Entry tags:
- ! mod event,
- 2ha: chu wanning,
- arknights: rosa,
- arknights: shalem,
- assassin's creed: eivor varinsdottir,
- attack on titan: levi ackerman,
- bleach: grimmjow jaegerjaquez,
- danganronpa: fukawa toko,
- encanto: bruno madrigal,
- ennead: set,
- fe3h: claude von riegan,
- fe3h: dimitri alexandre blaiddyd,
- fe3h: felix hugo fraldarius,
- ffvii: cloud strife,
- ffvii: vincent valentine,
- ffvii: zack fair,
- ffxiv: cedrik reede,
- ffxv: noctis lucis caelum,
- hades: zagreus,
- htwmho: rudbeckia de borgia,
- marius titus: ryse son of rome,
- naruto: uzumaki naruto,
- nier replicant v. 1.22: kainé,
- original: kaito nagano,
- orv: han sooyoung,
- orv: yoo joonghyuk,
- oxenfree: jonas,
- sandman: johanna constantine,
- shadow and bone: the darkling,
- stranger things: steve harrington,
- supernatural: castiel,
- supernatural: dean winchester,
- treasure planet: jim hawkins,
- vampire hunter d: d,
- vld: keith,
- vld: takashi shirogane
MOD EVENT #001
It isn't rare for the seasons in the Netherworld to be a little erratic, though many days have passed now without much of a hint of its typical mercuriality, a good and a bad omen all at once. This respite is commonly referred to as the proverbial "calm before the storm", but it also marks the beginning of merrier celebrations. The Moons above are gilded silver, the twilight sky edged with faint pink and orange -- a sunrise phantasm, spilling over the horizon. It's an infrequent spectacle, accompanied by a dulcet breeze and light drizzles that seem to encourage growth nearly everywhere. Unfortunately, under its influence, people seem a little on edge, quick to anger, but no matter; around Stygia, Restless have begun hanging
decorations and ornaments on trees and windowsills, left to catch the moonlight and give off marigold and ginger glows, warmly lighting up the city. Rather than fish, the smell of freshly ground spices permeates the air in the Harbors, Mirth keeps its doors opened to all, but just before the festivities officially begin, a cacophony of chimes resounds all over, a transmission difficult to ignore.
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
On the screen of your cellphone, nothing; only a voice, ragged, out of breath...
“The woods... Oakwoods! They've come alive! O-One minute he was complaining about the water seeping into his boots, and the next he was... he was being yanked up into the trees! We didn’t see what happened to him, but we heard... the screams, ohh, the screams. Please! Come to Serene, I beg you. This is our safest sanctuary, and the lan... oh, no... wait, no, please... please... NOOO--”
...and the feed abruptly ends, a dull chirr of static. Will you ignore the stranger's call for help and feast, or venture into the woods?
► I. KNOCK ON WOOD (OH PUCK, HE'S HOT!)
When you cross the gates of Serene, an old woman welcomes you, palm flat against her chest and disquiet in her eyes. Myrtille, her name. Oakwoods loom dense and dark in the distance behind her, groaning low as leaves rustle without wind. The Mourning Lantern was stolen, and malevolence rose in turn, dooming them all.
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:I am a word that is hardly there. Remove my start, and I'm an herbal flair. What am I?
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
“It was once kept here, a sacred Artifact crafted
from the bones of Serene's first founder, who gave her heart’s
blood willingly to the woods in an act of contrition.
It's the absence of the lantern that
is contributing to the wood’s unusually active
malice, and if you lot cannot retrieve it, then we must sacrifice another. Go! Take these torches and go, before Oakwoods swallow us whole.”
So you've decided to be brave. Commendable, or foolish? The wood is dark and shrouded in mist, and the trees crowd around you, an absent wind somehow whispering foul nothings in your ear as dead leaves rustle around your feet. Your Shadow basks in the murmurs, sensing the malign presence in Oakwoods as a faint, garbled scream echoes in the distance. You wander deeper and the canopy thickens, thin streaks of moonlight peppering the woods in deep patches of darkness. Behind you, a creature you can't see hisses, and a fluttering of wings nearby alerts you to the arrival of snickering harpies lurking on branches. “Dead,” they croak, in a sing-song chorus. “Dead as daylight.” Oddly enough, they seem content to just watch and stalk you, perhaps expecting you to die quickly, an easy and effortless meal.
It's a frustrating errand if you've ever known one. You barely know what you're looking for, and your Shadow thrives in the dark, taunting, coaxing. You hear it then; a haunting melody, the silhouette of a boy on a fallen tree trunk, strumming. “Come,” he says, with a voice that shimmers like the sun on moving water. If you remember what that's like. “Rest a while. Forget your troubles.” For anyone familiar, you'll recognize him as a Puck, famous prankster, and from his hand dangles a lantern.
