪n͕̦̺e̪̠͔ w͙̞͎o̞͙̠u͔̼͉l͖͓͚d̫̞͓ f̡͓͜i͕̺n̢̫̙d̺̝̫ t̪̺̦h̡̺͇e̫͔͖ b̡͙͙o͕̙͕d͖̦͓i̫͚̦e̘͎̝s͓̞̦
So on and so forth, dredging up the memories. Kazukiyo-chan, soft little Shu-kun, oh, dear Takeda-senpai? Her blood is boiling hot. The replay is lifelike, as if she's been transported through time.
Then when she and this new guy find the sucker who took the lantern, it's like Christmas came early. Puck is otherworldly gorgeous, like he walked off a plinth in the Louvre. He gives them a spiel, something something tit for tat.
She's barely listening.]
Ooooh, I love a man who plays hard to get. [Her hands come to her cheeks. Her giggle is high and manic.] If you can't give us the lantern, should I pry it from your cold dead fingers?
[Puck raises a brow.
Shing!
There's a puff of smoke and Puck is gone. He's reappeared three meters away. A pair of scissors have been lodged hilt-deep in the tree he left behind — right where his neck should be.
No matter, more where that came from. She's already armed herself, three more pairs sling on the outside of her knuckles, the sharpest set of brass knuckles there ever was. She leaps after him. She can't stop laughing.
She forgot how much fun this was.]
F) MAZE RUNNER
[You've probably had a grand old time so far, being lost in this corny ass maze. What merry we're all making! What fun! What joy!
Except by now, you're surely lost. And there's a pair of footsteps always just behind you, until the second you turn around and there's nothing there. This repeats twice. Three times.
SURPRISE! FOURTH TIME'S THE CHARM! There's a fucking creep leaning out from the last turn you made. Her tongue hangs loose from her mouth, her eyes are bright beneath broad glasses, and they're fixed dead on you.]
Hiiiiiiii~ [She gives a little wave.] I was trying to give you a head start, but I'm getting fucking bored. Try running, okay?
G) HAYWIRE SUN
[In a shocking twist of fate, Fukawa has managed to swap personalities. Probably by mistake, maybe she got knocked out? Either way, you should be grateful. The Headless Horseman is raising his blade towards you, and the only thing that keeps your head on your shoulders is a sudden yank to your collar.
The swing narrowly misses you. There's a hiss of satisfaction and a crass voice cackling.]
Too slow, Gourd Guts!
[Your saviour is a
magicalschool girl, too old for her uniform and too unruly to be permitted in class. She's got her scissors at the ready, and the Horseman is doubling back for you both.]H) WILDCARD
[how tf did i make it all the way to H....anyway wildcard me bc I'm tired, Syo is difficult and mean but I guess you can find her on the fringes of society. Being a huge creep, cackling, dashing off into the night. Fukawa is at the festival because she's marginally more fit to be seen in public, catch her at any of the events or save her from falling on her ass. PM, discord me for plans, hit up my plotting comment, or just wing it. Love a surprise.]
E - Kaito ver.
That's a joke. Half-joke. Three-quarters joke? Look, this girl's tongue would be unsettling if he wasn't so desensitized to the macabre and grotesque. By comparison, this girl just looks like a gremlin.
Regardless of Kaito's (rather judgmental and maybe even kinda rude???) initial impressions, he's opted to hang around with her for the time being. Two heads are better than one, and while the aura bleeding from her psyche tells him otherwise, his usual overprotective tendencies are overriding his desire to continue searching for the lantern alone.
It pays off, since the pair of them come across a rather familiar fairy from both folklore and a personal experience. He's a Puck, he's got the lantern, and—
—is that a hint of desire bleeding into the girl's aura??? And what's that murderous intent?!?
By the time his incredulity processes, the thud of metal embedding itself into wood has replaced the Puck's visage. ]
Oh, goddammit.
[ Azure light bursts into view around Kaito, evicting his irises of their usual gold shade. A swipe of his right arm conjures threads of water that create a mesh net aimed right for Syo's back. He has every intent of wrapping her up before she actually manages to murder the fairy. ]
The hell are you doing?! We don't have to kill him to get the lantern!
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press f to pay respects
and then the girl speaks. i see. ]
A head start?
