The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2017-10-03 09:57 am
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Entry tags:
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- original: mira delacroix,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- undertale: chara dreemurr,
- ✖ bastion: the kid,
- ✖ billions: jack foley,
- ✖ camp camp: max,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ dangan ronpa: komaeda nagito,
- ✖ disney: mickey mouse,
- ✖ dragon age inquisition: cole,
- ✖ fatal frame: ouse kurosawa,
- ✖ ffvi: terra branford,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: lunafreya nox fleuret,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: nyx ulric,
- ✖ fragile dreams: crow,
- ✖ homestuck: kanaya maryam,
- ✖ lady trent: isabella camherst,
- ✖ legend of zelda: medli,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ off: the batter,
- ✖ okami: amaterasu,
- ✖ original: finley,
- ✖ original: lys skovgaard,
- ✖ osomatsu-san: karamatsu matsuno,
- ✖ osomatsu-san: osomatsu matsuno,
- ✖ overwatch: fareeha "pharah" amari,
- ✖ overwatch: jesse mccree,
- ✖ overwatch: mercy,
- ✖ pacific rim: newton geiszler,
- ✖ pyre: oralech,
- ✖ rwby: jaune arc,
- ✖ rwby: weiss schnee,
- ✖ shadowrun: gobbet,
- ✖ skyrim: the dragonborn,
- ✖ sonic the comic: espio the chameleon,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ the walking dead (game): clementine,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ undertale: sans the skeleton,
- ✖ world of warcraft: maridian,
- ✖ yuki yuna is a hero: karin myoshi
October Intro: Louder than Sirens, Louder than Bells
INTRO LOG: OCTOBER
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: October 3rd
Where: Ensō
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: October 3rd
Where: Ensō
Warnings: Mark as needed!

The Beach: For All the Rest
The shores of Ensō are far from the tranquil, almost idyllic tropical backdrop that they should be. And so it is that while you fish, or perhaps as you go about your daily business on the islets, the first thing you will note is the persistent sound hammering at the back of your skull.
A drumming.
And it's growing louder.
The source of the drumming will, like it or not, soon become apparent. At the fringes of the trees, wielding slings and hollow, wooden pistols, is a group of large and very displeased simians who have every intent of claiming this spot of beach - yes, traveler, this spot of beach you're standing on right now! - for their own, and by any means necessary.
And they certainly don't look interested in diplomacy.

If you came armed, you might be in luck, because this conflict will require your steady hand in its resolution. If you did not...well, you may be better suited to run, or risk capture at the hands of warriors skilled, cunning, and incredibly vicious. Laugh at their monkey business all you like; they are ingenious fighters and, what's more, they're just as good at killing as they are at capture.
For the uninitiated, this particular brand of chaos doesn't usually sweep across the entire island the way it has. But those who have been here for some time will recognize the monkeys in question, and might even recognize this for what it is: revenge.
Group I: The Squeakquel
Looks like your monkeying around last month has landed you and everyone else in a spot of trouble. The monkeys in question certainly weren't happy to be confronted with others on their lands, nor are they willing to share their territory. While you may have triumphed last time you confronted them, the apes have been planning their revenge in the meantime.
Some of you were unlucky enough to become targets. Overnight, a great deal of them silently invaded the islets. Their blow-dart guns are equipped with a fairly powerful sedative that is more than capable of knocking most living creatures out - and those that were immune were simply snatched up, gagged, and bundled away.
However, it seems that some of their prisoners didn't suit their purposes, for one way or another, and thus weren't retrieved with the intention of long-term capture. Which is why a number of you will awaken in regions of the island that you've already explored.
...the really, really dangerous ones.
Whether it's a Center of Gravity, a parade of centipuppies, a contingent of Lungblossoms, a Fustercluck, or something else entirely, one thing is certain: the monkeys wanted you out of their way.
So get ready to fight for your life.

Group II: Ape Escape
If you're not one of the slightly luckier newcomers that materializes on the shore, then you're one of the unlucky ones that's managed to materialize square in the middle of the jungle. Or rather, in the middle of one of the denser, more populated parts of the jungle. The abodes woven into the canopy are crude, built of mud and sticks, but they're nonetheless sturdy.
And, as an important note - they are also swarming with monkeys. Snarling, baying, armed monkeys. Perhaps they'd be more hostile toward an interloper...if you weren't already in a cage, along with several others.

Fortunately for the newbies, they've all got something the monkeys didn't anticipate, aside from the element of surprise. Most prisoners don't arrive with knapsacks full of newly-acquired gear, and it's a good thing, too - you may very well need it, and the help of the new arrivals, to escape this place. You could always wait for the cavalry to come, but are you really willing to take that risk?
Group III: Pot Luck
As for you, you terribly fortunate third group?
You'll find yourselves suspended in wooden cages as well, though this time, to the hot curtain of whitish steam clouding your vision. It smells an awful lot like smoke down there. An awful lot like something...burning? Unlike your fellows over in the second group, these cages aren't simply a means of containing you, no. These cages are currently hanging over what might be the largest cast iron cauldron you've ever seen. All of this is, of course, for one simple reason:
Some species of monkeys are carnivores.

