frprojects: (HOSTILE POWERS)
frprojects ([personal profile] frprojects) wrote in [community profile] faderiftorg2017-05-02 09:25 pm

PROJECT: Hostile Powers

PROJECT

HOSTILE POWERS
PersonnelReportsArchivesInboxAssignments
The Warden coup in the Anderfels and Corypheus’ open occupation of Tevinter’s capital have left both nations openly opposed to the Inquisition and its efforts to restore order. The Hostile Powers project (previously a more broadly focused Northern Powers) is focused on identifying and exploiting opportunities to disrupt Corypheus’ control over those countries.

DIVISION: Scouting

LEADER: Kostos Averesch

STATUS: Active

ASST LEADER: n/a


exequy: (Default)

Guardian–Drakonis 9:44

[personal profile] exequy 2018-02-06 03:56 am (UTC)(link)
If you’re interested in any of these, respond with the form at the bottom by February 15. The first two are things that need to happen soon, the other two can be delayed if no one is interested or has time right now.

MISSION: ANDERFELS SURVEILLANCE
WHAT: We have more questions than answers about the situation in the Anderfels, so a team will be sent to do some high-level surveillance. And by high-level, I mean please take some griffons. Objectives include locating and getting a head count on the demon army, if it still exists; identifying any other obvious military force or activity; and gathering news and information from the locals in the border towns.
WHERE: Hunterhorn Mountains.
WHEN: Before Drakonis 15.
WHO: 3-4 Northern Powers project members, who can each bring a Plus One from their CR as long as it makes sense IC. Desired skills include the Ander language, griffon riding, acting, sneakiness, survival/camping, and familiarity with the region.

ASSIGNMENT: INQUIRY OBSERVATION
WHAT: The Pentaghasts are conducting an inquiry into Nevarra’s second-most powerful family, the Van Markhams. The Inquisition will be invited to send delegates to be impartial observers of the process and outcome—presumably because the Pentaghasts want someone to back them up and tell everyone else it was fair. The delegates will go observe, then report back to group so they and decide with the Diplomacy Division how to move forward.
WHERE: Nevarra City.
WHEN: Before Drakonis 15.
WHO: 1-2 Northern Powers people, who can have a Plus One or Plus Two as long as it makes sense. Must have manners good enough to spend several days in a foreign court.

ASSIGNMENT: TRACK SMUGGLERS
WHAT: Trace leads on red lyrium and slave smuggling through the streets of Rivain and Antiva until you find a slaver who will be willing to talk if you break enough fingers.
WHERE: Rivain and Antiva.
WHEN: Sometime in Drakonis.
WHO: 1-2 Northern Powers people, who can have a Plus One or Plus Two as long as it makes sense. Ability to navigate seedy underbellies and punch people until they start talking.

ASSIGNMENT: PARTY IN PERIVANTIUM
WHAT: New-money Laetan mages with no interest in maintaining the current social order and a reputation for courting scandal and curiosities have extended an invitation to the Inquisition to attend one of their gatherings. Go make a good impression and don’t lose your temper over the use of slaves, and maybe the Inquisition will have some new allies in Tevinter.
WHERE: Tevinter.
WHEN: Sometime in Drakonis.
WHO: 1-2 Northern Powers people, who can have a Plus One or Plus Two as long as it makes sense. Mages who usually have to stay in the background at fancy parties can show off this time. Must be able to not punch slaveowners in the face.

justice_is_blond: (Actually let's go with that idea)

[personal profile] justice_is_blond 2018-02-06 04:06 am (UTC)(link)
CHARACTER: Anders
ASSIGNMENT(S): Anderfels Surveillance, Party in Perivantium
NOTES: Both/either would be second in priority to the phylactery plot for him, and he's... not the sneakiest or best at acting. But he tries.
exequy: (Default)

[personal profile] exequy 2018-02-15 08:59 pm (UTC)(link)
Hello! Thanks for signing up. You’re in, and here is some info. Possibly too much of it. Sorry.

WHO: Anders, Ciri, Nathaniel, Nell, and up to four more people—each of you can have a plus one, as long as either (1) they’re a reasonably appropriate choice for the mission or (2) we talk about it and work out why they’re being allowed to take an unreasonably inappropriate choice. Basically, don’t make my character look like an idiot for not telling yours they can’t take a boisterous drunk into a meeting with royalty or a helpless researcher into a war zone, and you’ll be good.

Nell is the only real Inquisition member so from an official Inquisition standpoint she’s in charge and responsible for reporting afterwards. Nathaniel would be in charge of the Warden participants and would be working with Nell in that regard (sort of like Iron Bull being in charge of the Chargers, etc.), and Wardens can file their own internal reports and all of that too if y’all want.