► If you attempt to take the lantern from him, he'll immediately drop it to the ground, causing it to break. You may choose to kill him and offer his blood to the woods, or let him go and bleed in his stead. Myrtille should be able to repair what's left of the lantern once the offering's been made.
► If you politely ask to return it, he promises that he will... if you indulge him for the night.
No matter what you choose, you will come across camps, either on your way in or on your way back: pitched tents, most moth-eaten, and some containing vestiges of prior expeditions such as putrid corpses or rotten food. You've been wandering for a while, and sleep sounds terribly inviting. Unfortunately, a wind finally picks up, and leaves begin to blow around you. A nick, then a cut, then a slash reveal the leaves to have razor sharp edges. Sleep well yet? If you've spared the Puck, he'll encourage you to sit with him around a campfire, where he'll sing and tell stories. Or are they. Perhaps you've heard of Bloody Mary before. Slenderman? The Devil that'll make you dance until you die? While the lantern remains in stranger hands, the thread between reality and fiction narrows; protagonists from the Puck's legends come to life, and the only way to rid of them is by quenching the flames of the fire.
Your journey unfortunately doesn't end there. The Puck has a riddle for you:
If you fail to answer correctly, he'll vanish before you, and you can bid the lantern goodbye. You'll be forced to gather the bones from the corpses scattered across the woods, and feed it your blood -- or a friend's -- before you escape and return to the woman. The offering will leave you drained and exhausted, weak on your legs. If, on the other hand, you do answer correctly, the lantern is yours, and you'll be teleported out of the woods with a boon in your pocket: a piece of parchment invites you to visit your home in the Shadowlands. There, you'll find an object (or a pet) that belonged to you in your world.
the answer to the riddle is sparsely! it's up to you whether you'd like your character to fail..
legends told around the campfire can be any of the ones mentioned above or any other that might strike your fancy! go wild, have fun!
remember that if you pick an item from your character's world as their boon, it'll eventually disintegrate unless reforged with a soul.
► II. GO BIG OR GOURD HOME
Welcome to the Frightful Harvest, a festival that marks the beginning of the Respite, a temporary period of tranquility between seasons. It acknowledges the blessings offered and the role that both good and evil play
in the Netherworld. It is a time to give thanks, but more
importantly, it is a time of reflection and warding. Warding against not only
the darkness of the next seasons to come, but of the nefarious
creatures and struggles that will undoubtedly follow.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
Carved pumpkins and straw bales are placed everywhere around the city, and streamers and banners are hung from every home and storefront. Decadent cakes, candies, and pastries are made in over-abundance in order to accommodate everyone, and from the lush gardens of Radiance, an elderly, dark-robed man addresses the Netherwork. You'll learn by eavesdropping on nearby Restless that his name is Doran, the oldest among you and loved by all. His smile stretches kind, and while not an official member of the Hierarchy, it's clear he has certain privileges -- well-deserved, or so you hear.
“Let us gather, feast, dance and celebrate. Let us hold our glasses high for those who heroically perished, for goodness, and for the Ascended. May their journey inspire us to change our lives and the lives of others, to resist evil, and to triumph. To you, dear friends!”
And without further ado, let the festivities begin!
► BARDIC BLITZ
The bardic blitz is a friendly competition that pits talented musicians against one another in an attempt to win over the affection of the crowd through festive melodies or personal compositions. Although it can be hosted just about anywhere, the bardic blitz is normally held in a large canvas tent directly in the heart of Mirth, though smaller crowds also gather in Serene and the Harbors around bonfires.
► FEAST
Although all cultures around Stygia bring their own tastes and specific flair to the celebrations, there are a few staple trade goods that you can find at nearly any celebration of the holiday throughout the city. Many producing the various cakes, beverages, and cookies also use the time to test and perfect their recipes, teaching others or using them as guinea pigs.
► Firstdawn Tea: This revitalizing crimson tea soothes the mind and body and is brewed from the roots of the dawn flower, which only sprouts during the Respite.. ► HARVEST HUNT
► Grablenuts: These fist-sized brown nuts have a hard, stippled outer shell and soft, delicious spicy centers. A single bite will slightly lower your inhibitions, and you may find yourself seeking proximity and warmth.
► Elysium: A nonalcoholic beverage that smells and looks as bad as it tastes. Only those with the strongest will manage to gulp it down. Once drunk, the person experiences true bliss, which seems to last for hours; in reality, it's only a few minutes.
