Entry tags:
- ! mod event,
- 2ha: chu wanning,
- arknights: rosa,
- arknights: shalem,
- assassin's creed: eivor varinsdottir,
- attack on titan: levi ackerman,
- bleach: grimmjow jaegerjaquez,
- danganronpa: fukawa toko,
- encanto: bruno madrigal,
- ennead: set,
- fe3h: claude von riegan,
- fe3h: dimitri alexandre blaiddyd,
- fe3h: felix hugo fraldarius,
- ffvii: cloud strife,
- ffvii: vincent valentine,
- ffvii: zack fair,
- ffxiv: cedrik reede,
- ffxv: noctis lucis caelum,
- hades: zagreus,
- htwmho: rudbeckia de borgia,
- marius titus: ryse son of rome,
- naruto: uzumaki naruto,
- nier replicant v. 1.22: kainé,
- original: kaito nagano,
- orv: han sooyoung,
- orv: yoo joonghyuk,
- oxenfree: jonas,
- sandman: johanna constantine,
- shadow and bone: the darkling,
- stranger things: steve harrington,
- supernatural: castiel,
- supernatural: dean winchester,
- treasure planet: jim hawkins,
- vampire hunter d: d,
- vld: keith,
- vld: takashi shirogane
MOD EVENT #001
It isn't rare for the seasons in the Netherworld to be a little erratic, though many days have passed now without much of a hint of its typical mercuriality, a good and a bad omen all at once. This respite is commonly referred to as the proverbial "calm before the storm", but it also marks the beginning of merrier celebrations. The Moons above are gilded silver, the twilight sky edged with faint pink and orange -- a sunrise phantasm, spilling over the horizon. It's an infrequent spectacle, accompanied by a dulcet breeze and light drizzles that seem to encourage growth nearly everywhere. Unfortunately, under its influence, people seem a little on edge, quick to anger, but no matter; around Stygia, Restless have begun hanging
decorations and ornaments on trees and windowsills, left to catch the moonlight and give off marigold and ginger glows, warmly lighting up the city. Rather than fish, the smell of freshly ground spices permeates the air in the Harbors, Mirth keeps its doors opened to all, but just before the festivities officially begin, a cacophony of chimes resounds all over, a transmission difficult to ignore.
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
“The woods... Oakwoods! They've come alive! O-One minute he was complaining about the water seeping into his boots, and the next he was... he was being yanked up into the trees! We didn’t see what happened to him, but we heard... the screams, ohh, the screams. Please! Come to Serene, I beg you. This is our safest sanctuary, and the lan... oh, no... wait, no, please... please... NOOO--”
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
► I. KNOCK ON WOOD (OH PUCK, HE'S HOT!)
When you cross the gates of Serene, an old woman welcomes you, palm flat against her chest and disquiet in her eyes. Myrtille, her name. Oakwoods loom dense and dark in the distance behind her, groaning low as leaves rustle without wind. The Mourning Lantern was stolen, and malevolence rose in turn, dooming them all.
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:I am a word that is hardly there. Remove my start, and I'm an herbal flair. What am I?
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
“It was once kept here, a sacred Artifact crafted
from the bones of Serene's first founder, who gave her heart’s
blood willingly to the woods in an act of contrition.
It's the absence of the lantern that
is contributing to the wood’s unusually active
malice, and if you lot cannot retrieve it, then we must sacrifice another. Go! Take these torches and go, before Oakwoods swallow us whole.”
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
the answer to the riddle is sparsely! it's up to you whether you'd like your character to fail..
legends told around the campfire can be any of the ones mentioned above or any other that might strike your fancy! go wild, have fun!
remember that if you pick an item from your character's world as their boon, it'll eventually disintegrate unless reforged with a soul.
► II. GO BIG OR GOURD HOME
Welcome to the Frightful Harvest, a festival that marks the beginning of the Respite, a temporary period of tranquility between seasons. It acknowledges the blessings offered and the role that both good and evil play
in the Netherworld. It is a time to give thanks, but more
importantly, it is a time of reflection and warding. Warding against not only
the darkness of the next seasons to come, but of the nefarious
creatures and struggles that will undoubtedly follow.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
“Let us gather, feast, dance and celebrate. Let us hold our glasses high for those who heroically perished, for goodness, and for the Ascended. May their journey inspire us to change our lives and the lives of others, to resist evil, and to triumph. To you, dear friends!”