WHEN: IC it needs to happen before Drakonis 15. Try to get a report submitted by March 31. I think the mission itself should span 4-7 days IC, but in FR time is bigger on the inside, so you guys can squeeze it in wherever you want.

WHAT: The plan/orders will be to set up camp in a deserted, rocky, cave-y portion of the Hunterhorn Mountains and take short-term excursions past the border for surveillance, preferably using cover from low light or clouds/dust. Some of this can be by griffon, and some can be on foot. However they go about it, characters can find...

1. DEMONS: If your characters get close enough to Weisshaupt, they’ll notice two things. First, the fortress is still heavily damaged from the fire and fight during the coup, but in the process of being rebuilt. Second, its primary occupants are demons accompanied by very thin Wardens who are nonetheless going about activities such as eating and helping with repairs, overseen by a few robed figures. There’s also a large pyre within the walls, with a great deal of ash but no current activity. Your characters would be able to count about 75 individual demon/mage pairs, but that would only be the ones who were outside the walls during the time—no way to tell how many were inside or elsewhere.

2. DARKSPAWN: Well east of Nordbotten your characters would be able to see, even at a distance, a large accumulation of bodies and activity in the middle of nowhere, with a tainted dragon nearby. Getting close would obviously be difficult—and remember that darkspawn can sense Wardens just as much as Wardens can sense them! But even without getting close, it would be possible to estimate the presence of a 3,000-4,000 darkspawn in very close quarters, building shrines and otherwise going about their darkspawn business rather than rampaging anywhere. Depending on how close you get and the visibility conditions, characters might also be able to identify that most of the darkspawn are contaminated with what appears to be red lyrium, including a few ogres that closely resemble Red Templar behemoths. You do not have the manpower to do anything about it without being suicidal.

3. WARDENS & MILITARY ACTIVITY: In addition to the above, your characters can note that the Imperial Highway and other major roads are being guarded by members of the Ander national military, which seems to be under the command of uniformed Wardens. They aren’t a heavy presence in the countryside, but they may also pass through any villages used for item 4 below. Your characters can also find gibbets with a few uniformed Wardens and soldiers’ bodies and, by asking around, learn that they were hung for desertion or trying to leave the country.

4. LOCALS: Locals in the border villages will be typical Anders—conservative, devout, hardened by life in a blight-barren wasteland, etc. However, since it’s the border region, they’re used to travelers and won’t be too suspicious as long as your characters do a passable job of pretending to be merchants or otherwise nondescript travelers and don’t advertise who they are. Your characters can try to elicit their opinions on whatever you think is relevant. There will be a mix of people who believe the First Warden has gone power-mad and people who believe the Sixth Blight has started in the Anderfels and the Ander Wardens are the only ones protecting them while the rest of the world ignores them for its own problems. There will also be rumors about the Grand Cleric in Hossberg being arrested by the city guard for denouncing the First Warden, which will make even the people who are pro-Warden seem a little unhappy and uncomfortable. If there’s anything else plot-relevant you want your characters to ask about, get me a list and I’ll get you some answers.

Toward the end of the mission, someone will notice the snooping, and our best friend the red lyrium dragon will come after your characters, preferably in the air, because a griffon chase is awesome that’s why. The Wardens on the mission may hear faint unintelligible whispering reminiscent of the Calling, but as long as they get away and don’t linger near the dragon, it will be possible to resist. You can engage with the dragon to some extent if you want, but you aren’t allowed to kill it, so the end result should be escaping its range and possibly hiding in caves in the mountains for a day or two while it searches for your characters and the griffons overhead. Just a suggestion, though.

You can also add minor obstacles, like dust storms or skirmishes with enemy redshirts or losing all your rations to wildlife and having to hunt for food, as long as it’s nothing that’s going to fundamentally change the nature of the mission. If you do need to go way off-road or have bigger ideas, let me know and we’ll talk about it. E.g., you can’t go try to assassinate the First Warden, at least not without talking to me first so I can get you info or tell you how much trouble your character will be in.

HOW: You can make everything a group effort if you want, or divvy things up however you like. My suggestion would be to let each of the four characters on the team be the one to find/learn/lead the investigation of one thing on the list, since there are four things. And it doesn’t matter if you RP every aspect or just pick one or two parts that are the most fun and handwave the rest.

ETC: Let me know if you have any questions.

(no subject)

[personal profile] justice_is_blond - 2018-02-15 21:05 (UTC) - Expand

(no subject)

[personal profile] exequy - 2018-02-17 16:11 (UTC) - Expand
pinprick: (Default)

[personal profile] pinprick 2018-02-06 04:11 am (UTC)(link)
CHARACTER: Nathaniel Howe
ASSIGNMENT(S): Anderfels surveillance.
NOTES: March is better for me.
exequy: (Default)

[personal profile] exequy 2018-02-15 08:59 pm (UTC)(link)
Hello! Thanks for signing up. You’re in, and here is some info. Possibly too much of it. Sorry.