► Will-o-the-Whiskey: Whisky with minor hallucinatory effects, visual and auditory.
► Sundrop: A pound cake coated in a sugary lemon drizzle. No side-effects, just delicious!
► Shadowfell Candy: Chewing on this candy will grant the character a deep and rejuvenating sleep, during which they will appear dead to anyone.
The harvest hunt happens in a corn maze located in Mirth's amusement park, specifically created for the occasion. Because of the labyrinthian horrors dwelling in the Tempest, some find the terror-free replica a little inappropriate, yet participants still abound every time. A favorite seasonal game of the exuberant and athletic, characters take on the role of either hunter or prey, racing through the maze to either corner their quarry or escape the hands of their pursuer. As long as Shadows behave, it's a relatively safe activity. Friendly spars sometimes occur, picnics, and star-gazing.
► THE PARADE
The parade is the activity most looked forward to by younger Restless. Citizens clad in colorful costumes walk the streets to the rhythm of festive music, and according to tradition, it helps ward away any lingering evil that might try to hide in the community. For reasons unknown, incidents where Restless unwillingly swap bodies sometimes occur.
► III. WAYWARD SUN
The Warding Ritual is a private affair, a behind-the-scene execution on the last day of the festival as you dance and feast and frolic, blissfully unaware. Something goes awry. First, a shriek in the distance, and soon, birds
flying away in apparent surprise as the landscape rustles with the sounds of creatures and Restless alike fleeing. A vague sense of dread knocks the air out of your lungs, an iron grip around your throat. And you see it then, a headless figure shrouded in a black veil of cloth, sword in one hand and a bright flaming pumpkin in the other. Its head. It thunders through the night on its skeletal horse, its blade flashing in the moonlight in search of prey. Heads fall. You might get injured during the chase -- collateral damage. 10 members of the Hierarchy won't ever rise again, and the rider eventually charges into the Tempest, leaving behind bloody puddles and a slather of confusion. If you opt to help clean up the mess, you might come across stained sheets of paper on the ground, a painting of a white scorpion in the middle. Otherwise, it's time for you to go home.
ooc note
► Welcome to Nightfell's first event! If you'd like additional, more casual prompts, the Notice Board is right here! New prompts will be added next month, if you've already had your fun with them!
► You'll find some answered questions here, but if you'd like to ask something else, please comment below!
► For a little spooky ambience in the woods.
aspen | original | ota
→ a place of enchantment.
→ i know places we can hide.
→ ooc.
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So, you didn't get a good look...?
[ what they say doesn't seem particularly helpful, but she'll continue to speak to them before they hurry along their way. well. at least they're okay.
she'll begin to move to check on another group, limping slightly as she goes. ]
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( he approaches, but keeps a polite distance with a warm, if worried smile. )
Are you injured? I'm a passing healer. I noticed you seemed to be favoring one leg.
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[ she glances downwards, frowning lightly, before looking back towards him. ]
I suppose it happened during the rush of everything. It was very chaotic!
[ that guy was missing their head and everything! rosa has not been here long enough to know if that is normal. ]
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No, it was not so noticeable - but I am an experienced healer. I know what toughing out an injury looks like.
I'm Aspen. Would you like to sit so I might take a look at your injury? ( he gestures towards a little bench nearby, made of wood and clear of people. )
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He meets Aspen's gaze with a surprised blink, taking in his apology and glancing briefly at the wings in question. ]
Oh, no need. I'd hardly noticed.
[ He gives Aspen an easy smile. ]
It's nice to be able to feel excited given everything going on with the woods.
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( he sobers, just a little - but his smile only dims, not vanishes. )
It's a necessary reprieve. Did you venture inside? I don't think I saw you, but perhaps you went in after I did.
( the tiny little bird did in fact go into the woods and somehow returned. probably not something most people would think possible. )
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[ It's chilly now, even with all the bodies around them, but it's not just the cold that brings weariness to Claude's voice as he speaks into his teacup, clutching to the warmth of the beverage. ]
It was pretty terrible. I wonder why that man caused such a stir... Attention seeking?
[ Or plain sadism, since evidently he's known to be a mischief-maker. It's not something Claude can't relate to, but he wouldn't be so jovial in the face of innocents dying. ]
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( aspen looks at claude with clear surprise, his wings slacking. )
Fae are like that. You can't reason with them - they simply don't think, don't feel, don't act the same way we do.
( ... well. this man is a human. he adds - )
... the same way mortals do. Apologies, didn't mean to imply we were the same.