[ rosa doesn't move, really, but she at least is no longer relaxed. there's a wave back. ]
presses d for disrespect
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1/2, time to flip the script baybee
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E
It's only when the girl he thought was Fukawa Toko starts mad giggling, acting out of character from what he learned on the soul-tinder app. First, he considers how cheap scissors might be for purchase... They are useful and can be used for stabbing, might be cheaper than a sword, too, but then he reels in his thoughts. There is a mess to be made in front of him and it prompts a scowl. ]
What are you doing?
[ Puck tries to persuade Joonghyuk onto his side, as handsome man to other allegedly handsome man, which has his Shadow whisper: let him die. More violence is suggested as Puck divulges that he had a night all planned out for them! They can forego murder and enjoy a stroll! In his mind, he weighs Puck's annoying ways and being bossed around by his Shadow. ]
Fukawa Toko. Keep him alive for questioning.
[ Yes, he's going to boss her around despite hating being bossed around himself. ]
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...
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f
...okay, okay, this is. Fine. It's. Part of the maze, that's all. Part of the... [ He mutters to himself as he turns to carry on his way and it happens again, only this time when he whirls back around, someone is there. He leaps back a step in shock, hand flying to clutch his chest. ] ¡Dios mío!
[ Aaaahahaha but isn't that only a kid? He takes in a deep breath and lets it out again, trying to relax. ]
Uh, that's. Ha... ha, wait, you're. You're not serious, right? About the running?
love that you went straight for the serial killer edition
how could i not
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please get bruno some ice cream after this he deserves nice things
he's going back for that tea and refusing to leave that booth's vicinity after tbh
as is his right!!
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...
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g — bc how could i not ;
[ This is starting to become a running gag: weird, possibly (probably) murderous girl saves hapless boy with great hair. ]
Are you serious? Why is everything here trying to kill us? We're already dead!
[ Can he know no moment of peace in this hellscape?
Yeah, don't answer that. There's no time for it anyway, Steve scrambling to get back to his feet. He looks between the Horseman and his sword, to the crazy girl with ... hold on, are those scissors? ]
We gotta go, we gotta go now.
perfect
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b
So sitting by the campfire, relaxing and listening to creepy stories is fine by him.
In fact, he's zoned out a little, well on his way to napping while upright with his eyes open when the ground shakes underneath them, immediately bolting upright and alert, head jerking in the direction of the sound of trees cracking and being pushed aside by an enormous skeleton.
He sighs. ]
You've got to be kidding me.
[ A giant, bony hand swipes at them, and he very seriously considers using Puck as a meat shield except the bastard as teleported away. So he's left with nothing to do but scramble to his feet and roll out of the way. Hopefully Fukawa has enough sense to dodge on her own! ]
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Tragically, her hellish experiences in Towa City have inured her to both melee combat and giant assailants. Although she's rather missing the enormous robots right about now — those were familiar foes. Less mythical, more reliably destroyed. Once she's done rolling Fukawa wrestles back to standing and shouts.]
G-G-GASHADOKURO!
[Which probably sounds like gibberish. Claude is from, uh, some nebulous kingdom? Somewhere far far away.]
It's a m-man eating skeleton! We need — Shinto charms ward it off!
[Too bad she has none.
Those terrible teeth gnash high above, a callous clatter of bone on bone. It reaches again, this time just for Claude. And Fukawa's too far to help him.]
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Cw: eye gore
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D
So of course, chaos immediately erupted.
The horseman barrels down the street, cutting down or outright trampling anyone unable to get out of the way. And even as the crowds part in their panic, Cedrik can see a girl screaming as the headless rider hones in for another kill. ]
Not that one!
[ It's luck as much as anything. If Fukawa were any further away there would be nothing Cedrik could do. But she is close enough and he acts on instinct. Rushing forward with his arms held open, Cedrik comes at Fukawa from the side. If he makes it he can grab the girl and haul her out of the horseman's path just in time. ]
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[There are arms around her middle, the swoop of a blade. It's a near miss, but she's being flung from the path of harm like she weighed no more than a handful of feathers.
Who, where, what, and why might need to wait though. Inertia has the horseman galloping several meters ahead, but he's doubling back now, blade raised high to strike down the valiant saviour. Fukawa's feet kick out in panic, she's wriggling like fresh-caught prey.]
G-go! Go, goddammit! He's gonna—
[He's almost upon them.]
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c
She pops the last bite of said cake into her mouth, chews, then.]
I think some of them are fucked up, but they won't kill you. Probably.
[she tacks on, ever helpful]
SHE!!!!
Oh. Th-that's so much better. I love when my f-food is "fucked up". How generous of them! [She scoffs.] What does that even mean?