WHO: Anders, Ciri, Nathaniel, Nell, and up to four more people—each of you can have a plus one, as long as either (1) they’re a reasonably appropriate choice for the mission or (2) we talk about it and work out why they’re being allowed to take an unreasonably inappropriate choice. Basically, don’t make my character look like an idiot for not telling yours they can’t take a boisterous drunk into a meeting with royalty or a helpless researcher into a war zone, and you’ll be good.

Nell is the only real Inquisition member so from an official Inquisition standpoint she’s in charge and responsible for reporting afterwards. Nathaniel would be in charge of the Warden participants and would be working with Nell in that regard (sort of like Iron Bull being in charge of the Chargers, etc.), and Wardens can file their own internal reports and all of that too if y’all want.

WHEN: IC it needs to happen before Drakonis 15. Try to get a report submitted by March 31. I think the mission itself should span 4-7 days IC, but in FR time is bigger on the inside, so you guys can squeeze it in wherever you want.

WHAT: The plan/orders will be to set up camp in a deserted, rocky, cave-y portion of the Hunterhorn Mountains and take short-term excursions past the border for surveillance, preferably using cover from low light or clouds/dust. Some of this can be by griffon, and some can be on foot. However they go about it, characters can find...

1. DEMONS: If your characters get close enough to Weisshaupt, they’ll notice two things. First, the fortress is still heavily damaged from the fire and fight during the coup, but in the process of being rebuilt. Second, its primary occupants are demons accompanied by very thin Wardens who are nonetheless going about activities such as eating and helping with repairs, overseen by a few robed figures. There’s also a large pyre within the walls, with a great deal of ash but no current activity. Your characters would be able to count about 75 individual demon/mage pairs, but that would only be the ones who were outside the walls during the time—no way to tell how many were inside or elsewhere.

2. DARKSPAWN: Well east of Nordbotten your characters would be able to see, even at a distance, a large accumulation of bodies and activity in the middle of nowhere, with a tainted dragon nearby. Getting close would obviously be difficult—and remember that darkspawn can sense Wardens just as much as Wardens can sense them! But even without getting close, it would be possible to estimate the presence of a 3,000-4,000 darkspawn in very close quarters, building shrines and otherwise going about their darkspawn business rather than rampaging anywhere. Depending on how close you get and the visibility conditions, characters might also be able to identify that most of the darkspawn are contaminated with what appears to be red lyrium, including a few ogres that closely resemble Red Templar behemoths. You do not have the manpower to do anything about it without being suicidal.

3. WARDENS & MILITARY ACTIVITY: In addition to the above, your characters can note that the Imperial Highway and other major roads are being guarded by members of the Ander national military, which seems to be under the command of uniformed Wardens. They aren’t a heavy presence in the countryside, but they may also pass through any villages used for item 4 below. Your characters can also find gibbets with a few uniformed Wardens and soldiers’ bodies and, by asking around, learn that they were hung for desertion or trying to leave the country.

4. LOCALS: Locals in the border villages will be typical Anders—conservative, devout, hardened by life in a blight-barren wasteland, etc. However, since it’s the border region, they’re used to travelers and won’t be too suspicious as long as your characters do a passable job of pretending to be merchants or otherwise nondescript travelers and don’t advertise who they are. Your characters can try to elicit their opinions on whatever you think is relevant. There will be a mix of people who believe the First Warden has gone power-mad and people who believe the Sixth Blight has started in the Anderfels and the Ander Wardens are the only ones protecting them while the rest of the world ignores them for its own problems. There will also be rumors about the Grand Cleric in Hossberg being arrested by the city guard for denouncing the First Warden, which will make even the people who are pro-Warden seem a little unhappy and uncomfortable. If there’s anything else plot-relevant you want your characters to ask about, get me a list and I’ll get you some answers.

Toward the end of the mission, someone will notice the snooping, and our best friend the red lyrium dragon will come after your characters, preferably in the air, because a griffon chase is awesome that’s why. The Wardens on the mission may hear faint unintelligible whispering reminiscent of the Calling, but as long as they get away and don’t linger near the dragon, it will be possible to resist. You can engage with the dragon to some extent if you want, but you aren’t allowed to kill it, so the end result should be escaping its range and possibly hiding in caves in the mountains for a day or two while it searches for your characters and the griffons overhead. Just a suggestion, though.

You can also add minor obstacles, like dust storms or skirmishes with enemy redshirts or losing all your rations to wildlife and having to hunt for food, as long as it’s nothing that’s going to fundamentally change the nature of the mission. If you do need to go way off-road or have bigger ideas, let me know and we’ll talk about it. E.g., you can’t go try to assassinate the First Warden, at least not without talking to me first so I can get you info or tell you how much trouble your character will be in.