( he tries to keep his voice polite, but there's the slightest bit of exhaustion in it - tired of remembering rote rudeness in the fact that humans will never see aurain as the same. safety in remembering his "place". )
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did you want them to swap or n? was gonna make them swap next comment if so
yes let's go!!
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→ laurent
Ugh - it's as a I thought. Even now, I can't stand meat.
( the pastry itself was so decadent, though... sadly looking at it, he pouts and shakes some of the meat out so he can eat the flaky pastry. he means to give the glass back, but the man at the stall shakes his head and lets him go. he wonders if this is supposed to be an apology.
granted, he did like this. it was fruity, sweet, with a slight bite. it wasn't really citrus, though. perhaps some sort of spice? he didn't recognize it... nevertheless, if this is what he was going to get, that was alright. he swore he saw a flicker of blond out of the corner of his eye though, and paused. no - nope. he's not going to entertain a bratty prince tonight! he has sweets to go after. many, many sweets.
or that's what he thinks. he's halfway into his third sundrop cake before he has to sit down, swaying and holding his head as his vision blurs. )
Winds guide me, don't tell me this is a sugar crash. I barely ate anything!
( didn't even get to finish his pastry or nuts. he pillows his head on his bent arms, peering out at the people walking to and fro. what a crowd. his gaze, dazed and unfocused, swims from point to point. )
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laurent considers leaving him. he doesn't want to be at the festival in the first place, the sights and the smells unpleasant, reeking of the debauchery and false happiness at the palace in arles. all that's missing are the pets draped in every lap to be seen, but with the uptick in affection floating in the air, there is no need. laurent hardly even trusts the water here.
but he finds his way to aspen's table, sitting down without asking and assessing the pathetic sight before him. ]
I need you to look at this map. [ he and D spent time and effort creating it, and will no doubt suffer consequences for it. ] How high can you fly?
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Er... ( his gaze flickers just left of laurent before fixing back on his face. where aspen's tone and attitude was generally curt though not unkind towards the prince, his voice grew warmer and more earnest, open. ) I have never... n-never had a limit before. I imagine as high as the air lets me breathe.
I cannot promise I'll understand your map, but I will try.
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I should go drown you in the lake. [ grudgingly, he slips the map from the inner pocket of his jacket and spreads it on the table, turning it toward aspen's bleary gaze. it's a sketch of the palace, only the outer areas — doors and windows marked, a general estimate of the height of the towers assessed in laurent's neat hand. he watches his face. ] I saw your back. Does that not hinder you?
[ he's never brought it up before this, but it seems important to clarify now. ]
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oh no laurent what did u do
send him to the gallows
his true crime!!!!
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woods
You aren't wrong. Then are you capable of combat, or can you provide suuport in another way? I'm looking to take someone with me into the forest. Preferably someone who understands healing.
[There are many terms for it that he's found in this place — medical ninjutsu isn't one he expects will be familiar, so he'll have to accept the equivalent. Better than nothing.]
Or were you intending to wait out here all night?
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I intend to go in, yes. I had hoped to see someone come out first, though - for at least some small bit of information before recklessly plunging into danger. ( he looks to the woods with a grim frown. ) Yet, that doesn't seem to be likely at this point, and we're rapidly losing time.
I can heal and provide other support. If you'll have me, I'll come along.
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You shouldn't be in any danger so long as you stay close to me. Nothing I have yet to meet in this dimension has truly posed a threat. [Others may find those words boasting, but there isn't ego in his tone. It sounds flatly certain.] The risk comes from the ambiguity of our abilities. They don't always work as they should.
Let's go. [Having suitably enlisted a healer, Sasuke turns and heads for the fringe of trees, silhouette soon swallowed in the dark.] What are you called?
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[suspenseful music plays]
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woods!
...Thank you.
[ He accepts it, if only because he might need it if he encounters someone injured in the woods. ]
I believe people are spreading out to try and track down the lantern faster—I had intended to go forth alone as well. [ But he's also a trained warrior. Aspen's not wrong; there are bound to be some overzealous few who'll get wounded. ] Will you be staying here? I can look for someone to help provide you sanctuary, if you like.
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that's a strange word. a loaded one, for aspen. he shivers a bit at a near-forgotten memory. )
No. I intend to go in as well. I simply need...
( actually. aspen looks at the man before him for a moment or two, assessing. )
... someone capable of fighting. I am more than capable with more forms of support than simply healing. If you would allow me along with you, I would appreciate it.
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But there aren't many others loitering around this part of the woods right now, and he'd rather not leave anyone alone. Especially not if they're not one for combat. He frowns slightly. ]
...I would not deny you. But only if you're certain. There are others you can leave the task to—it is sure to be perilous.