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
► Firstdawn Tea: This revitalizing crimson tea soothes the mind and body and is brewed from the roots of the dawn flower, which only sprouts during the Respite.. ► HARVEST HUNT
► Grablenuts: These fist-sized brown nuts have a hard, stippled outer shell and soft, delicious spicy centers. A single bite will slightly lower your inhibitions, and you may find yourself seeking proximity and warmth.
► Elysium: A nonalcoholic beverage that smells and looks as bad as it tastes. Only those with the strongest will manage to gulp it down. Once drunk, the person experiences true bliss, which seems to last for hours; in reality, it's only a few minutes.
► Will-o-the-Whiskey: Whisky with minor hallucinatory effects, visual and auditory.
► Sundrop: A pound cake coated in a sugary lemon drizzle. No side-effects, just delicious!
► Shadowfell Candy: Chewing on this candy will grant the character a deep and rejuvenating sleep, during which they will appear dead to anyone.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
► III. WAYWARD SUN
The Warding Ritual is a private affair, a behind-the-scene execution on the last day of the festival as you dance and feast and frolic, blissfully unaware. Something goes awry. First, a shriek in the distance, and soon, birds
flying away in apparent surprise as the landscape rustles with the sounds of creatures and Restless alike fleeing. A vague sense of dread knocks the air out of your lungs, an iron grip around your throat. And you see it then, a headless figure shrouded in a black veil of cloth, sword in one hand and a bright flaming pumpkin in the other. Its head. It thunders through the night on its skeletal horse, its blade flashing in the moonlight in search of prey. Heads fall. You might get injured during the chase -- collateral damage. 10 members of the Hierarchy won't ever rise again, and the rider eventually charges into the Tempest, leaving behind bloody puddles and a slather of confusion. If you opt to help clean up the mess, you might come across stained sheets of paper on the ground, a painting of a white scorpion in the middle. Otherwise, it's time for you to go home.
ooc note
► Welcome to Nightfell's first event! If you'd like additional, more casual prompts, the Notice Board is right here! New prompts will be added next month, if you've already had your fun with them!
► You'll find some answered questions here, but if you'd like to ask something else, please comment below!
► For a little spooky ambience in the woods.
d | vampire hunter d
___________________
a.
b.
c.
d.
WILDCARD
_________
b
Easy to see why she would want to, even with a veritable stranger. She has drunk and danced and sung. In disarray, her face was flushed and her voice turned to a rasp. The hay crunched under the heel of her palm as she moved to sit where he guided, dragging her fingers through her hair and shifting it, where at its great length, it fell well below her hips, almost to her knees. Getting it, and then her skirts, out of the way so she could sit. ]
The air tastes like honey, I think. Warm and... sweet. [ It's no more than a strained whisper and clear that she is - straining that is, done too much and now she could only rasp, but she is no less happy for it. ]
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There's a voice inside of him telling him to rip out her throat. There's another voice inside of him, too, old and croaking, wanting to know why the hell would he willingly eat or drink anything here.
Now isn't the time for experiments D! it's bemoaning. Tasty or not, I'm not gonna be the one--]
You're Lady Gilia. [It isn't a question despite having never seen her in person yet. His voice is quiet and so level it's stoic. His lashes lower a little over his eyes thoughtfully, and he's quiet for a long moment, then he says:] I can hear the sea.
[And other things, too. He can feel them through her.]
You should drink some of the tea. For your throat.
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... Mm. [ A simple hum of agreement. Her eyes drift over him, finally, comparing the little portrait the noisy box had given her. Trying to place him out of them, how they all swam so distantly in her mind's eye, at the moment. Placing him, with time, out of the dozen, as she gives ]
You are the Hunter. How fitting. You are as lovely as a spider's web.
[ Deadly and beautiful. Pity the fly, always pity the fly. Drawn to beautiful things. ]
I have better. [ there is no helping her throat is her little thought. it will never be healed. instead, she fishes out another drink from a bottle she had tightly sealed. ] Tell me, pretty spider, can you stand foul things too?
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cw: childbirth sucks, infant mortality rates in history also suck
closes my eyes and lifts her up
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c
Thankfully, he's not all that bothered by the Hubert upgrade, especially given their chat on the dating application.
He just puts a hand on his hip and tilts his head to the side. ]
Are you going to chase me?
[ This is supposed to be a hunter and prey situation after all. Then again, if they both end up hopelessly lost, they might as well put their heads together to find a way out. ]
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As expected, D makes no effort right now to chase Claude even though maybe Claude should be chased down viciously.]
Do you want me to?
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Anyway, he looks mostly amused. ]
I'd rather not get all worked up if I don't have to. Would you be willing to settle for a relaxed stroll?