HOW: You can make everything a group effort if you want, or divvy things up however you like. My suggestion would be to let each of the four characters on the team be the one to find/learn/lead the investigation of one thing on the list, since there are four things. And it doesn’t matter if you RP every aspect or just pick one or two parts that are the most fun and handwave the rest.

ETC: Let me know if you have any questions.
misdirection_hex: (Default)

[personal profile] misdirection_hex 2018-02-06 05:18 am (UTC)(link)
CHARACTER: Vandelin Elris
ASSIGNMENT(S): Party in Perivantium, Inquiry Observation
NOTES: partaaay
exequy: (Default)

[personal profile] exequy 2018-03-03 07:26 pm (UTC)(link)
WHO: Vandelin, and up to 1-2 other people of your choosing, as long as either (1) they’re a reasonably appropriate choice for the mission or (2) we talk about it and work out why unreasonably inappropriate choices are being allowed. Basically, don’t make my character look like an idiot for not telling yours they can’t take a boisterous drunk into a meeting with royalty or a helpless researcher into a war zone, and you’ll be good.

WHEN: Sometime in Drakonis. Try to get a report submitted by March 31.

WHAT: Vandelin (and his team, if he takes one) will be the delegation sent in answer to the Nevarran crown's invitation to observe the formal investigation into Caius Van Markham, who stands accused of orchestrating an assassination attempt over a decade ago that resulted in the deaths of Pentaghast's wife and child.

Despite the scandalous subject matter, the inquiry itself will be fairly dull: 6-10 hours per day of detailed testimony from witnesses regarding the whereabouts of various interconnected individuals, gossip about motive and exchanged messages, etc. Because of Van Markham's status and power, the Pentaghasts are being very thorough about building a case against him, and hoping that the Inquisition will attest to the fairness of the process.

For the most part it will appear to be fair. However, at one point an elven servant at the palace (perhaps trusting Vandelin because he is also an elf) will slip him a hand-drawn map to a particular secret passageway and a drawing of the moon near the horizon. Waiting in that passageway after nightfall will allow eavesdropping on some unseen individuals discussing their work for the Pentaghasts in assembling and bribing a few key witnesses—those that draw the most direct connections between Van Markham and the assassins, testifying that they saw him meet with them in person, for example, with clear views of everyone's faces, when other evidence is less solid. The speakers will not be particularly proud of this. But they genuinely believe Van Markham to be responsible for the attack, and believe that a solid case is necessary to prevent the Van Markham family from having grounds to claim otherwise and start a war.

You can add additional complications to this: almost getting caught snooping, people being rude because of the race/nationality/whatever else of various Inquisition members present, whatever else sounds fun to you. However, if you plan to do anything big—such as unveiling the bribery on the spot rather than bringing the knowledge back to discuss, or adding in assassination attempts or anything else that would be A Big Deal—let me know in advance so I can tell you what would change or need to be taken into account.

HOW: However you want! You can RP parts of the inquiry itself or use it as a backdrop while RPing stuff set in the Nevarran court or surrounding city, or just RP discussion about it, or whatever is the most fun.

ETC: Let me know if you have any questions!
gatheringstorm: (Default)

[personal profile] gatheringstorm 2018-02-06 03:00 pm (UTC)(link)
CHARACTER: Korrin
ASSIGNMENT(S): Track Smugglers
NOTES: Korrin's focus is on the rifter/templar plague plot first and foremost, so depending on how long that goes on, I'll have to bow out of this. But if the timing works out, I'm on board.
exequy: (Default)

[personal profile] exequy 2018-02-16 02:16 pm (UTC)(link)
Hello! Thanks for signing up. You’re in, and here is some info.

WHO: Korrin, Fenris, and up to two more people—each of you can have a plus one, as long as either (1) they’re a reasonably appropriate choice for the mission or (2) we talk about it and work out why they’re being allowed to take an unreasonably inappropriate choice. Basically, don’t make my character look like an idiot for not telling yours they can’t take a boisterous drunk into a meeting with royalty or a helpless researcher into a war zone, and you’ll be good.

Kostos would put Korrin in official charge because she has some seniority and more familiarity with the area, so she’s the one on the hook for the formal report, but it’s fine to delegate it.

WHEN: Sometime before March 31/Drakonis 30. It can be an ongoing thing with multiple trips required or a single adventure or whatever else you guys want, but try to have a report in by March 31.