[ That broadcast is still fresh in his mind. All the same, he's willing to trek into the forest first. ]
If you do wish to come with me, stay close.
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Are We Out of the Woods Yet (I missed you! Let's get this CR started!)
I don't need it. I'll heal.
[Though really, she's not so sure if her healing will kick in or not. Ever since arriving here, her magic and other abilities have been fucked.
When he proceeds to lecture on how they should stick together, she's about to say, 'I work alone.' but then she pauses and smirks.]
Are you saying you wanna come with me?
[She's dressed in her usual lingerie, heels and bandages, (one has to wonder how she's going to traipse around the forest in heels) with Lunar Tear in her silvery-white hair.]
♡♡ yessss back together again!
( aspen perches his hands on his hips. they certainly look a pair - aspen like he's a step away from being a milkmaid and kainé like she belongs in a risque pinup magazine. yet, he doesn't seem scandalized, for all of his modesty. )
You already look injured.
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[She starts to question then realizes he's looking at her bandages.]
They're not injuries. It's complicated...
[Kainé crosses her arms and looks indignant.]
Well, you coming or not?
[There's his answer.
Maybe it wouldn't be a bad idea to have someone who knows their way around a healing pack around.]
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Sorry for being a snail!
a place of enchantment (sorry I'm so late! I've been recovering from covid orz. lmk if this works)
His magic side feels like an unnatural, shapeless mass of magical energy. It doesn't belong in the world and it doesn't have a form until Arrakis shapes the magic into wind. To people who can see magic, this invisible magic looks like a dragon made of very faint wind. This is his human soul but its just an idea until Arrakis's magic gives it a physical form. Back to sight and hearing, Arrakis can see and hear when he's connected to his magic but it feels like an afterthought, like when you see or hear something out of the corner of your eye. This gives his magic a weightless, ghost like feeling. When Arrakis gives his magic a physical form however, his blurred senses do become a bit stronger.
Arrakis's soul naturally leans towards his magic and it takes a conscious effort to switch back to his human memories. Also, when Arrakis's soul resonates with his magic side, the magical energy is strongest around his eyes and they glow. Arrakis can use his magic without going full mage mode, but extreme emotions are more likely to make him resonate with his magical side. Think of it as tug of war with his consciousness with a ethereal pull towards his magic. Here in Nightfell, that pull can suddenly vanish, forcing him to rely only on his old human senses, which feel stronger without the magical pull hindering them.
Have fun!))
[Arrakis watched the parade from the safety of the roof so his faintly glowing eyes wouldn't draw any attention, but it was too lonely up there. With a sigh, he focused on a human memory and reluctantly let the weightless feel of his magic fade. His eyes stopped glowing as he shifted back to his human side. His human senses felt like a memory but the exhaustion felt real enough, which is why he was trying to hide under his magic. He still wanted to enjoy the festival. He worried over nothing though and his exhaustion was quickly buried under his excitement as he joined the crowd. This was much better! There were so many interesting people here.
Arrakis's eyes grew wide with awe when Aspen's wings brushed against him. He turned to Aspen with a bright smile when the weirdest feeling came over him. His vision swam and it felt like he shrunk. He squeezed his eyes shut and tried to stifle a cry of pain from the sudden burning sensation from his back.]
AAHaha, it's fine. No worries.
[His brow furrowed in confusion at the unfamiliar voice that came out of his mouth. What's going on here and why did it feel like there was a giant weight tied to his back? He hunched slightly as he tried to discreetly balance the weight. When he opened his eyes, they widened in shock at what he saw.]
Why do you look like me?
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his usual solid, secure weight - even if it wasn't much aside from his wings and his hair - felt as if it'd disappeared into mist. he breathes shakily, bringing a hand up to his face and starting violently. what?
no, that wasn't his face. his eyes were sharper and his nose was small, not defined. when he hears the voice, he looks over and freezes. )
... why do you look like... me?
( and after a second, he immediately speaks in a hushed tone. )
Don't touch the staff on my - your? my - belt.
sorry I'm so late. lmk if you want to continue
Huh? Staff?
[Like a fool he looked down at his side and reached for the staff in question. Luckily things clicked just before he touched it and he jerked his hand back with a startled cry.]
Wait, I shouldn't have this? Did we just SWITCH BODIES?!
[All attempts at politeness flew out the window with his panicked realization. This was a disaster! His body was a disaster! His? Aspen's? wings flared open with his surprise, the force making him lose his balance and he half stumbled, half hopped backwards as he tried to regain his balance with the new weight.]
WOoah!
[Would flapping more help? How does he even do that?]