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b
( what he gets is a sharp squeak upon skin contact - and then a reluctant but warm-bodied man once he calms down. his wings, stark white with a bit of iridescence, radiate warmth like a heater. )
...
( he just blinks when D says nothing, looks up to where his eyes are, and then back. he does, in fact, decide to sit on the bale nearby. )
Do you... require assistance...? ( D had better pretend like he didn't hear that outburst. )
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The two of them look like quite a pair at the straw bale. The only thing D has to match Aspen is the paleness of his skin, but it's been tinged by a lifeless gray, making him look deathly and frigid. But he isn't. D is surprisingly warm.
A little of his resilience has been whittled away; when he lifts his eyes up at Aspen from under his lashes, the rusty brown has given way to something slightly carnelian.] No. [Aspen is... bright. Feels bright. Like looking into the sun. D's eyes and brows squint against it, and he turns his head away by facing it skyward.]
You are Laurent's "bird," [he says in a quiet and level voice.] Aspen. [He didn't forget the outburst also.] I scared you. I apologize.
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a.
This feels so familiar...
[YOO JOONGHYUK-KIN... An eager group of kids rush on by, and Sooyoung reacts by shoving some of them aside so she can approach D. Sooyoung continues to be a terrible person.]
Having fun?
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Don't hurt children.
[He has, like, maybe two (2) whole berserk buttons, and one of them is being fond about children, and she has smashed it.]
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b, i'm HERE
it takes a monumental effort to turn his head and far longer to realize he's wedged against someone's shoulder.
jonas spends some time looking at the profile of the restless' face. she's gorgeous, he decides. his eyes raise from the apathetic curve of d's mouth to his eyes and silently recoils at his own mistake. desperate to amend it inwardly, jonas looks back up at the sky and commits to the correction with smug conviction. he's gorgeous, he decides. this universe and every other is made worthwhile and more kaleidoscopic by its diversity. this is total acceptance. he's prepared for his ascension.
no beam of light takes him away, so jonas settles for greeting his new friend.)
Man, I am so high right now.
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D lets go of Jonas' wrist once Jonas has had a drunken lie with him on the straw, resting the pale hand on his hat and chest afterward. The staring doesn't bother him. On the Frontier, D gets plenty of stares all the time: gawking, glaring, fear, enrapture. This is par for the course.
Without the hat, he doesn't look much older than Jonas actually, as strange as it seems. The androgynous beauty is pleasing, framed by the long hair, but it somehow feels noticeably unnatural. His skin and features are too perfect, too pale and tinged grey. He looks like he'd be cold, a corpse, but normal warmth moves through to Jonas from the suit covering his arm. The eyes that shift over and peer at Jonas from under the lashes are not rust-colored anymore, but glimmer like two polished carnelian gemstones.]
You didn't try them one at a time.
[The sound of Jonas' heart in his ears is loud and racing--and human. So Jonas gets a soft, level scolding.]
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belial wildcard but with puck
Here the ancient boys are, dressed in black to match the sky. After a beat of silence, Joonghyuk speaks. ]
Good behavior?
[ This is what their acts of "altruism" amount to now. ]
say it literally any other way
He has not brought the torch even in this thread because he can see in the dark.]
Yes. The lantern.
[Some old woman sending them on a fetch question. And even though they are very annoying:]
The harpies don't have it.
no
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b
The fine bones of his wrist are tensed, unused to being grabbed, but his clenched fist relaxes when he recognizes this sad pile of goth. D's is a gentle touch anyway, one that seems nearly at odds with his appearance. Which is—impossibly—even more of a deathly pallor than usual, even if his palms aren't clammy and unpleasant to match.
Dimitri sits atop the bale without any more fuss, squinting down at him. ]
...Are you all right?
[ did he party too hard ]
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Once Dimitri has joined him, D draws his hand back to himself. TOUCH AND CLOSENESS! But not too much.]
I'm fine.
[He at least doesn't sound completely loopy here. He wants to sit with some people, whoever, it doesn't matter, but he hasn't become unnecessarily chatty. Thank God.]
It's the food.
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wildcard;
Excuse me!
( she sounds bright and cheerful, warmed by firstdawn tea. )
Do you have a moment? Sorry, I seem like I'm always trying to enlist your help with something — but this boy got separated from his parents, and short of yelling really loudly I'm not sure how to find them in this crowd.