WHAT: Hunting down slavers! Starting with a few leads on individuals in Ayesleigh who were accused of kidnapping elves, humans, and a few Vashoth from the city’s poorer districts, but ultimately released due to a lack of evidence, your characters can tail them—or kidnap and question them—to make their way up a chain of slave suppliers and smugglers that stretches from Seere to Treviso. Whether they kill those who are involved or not will be up to them, though they would be politely asked not to leave a trail of carnage and brutality linked clearly to the Inquisition, since it needs to maintain a reputation for civility.

You guys can make up whatever NPC slavers/smugglers you want for this, mix detective work and finger-breaking in whatever quantities you want, and make it take three stops or thirteen. You can bust up a whole den of slavers and free their captives if you want, or not. You’re welcome to make things more complicated—almost get caught, chase scenes, trouble with city guards who have been bribed by the slavers, whatever else is fun.

All that’s really required is that the very top of the food chain ultimately point toward the involvement of Viliana Malafronte, an Antivan pirate captain. Malafronte will be at sea and unable to be captured or pursued at this time, without additional resources.

HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter if you RP every aspect or just pick a scene or two that would be the most fun to write and handwave the rest.

ETC: Let me know if you have any questions.
galvanising: (Default)

[personal profile] galvanising 2018-02-06 11:30 pm (UTC)(link)
CHARACTER: Nell
ASSIGNMENT(S): Anderfels Surveillance, Track Smugglers, Party
NOTES: what is time anyway
exequy: (Default)

[personal profile] exequy 2018-02-15 08:59 pm (UTC)(link)
Hello! Thanks for signing up. You’re in, and here is some info. Possibly too much of it. Sorry.

WHO: Anders, Ciri, Nathaniel, Nell, and up to four more people—each of you can have a plus one, as long as either (1) they’re a reasonably appropriate choice for the mission or (2) we talk about it and work out why they’re being allowed to take an unreasonably inappropriate choice. Basically, don’t make my character look like an idiot for not telling yours they can’t take a boisterous drunk into a meeting with royalty or a helpless researcher into a war zone, and you’ll be good.

Nell is the only real Inquisition member so from an official Inquisition standpoint she’s in charge and responsible for reporting afterwards. Nathaniel would be in charge of the Warden participants and would be working with Nell in that regard (sort of like Iron Bull being in charge of the Chargers, etc.), and Wardens can file their own internal reports and all of that too if y’all want.

WHEN: IC it needs to happen before Drakonis 15. Try to get a report submitted by March 31. I think the mission itself should span 4-7 days IC, but in FR time is bigger on the inside, so you guys can squeeze it in wherever you want.

WHAT: The plan/orders will be to set up camp in a deserted, rocky, cave-y portion of the Hunterhorn Mountains and take short-term excursions past the border for surveillance, preferably using cover from low light or clouds/dust. Some of this can be by griffon, and some can be on foot. However they go about it, characters can find...

1. DEMONS: If your characters get close enough to Weisshaupt, they’ll notice two things. First, the fortress is still heavily damaged from the fire and fight during the coup, but in the process of being rebuilt. Second, its primary occupants are demons accompanied by very thin Wardens who are nonetheless going about activities such as eating and helping with repairs, overseen by a few robed figures. There’s also a large pyre within the walls, with a great deal of ash but no current activity. Your characters would be able to count about 75 individual demon/mage pairs, but that would only be the ones who were outside the walls during the time—no way to tell how many were inside or elsewhere.

2. DARKSPAWN: Well east of Nordbotten your characters would be able to see, even at a distance, a large accumulation of bodies and activity in the middle of nowhere, with a tainted dragon nearby. Getting close would obviously be difficult—and remember that darkspawn can sense Wardens just as much as Wardens can sense them! But even without getting close, it would be possible to estimate the presence of a 3,000-4,000 darkspawn in very close quarters, building shrines and otherwise going about their darkspawn business rather than rampaging anywhere. Depending on how close you get and the visibility conditions, characters might also be able to identify that most of the darkspawn are contaminated with what appears to be red lyrium, including a few ogres that closely resemble Red Templar behemoths. You do not have the manpower to do anything about it without being suicidal.

3. WARDENS & MILITARY ACTIVITY: In addition to the above, your characters can note that the Imperial Highway and other major roads are being guarded by members of the Ander national military, which seems to be under the command of uniformed Wardens. They aren’t a heavy presence in the countryside, but they may also pass through any villages used for item 4 below. Your characters can also find gibbets with a few uniformed Wardens and soldiers’ bodies and, by asking around, learn that they were hung for desertion or trying to leave the country.