[AND WHY ARE YOU STILL EATING IF IT'S TRUE?]
PICKS TOKO UP
MELTS IN HSY'S ARMS
GATHERS U UP
;A;
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THIS TAG 1/2
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A
If you're that worried about it, you probably deserve to be eaten by a tree.
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What the hell did I ever do to you?
I'm just saying, it would be an easy trap to set! I've seen these kinds of tricks before. We should be cautious, it's too dangerous to go running in blindly!
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c
Though for him, it's more about the easy availability than flavor. He sets his plate down across her with a frown. ]
...Even royalty is aware that food at a public festival is unlikely to be tainted.
[ With anything beyond spoiled meat and vegetables, anyway. He rarely bothered with poison testers, but he also knew almost everyone who made his food. ]
May I sit here?
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Fukawa gulps and scoots over, hunching up. Making herself small.]
Y-Yeah! Of course! I can sit on the g-ground if there isn't room? Or I c-can stand. Haha. [When did her thumb find its way to her mouth? She whips it away, but the end's already gone red under her teeth.] You say that like you kn-know a lot of royalty...
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wildcard!
he then makes a right and comes across a familiar figure lying prone on the ground. ]
Fukawa...?
[ he quickly kneels beside her, trying to make sure she's breathing and isn't terribly injured. maybe she just partied too hard?? ]
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The unconscious girl on the ground doesn't count. He can probably surmise as much, considering her only response to her name is a pathetic groan. A flop over, revealing a nasty bump to the temple. Looks like she conked out while fleeing one of the pursuers, who then abandoned the chase instead of fetching medical help.
Or maybe she got spooked by a bird. Both are possible. Will you help her, brave knight?]
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cw: blood
CW: eye injury
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More blood and player approved injury, just look away
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d (just casually godmodes nbd lmk if it works!)
What are you doing? Run!
( who is she? zero idea, all he knows is that she's clearly not equipped for a fight. )
works for me!!! she's got no physical prowess as Fukawa, she can be flung around
[Perhaps under a different circumstance, she would be flattered and forever grateful for a dashing hero to swoop in. Even if she's currently in the dark about which hero it was, having only the view of his back once he's thrown her behind him. As it stands?
CLANG! ker-PLUNK!! rattle rattle rattle
He's tossed her into a garbage can.]
F-f-f-f-FUCK YOU! WHAT DO YOU THINK I WAS DOING?!
[ASSHOLE.]
this made me cackle omg
they're just a yakety sax vibe
they need a third stooge to complete the set
Now seeking applicants of all ages
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bats this back at you, should we end here?
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go big or go gourd!
Oh, shut up— Is that the only threat you can make when we're dead?
[ she manages, right as the girl next to her speaks her mind. asa notices seconds too late, immediately painting dark pink across her face. it's worse when she recognizes the girl. she looks away, but she recognizes her. from a dream or—?
oh. it's her, yoru says, nonchalant. asa, on the other hand, could feel her gut ice over.
that wasn't a dream. oh no. ]
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Someone nearby had muttered something, just before she spoke up. It takes a second for her to register it. Rewind the words. Threat? What?
Fukawa twists to face the offender, brows scrunched together and lips pursed. The girl is looking away, but she could have sworn she just had her eyes on her. She's got that prickly sixth-sense sensation all down the back of her neck.]
Wh-what the hell are you talking about? [And why does she feel like...
No. No, she doesn't know her, she's certain.]
I wasn't threatening you. I was t-talking about the food.
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using brainwave soulmate privileges if it's okay with you
awesome so can i 🤩
this is going swimmingly
made 2 b
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knock on wood x wildcard collab
Eivor hums irritably to clear her thoughts, but then realizes that that sounds like she has something to say, so she fumbles for a second.]
Ah... these harpies are shit. [There we go. Flawless conversation.] What purpose have they, except to mock us? Bah!
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c!!
so, no matter how reluctantly, she slides into the seat across from the girl at the feast, with a bright and friendly expression on her face. ]
I'm sure it's safe, signorina... [ her tone is light, innocent—very deliberately not chiding her in the least. ] The food is for everyone, after all.
[ she says that, but there's no food in front of her. the only thing she's brought is a small glass of whiskey that was pushed into her hands by an overeager vendor. and fuck it, she's dead, right? why shouldn't she drink a little, just as long as she's still aware of her surroundings. ]
I don't think I actually know anyone with a poison tester?
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Danganronpa Spoilers from here on ig, thank you peyote trip whisky
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