( he said he's a hunter. sure, he meant vampires — but she's willing to bet the same skills can be used to find humans as well. tracking is hardly her speciality as a shinobi, and in any case — the sort of tracking she's been trained in doesn't exactly extend to lost children so much as dangerous criminals. )
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Truthfully, D is quite fond of children, especially human ones. They are exuberant, and curious, and innocent. It's just... he doesn't exactly know how to act around them. He doesn't want to scare them; he thinks he will. But a lot of children strangely pay him no mind and often run up to chatter to him, and he still, after all these years, cannot figure out why.]
Hello, [he says to the child in a voice rare for him: it's extremely kind.] Don't cry.
[He glances up at Sakura again. She is... different, he realizes, but not in a worrying way. He suspects she has gotten into what a lot of them have been into at the festival. The snacks.]
Let's look.
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w-w-wildcard!
Whether he is tending to someone himself or (more likely) passing through as he moves in the direction the Horseman went, D will encounter a strange sight. The young woman, her clothes stained with blood and dirt both, crouched next to one of the injured. A hand rested on their temple, she sings to them like a mother would a child. This is not the first person she has done this for, and as the injured person begins to visibly calm, Hibiki prepares herself to move on.
Just a little longer. ]
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Pace slow, he picks his way through the attack with measured steps, the spurs on his boots the only noise announcing his journey. He had prepared for the attack, but had decided not to pursue the peculiar horseman as it sped toward the sea. If it's haunting this place, it'll return. He, more than anyone, knows that much is true.
The singing had come to him from far off, and though he hadn't followed it necessarily, he arrives to Hibiki all the same. He stops, listening and watching, and maybe looming like a wraith in all his dark clothes. He matches the image on the odd app, at least.]
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wayward sun wildcard, if this is ok with u
The rider flicks the reins, and the horse begins to trot, then gallop, and with his gaze veiled in red he can see the moment before it happens—]
Move! [A shout flung gruffly to the gathered crowd of partiers, only a few of which hear it and abide, stumbling away in scattered noises of shock and terror.] Stay back!
[One doesn't. Sasuke sees the moment their head is severed from their body in a clean strike, splattering blood across cobblestones. The body drops. The sword is lifted anew; Sasuke curses under his breath, then pulls upon his deep reserve of chakra, using Amenotejikara to trade places with the next target in the blink of an eye. Mercifully, the ninjutsu does not fail him. The rider's sword slashes over his head when he ducks deftly beneath it; the individual who has been spared screams, running off down the street.
Then the horseman turns, galloping in another direction, weaving through the frantic crowd. Sasuke's eyes land on someone nearby — almost as darkly dressed as the headless assailant. He recognizes this one, D, from the Hierarchy form. Most of the Restless have abilities of some kind; is this one the same?] You. Are you capable of combat? I can catch up, but I won't be able to disable him and defend the civilians at once reliably. I need you to keep them out of my way.
yes!!
He's not sure if the horseman has one, and the soul is only partial why he's here anyway. He wonders if it's a shade of some kind--and perhaps they all are, in a way--but its removing heads, so he can't be sure. What he does understand is this is not one of Stygia's playful games.
Standing sentinel for a moment, his eyes shift to regard Sasuke from beneath his hat. This is just a boy is what he wants to think, but he knows better. Like Sakura, he can feel a certain kind of similar collection of strength in the boy's aura. He offers no greeting, even though he is sure this is the boy who spoke to him tersely through the application.]
Go then, [he says in a quiet voice not befitting his image.] Time is not on their side.
[Rarely does D ever run, but he takes off into a sprint now, much too fast to be something human, fast enough Sasuke has to use better eyes to see him. His hand pulls the sword from his back. The horseman goes for another head, and D twists his sword out to parry the decapitating weapon away while he descends in a black mass of cape to cart away the intended victim.
But the horseman doesn't seem to be paying them much mind--it takes off again in another direction.]
i apologize for stupid naruto power descriptions
as a former sasuke player, i appreciate u
🤝
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a late (A) tag!
It's with a hand ran through his hair, and a lit cigar wiggled between his teeth as he puffed and walked, hands shoved in an overgrown but fine coat himself. Unblinking eye surveyed the edges of the crowd as he neared, and caught sight of the large hat, and a too-pale figure at the edges. Maybe someone else from underground? He wondered to himself, and approached, not toward him, but nearby, before he leaned on a wall, smoking quietly for a few moments, before -- ]
Couldn't stand the crowd either, hm?
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They are enjoying themselves, and he finds this okay. They should.]
It's not a place I belong.
[His voice is softer than it looks like it should be. Finally, D turns his head to look over the collar of the pauldrons, peering at Silco without giving the man any kind of once over. Quietly, he says,] Silco, [as if he has pin-pointed who the other man is.]
The dangerous man.
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