4. LOCALS: Locals in the border villages will be typical Anders—conservative, devout, hardened by life in a blight-barren wasteland, etc. However, since it’s the border region, they’re used to travelers and won’t be too suspicious as long as your characters do a passable job of pretending to be merchants or otherwise nondescript travelers and don’t advertise who they are. Your characters can try to elicit their opinions on whatever you think is relevant. There will be a mix of people who believe the First Warden has gone power-mad and people who believe the Sixth Blight has started in the Anderfels and the Ander Wardens are the only ones protecting them while the rest of the world ignores them for its own problems. There will also be rumors about the Grand Cleric in Hossberg being arrested by the city guard for denouncing the First Warden, which will make even the people who are pro-Warden seem a little unhappy and uncomfortable. If there’s anything else plot-relevant you want your characters to ask about, get me a list and I’ll get you some answers.

Toward the end of the mission, someone will notice the snooping, and our best friend the red lyrium dragon will come after your characters, preferably in the air, because a griffon chase is awesome that’s why. The Wardens on the mission may hear faint unintelligible whispering reminiscent of the Calling, but as long as they get away and don’t linger near the dragon, it will be possible to resist. You can engage with the dragon to some extent if you want, but you aren’t allowed to kill it, so the end result should be escaping its range and possibly hiding in caves in the mountains for a day or two while it searches for your characters and the griffons overhead. Just a suggestion, though.

You can also add minor obstacles, like dust storms or skirmishes with enemy redshirts or losing all your rations to wildlife and having to hunt for food, as long as it’s nothing that’s going to fundamentally change the nature of the mission. If you do need to go way off-road or have bigger ideas, let me know and we’ll talk about it. E.g., you can’t go try to assassinate the First Warden, at least not without talking to me first so I can get you info or tell you how much trouble your character will be in.

HOW: You can make everything a group effort if you want, or divvy things up however you like. My suggestion would be to let each of the four characters on the team be the one to find/learn/lead the investigation of one thing on the list, since there are four things. And it doesn’t matter if you RP every aspect or just pick one or two parts that are the most fun and handwave the rest.

ETC: Let me know if you have any questions.
ichaer: (careful)

[personal profile] ichaer 2018-02-13 03:45 am (UTC)(link)
CHARACTER: Ciri
ASSIGNMENT(S): Anderfels Surveillance, Track Smugglers
NOTES: rattles bone from deep within void, aka i'm good with however it works for others
exequy: (Default)

[personal profile] exequy 2018-02-15 08:59 pm (UTC)(link)
Hello! Thanks for signing up. You’re in, and here is some info. Possibly too much of it. Sorry.

WHO: Anders, Ciri, Nathaniel, Nell, and up to four more people—each of you can have a plus one, as long as either (1) they’re a reasonably appropriate choice for the mission or (2) we talk about it and work out why they’re being allowed to take an unreasonably inappropriate choice. Basically, don’t make my character look like an idiot for not telling yours they can’t take a boisterous drunk into a meeting with royalty or a helpless researcher into a war zone, and you’ll be good.

Nell is the only real Inquisition member so from an official Inquisition standpoint she’s in charge and responsible for reporting afterwards. Nathaniel would be in charge of the Warden participants and would be working with Nell in that regard (sort of like Iron Bull being in charge of the Chargers, etc.), and Wardens can file their own internal reports and all of that too if y’all want.

WHEN: IC it needs to happen before Drakonis 15. Try to get a report submitted by March 31. I think the mission itself should span 4-7 days IC, but in FR time is bigger on the inside, so you guys can squeeze it in wherever you want.

WHAT: The plan/orders will be to set up camp in a deserted, rocky, cave-y portion of the Hunterhorn Mountains and take short-term excursions past the border for surveillance, preferably using cover from low light or clouds/dust. Some of this can be by griffon, and some can be on foot. However they go about it, characters can find...

1. DEMONS: If your characters get close enough to Weisshaupt, they’ll notice two things. First, the fortress is still heavily damaged from the fire and fight during the coup, but in the process of being rebuilt. Second, its primary occupants are demons accompanied by very thin Wardens who are nonetheless going about activities such as eating and helping with repairs, overseen by a few robed figures. There’s also a large pyre within the walls, with a great deal of ash but no current activity. Your characters would be able to count about 75 individual demon/mage pairs, but that would only be the ones who were outside the walls during the time—no way to tell how many were inside or elsewhere.

2. DARKSPAWN: Well east of Nordbotten your characters would be able to see, even at a distance, a large accumulation of bodies and activity in the middle of nowhere, with a tainted dragon nearby. Getting close would obviously be difficult—and remember that darkspawn can sense Wardens just as much as Wardens can sense them! But even without getting close, it would be possible to estimate the presence of a 3,000-4,000 darkspawn in very close quarters, building shrines and otherwise going about their darkspawn business rather than rampaging anywhere. Depending on how close you get and the visibility conditions, characters might also be able to identify that most of the darkspawn are contaminated with what appears to be red lyrium, including a few ogres that closely resemble Red Templar behemoths. You do not have the manpower to do anything about it without being suicidal.