As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
All new arrivals will awake with knapsacks with their names stitched to the front. The contents of said knapsacks can be found below!
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
GROUP 1: Danger level 1-2
H2 - ORALECH AND SANS THE SKELETON
Lungblossoms.
All but what Sans carries on his person is missing - presumably, left behind in the house where he last fell asleep. Oralech, however, will find that his knapsack contains a bag of oats, a wood drill, a whistle, and a first aid kit.
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His voice is a low, wheezy rasp, heavy with good humor, breathless with laughter for all that he lacks a respiratory system.
It's anyone's guess if he sees Oralech, and honestly, isn't that better? He's a talking, moving skeleton. Even dressed as he is in a t-shirt and shabby track shorts, a galaxy-print hoodie and matching sneaks with wheels and blinky lights in the soles, like what you'd see on a kid's feet in the 21st Century. It's still a skeleton.
But he's laughing at someone who isn't there, sitting on his heels.
"S'ok, kiddo, we'll try it again. The book says," he pauses, pretending to flip through... a book? "Poke a hole with your finger, drop in the seed, cover it and then add water. Got it?"
"There ya go."
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It smells like the swamps of Flagging Hands in spring, a mix of sweet and sour and the persistent stench of rot. He ducks his head into the neck of his raiments with a cough. Though it keeps the smoke of a Pyre from reaching his lungs, it'll probably only gain him a few extra seconds against the thickening gas - already the edges of his vision are shimmering, beginning to look like the inside of his wagon rather than the plants and rocks they were a moment ago.
He's fairly certain the talking skeleton is a hallucination, too. As many strange experiences as he's had in the Downside with new flora, fauna, and things that could only be called other, living skeletons remain firmly in the realm of the impossible. Or, at least, the deeply improbable.
It's a persistent hallucination though, more real in the way it sits there and has a full conversation with no one. It might very well still be a person whether or not he's seeing them for what they are.
"Are you mad? Get up."
Oralech pulls himself up to his full height, and if Sans is slow to react he'll gladly reach out and drag him up by his hoodie.
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Somehow, those sockets give the impression of a squint.
"Pap..?"
This is probably roughly when he's pulled to his feet by the collar of his hoodie, something his brother wouldn't do, doesn't do, he's always careful not to really hurt anyone in any serious way, that's just one of the many things that make him great.
And gone.
That reminder is like a splash of icewater; this time, when Sans looks at him, those points of light are sharper.
"Whuh," he says, ineloquently, "Wow. Not to be rude, but, uh...
"What kinda monster are you?"
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Oralech narrows his eyes behind the mask. The title of monster isn't one he cares for but he's certainly been called worse by those who were closer to him than this stranger; it's their lack of haste that really frustrates him. A side-effect of the creature's mist, perhaps?
At least he has their attention, now.
"The variety of 'monster' that is not trying to eat you, as opposed to that one."
He lifts an arm, one clawed finger indicating the lungblossom.
Taking their sudden standing postures to be either a threat or a sign that its prey might escape, the lungblossom swings its roots up and starts dragging itself slowly towards them.
"Unless you know a means of placating it, I suggest we leave. Immediately."
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pokes both buttons at the same time
A GOOD MAN
E4 - TATARU TARU and OSOMATSU MATSUNO
All but what Osomatsu carries on his person is missing - presumably, left behind in the house where he last fell asleep. Tataru, however, will find that her knapsack contains a coconut, a hatchet, some flint and tinder and toothbrush.
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Feels real when she sees the centipuppies. Which... aren't really much like anything she's seen before, and big enough that she feels her knees begin to knock. She holds her knapsack in front of her chest protectively, not even looking inside it yet.
There is someone nearby, someone who'd been asleep too. She wants to run, but she can't just... totally leave someone behind.]
H-hello? Wake up, please!
[Her voice is shaking as much as she is. She really doesn't do well in dangerous situations, sorry Osomatsu.]
i'm so sorry you're stuck with him
which... he will, in a moment. he's having a weird dream, a dream about monkeys. pirate monkeys? that kidnapped him? hmmm... at the edge of his mind, though, he can hear a faint voice, like someone calling to him, telling him to 'wake up, please!'
he groans, rolling onto his back and slowly opening his eyes. he sees the clouds first, then he twists his head to look around. where is he? shouldn't he be in bed right now? in a hut? with his brothers...
his brothers! if they're playing a trick on him...! he sits up, wincing a little in pain because he's a little bit sore, a bit stiff]
Haaah?
they're quite a pair for this, aren't they
Come on! We... we have to. I think we need to leave!
[Unless he knows what those things are. Either way, given how fast they're being surrounded, they probably need to figure it out fast.]
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L... Leave?
[he turns his head again, and that's when he sees the long bodies. long moving bodies. oh, oh, drat. he's seen centipuppies before, just not so many of them. Osomatsu jumps to his feet, taking several steps back]