3. WARDENS & MILITARY ACTIVITY: In addition to the above, your characters can note that the Imperial Highway and other major roads are being guarded by members of the Ander national military, which seems to be under the command of uniformed Wardens. They aren’t a heavy presence in the countryside, but they may also pass through any villages used for item 4 below. Your characters can also find gibbets with a few uniformed Wardens and soldiers’ bodies and, by asking around, learn that they were hung for desertion or trying to leave the country.

4. LOCALS: Locals in the border villages will be typical Anders—conservative, devout, hardened by life in a blight-barren wasteland, etc. However, since it’s the border region, they’re used to travelers and won’t be too suspicious as long as your characters do a passable job of pretending to be merchants or otherwise nondescript travelers and don’t advertise who they are. Your characters can try to elicit their opinions on whatever you think is relevant. There will be a mix of people who believe the First Warden has gone power-mad and people who believe the Sixth Blight has started in the Anderfels and the Ander Wardens are the only ones protecting them while the rest of the world ignores them for its own problems. There will also be rumors about the Grand Cleric in Hossberg being arrested by the city guard for denouncing the First Warden, which will make even the people who are pro-Warden seem a little unhappy and uncomfortable. If there’s anything else plot-relevant you want your characters to ask about, get me a list and I’ll get you some answers.

Toward the end of the mission, someone will notice the snooping, and our best friend the red lyrium dragon will come after your characters, preferably in the air, because a griffon chase is awesome that’s why. The Wardens on the mission may hear faint unintelligible whispering reminiscent of the Calling, but as long as they get away and don’t linger near the dragon, it will be possible to resist. You can engage with the dragon to some extent if you want, but you aren’t allowed to kill it, so the end result should be escaping its range and possibly hiding in caves in the mountains for a day or two while it searches for your characters and the griffons overhead. Just a suggestion, though.

You can also add minor obstacles, like dust storms or skirmishes with enemy redshirts or losing all your rations to wildlife and having to hunt for food, as long as it’s nothing that’s going to fundamentally change the nature of the mission. If you do need to go way off-road or have bigger ideas, let me know and we’ll talk about it. E.g., you can’t go try to assassinate the First Warden, at least not without talking to me first so I can get you info or tell you how much trouble your character will be in.

HOW: You can make everything a group effort if you want, or divvy things up however you like. My suggestion would be to let each of the four characters on the team be the one to find/learn/lead the investigation of one thing on the list, since there are four things. And it doesn’t matter if you RP every aspect or just pick one or two parts that are the most fun and handwave the rest.

ETC: Let me know if you have any questions.
lyriumcarved: (another battle is upon us)

[personal profile] lyriumcarved 2018-02-15 01:14 pm (UTC)(link)
CHARACTER: Fenris
ASSIGNMENT(S): Track Smugglers
NOTES: Breaking slaver fingers you say?

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exequy: (Default)

Cloudreach 9:44

[personal profile] exequy 2018-03-17 06:23 pm (UTC)(link)
If you’re interested in any of these, respond with the form at the bottom by March 31. If you took an assignment for Drakonis, you have to file that report before you sign up for a new one!

ASSIGNMENT: PARTY IN PERIVANTIUM
WHAT: New-money Laetan mages with no interest in maintaining the current social order and a reputation for courting scandal and curiosities have extended an invitation to the Inquisition to attend one of their gatherings. Go make a good impression and don’t lose your temper over the use of slaves, and maybe the Inquisition will have some new allies in Tevinter.
WHERE: Tevinter.
WHEN: Sometime in Cloudreach.
WHO: 1-2 Northern Powers people, who can have a Plus One or Plus Two as long as it makes sense. Mages who usually have to stay in the background at fancy parties can show off this time. Must be able to be charming and not punch slaveowners in the face.

ASSIGNMENT: A FAVOR FOR A FAVOR
WHAT: An elderly slave in Tevinter has managed to get word to the Inquisition that his master is a Venatori. He's willing to trade information—specifically the identities of people from outside Tevinter who have been in contact or lent support to the Venatori—in exchange for the Inquisition's help getting his young adult grandchildren out of Tevinter beforehand. A team will be sent to extract the granchildren, whether by legally purchasing them or stealing them from their current owners, and to take proof of their safety to the contact to exchange for his info.
WHERE: Tevinter.
WHEN: Sometime in Cloudreach.
WHO: 1-2 Northern Powers people, who can have a Plus One or Plus Two as long as it makes sense. Stealth skills a must.