How... Did we... [get here, he wants to ask, but then realizes that that is not important. he's got to protect himself, and this stranger] We gotta find an opening!
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D6 - MEDLI, ISABELLA CAMHERST, and MICKEY MOUSE
All but what Isabella and Mickey carry on their respective persons is missing - presumably, left behind wherever they last fell asleep. Medli, however, will find that her knapsack contains jug of water, a hammer, a tarp, and a bar of soap.
Re: D6 - MEDLI, ISABELLA CAMHERST, and MICKEY MOUSE
She cracks an eye, then tries to look around without seeming to be awake, then finally staggers to her feet (and towards the nearest heavy object) after realizing that her abductors have apparently abandoned her here and something mysterious is dragging her along the ground.
All right. Now what? She looks around for some clue to escape, or at least allies (or enemies).
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She's awoken from a strange dream to stranger surroundings and people. And also a ghost is presumably dragging her away.
Her first course of action is a distressed bird shriek, and her second to flap her arms-- wait, no, they're wings-- wildly in an attempt to get away.
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He blinks rapidly, trying to asses the current situation. He recognizes one girl, but not the other, and for some reason his body is being tugged towards... something unpleasant. Let's fix the last thing first.
He whips out his sword and stabs it into the ground, in an attempt to stay still. "H-Hey!" He calls out. "Are you two okay?"
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Probably a young lady? How do you tell with bird people? Ask later, Isabella. "Do you know where we are on the big island? Or what this is?"
Or how to get away from it? She doesn't know the range, and walking against it will get tired, quickly.
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G7 - NEWTON GEISZLER and MAX
All but what Newt carries on his person is missing - presumably, left behind wherever he last fell asleep. Max, however, will find that his knapsack contains a bag of rice, a hatchet, a bolt of cloth and a bar of soap.
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He's in the middle of the jungle. How the fuck did he get here???? His hands are feeling around in his pockets as he glances around--fortunately for him, he almost never sleeps without his leather jacket no matter the weather, and said leather jacket is hanging off his person with his trusty butterfly knife tucked in its pockets. He's also got the hilt of his beam katana hanging off his belt, though that's been acting spotty at best, and Newt isn't about to trust it. Out of the corner of his eye, he sees a flash of color that's not normally native to a jungle, and it's enough to catch his attention. He turns his head spotting...is that a kid?
Shit, that might be a kid.
Newt starts to get to his feet, slowly--when his shirt pocket suddenly starts making a high-pitched peeping noise. It's enough to startle Newt into looking down at his pocket...and the passenger that accidentally came with him.] Petrie?! [it's hissed down to the pocket, where he now can spot the ball of pterax chick fluff staring at him from inside his shirt pocket.] Shit. [Newt's glancing up again at the kid laying a couple feet away, before he huffs, glancing down to Petrie again] Just--be quiet, okay??
[Minor detail being that she doesn't know the meaning of the word quiet yet, but details. He's going to get closer to that kid and see what's up with that--especially with that weird squelching sound?? What the hell is that.]
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[There are a lot of important things to note here. First and foremost, he's not in his tent. Already a bad start. There's no cheerful camp counselor shouting some motivational bullshit at him either, which is... well, he doesn't want that, but the absence of it means this isn't some impromptu activity either. So who the fuck hell him out of his tent?
God, it better not have been the Wood Scouts. He will flip a table if it was the Wood Scouts.
Actually, wait. Second important thing. There's a guy he doesn't know, right there, coming closer. Oh, this is some stranger danger shit. Max leaps to his feet immediately, backing up a step when he does.]
Hey, personal space, asshole!
[Item number three, the weirdass squelching noise he's hearing, is ignored for now.]
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[Woods that seem awfully different than they should be, but he's still getting his bearings, he'll... he'll get there.]
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1/2 i know i said i was going to bed but this is the last one of the ngith i swear
2/2
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E8 - SOMA CRUZ and CROW
All but what Crow carries on his person is missing - presumably, left behind wherever he last fell asleep. Soma, however, will find that his knapsack contains a canister of baking soda, a hammer, a box of nails and a jug of rubbing alcohol.
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[His missing bag better be where he last had it, or he's going to be even more pissed than he already is about this.]
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¡Pero qué coño!
[Yup, he's alarmed and mentally reaching for his Souls... only to find most of them are dormant. That has him unleashing a torrent of Spanish curses as he struggles to lift one foot out of the sinking sand. He fires a look at the stranger, his eyes glowing scarlet.]
Any idea how to get out of this mess?
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[Crow looks around, before he spots what looks like a branch hanging low overhead that would be strong enough to support their weight.]
Think you can reach that?
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