ASSIGNMENT: EXECUTION (OR NOT) IN HOSSBERG
WHAT: A joint project with Chantry Relations. The Grand Cleric in Hossberg has been arrested for speaking out about the new regime, and she's unlikely to survive long in captivity before dying of "natural causes." The Anders are a devout people, so either saving her so she can continue swaying opinions from outside the country or making sure the locals know the new regime has killed a priest will have an effect. Pending the outcome of arguments among the Inquisition's leadership, a team will be chosen either to prevent her death or to make sure that her death isn't kept secret.
WHERE: Anderfels.
WHEN: Sometime in Cloudreach.
WHO: 1-2 Northern Powers people to get paired up with 1-2 Chantry Relations people, maybe they can bring a friend. Stealth/ability to blend in with Ander locals required. Wardens not permitted due to the distinct possibility that Corypheus is in Hossberg and could wreck their brains.

Edited 2018-03-17 18:40 (UTC)
champions: (003)

[personal profile] champions 2018-03-18 05:45 am (UTC)(link)
CHARACTER: Marisol Vivas
ASSIGNMENT(S): Party in Privantium, A Favor for a Favor
NOTES: If Marisol gets one of these she might also use the opportunity while in Tevinter to continue her research into the Nevarra situation and see what she might be able to find out there

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lyriumcarved: (another battle is upon us)

[personal profile] lyriumcarved 2018-03-30 01:58 pm (UTC)(link)
CHARACTER: Fenris
ASSIGNMENT(S): A Favor for a Favor
NOTES: he is SO THERE for busting people out of Tevinter.

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exequy: (Default)

Justinian–Solace 9:44

[personal profile] exequy 2018-06-06 05:52 am (UTC)(link)
If you’re interested in any of these, respond with the form at the bottom by June 13. And if you have an outstanding report from a previous assignment, please submit the report before requesting more work!

TASKS
There are things characters can vaguely work on in the background. An explanation is up here. You can sign up for two of them at once, in addition to any assignment or mission you're interested in, and there's no limit to how many characters can work on a given task.
  1. Review Magisterium voting records from the last few years to flag any apparent alliances or unusual patterns, trends, or decisions.
  2. Compile information on Ander trade routes and trading partners to determine their suppliers and the ideal merchants to pressure or routes to consider disrupting.
  3. Collaborate on decoding a cipher that seems to be based on a mixture of Tevene and Ander languages.
  4. Sift through intercepted correspondence and various family trees and financial information to synthesize the relative strengths and weaknesses of the Pentaghast and Van Markham factions.

ASSIGNMENT: ONE WAY OR AN ORTHER
WHAT: The Orth people in the Hunterhorn Mountains and Wandering Hills may be potential allies. Go climb some high peaks to meet with one tribe's leaders, taking griffon feathers as gifts, and find out where they stand on what's happening in the Anderfels and if they may be willing to help.
WHERE: The Hunterhorn Mountains.
WHEN: Sometime before the end of Solace/July.
WHO: This will be assigned to one Northern Powers project member to assemble a team of 1-3 other people of their choice. It will require good outdoors skills and the ability to sneak through mountains patrolled by enemy forces, plus diplomacy.

ASSIGNMENT: TE VENE OR NOT TE VENE
WHAT: Develop a short one- or two-session course on Tevene language skills, focused first on the basics and then specifically on words and phrases likely to be used by the Venatori or Tevinters in general to communicate things they don't want understood, like words for "leader" and "war" and so on. Add in lessons regarding cultural conventions and the social structure of the country as needed. Offer it enough times that no one can later claim they didn't have a chance to participate.
WHERE: The Gallows.
WHEN: Sometime before mid-Solace.
WHO: This will be assigned to one Northern Powers project member, who can acquire assistants if they want. It will require Tevene language skills and cultural familiarity.

ASSIGNMENT: NEVAR GONNA RUN AROUND AND DESERT YOU
WHAT: Nevarra has been oddly quiet about the fact that the Anderfels have marched through and essentially claimed some of its territory to reach and harass Orlais. Go to Nevarra City to speak to some of its elder statesmen about Perendale and try to glean why they seem so chill about this.
WHERE: Nevarra City.
WHEN: Sometime before mid-Solace/July.
WHO: This will be assigned to one Northern Powers project member, who can bring 1-3 others of their choice. Diplomacy and stealth skills are both advisable.

ASSIGNMENT: GET SHORTY
WHAT: A low-level elven Inquisition worker behaving suspiciously fled Skyhold with a satchel full of secrets before he could be questioned and has been sighted near Rialto. Pick up the trail and capture or kill him.
WHERE: Antiva.
WHEN: Sometime before the end of Solace/July.
WHO: This will be assigned to one Northern Powers project member, who can take along 1-3 people as they see fit. Requires tracking and stealth skills and the stomach to kill when necessary.

Edited 2018-06-06 06:04 (UTC)
champions: (036)

[personal profile] champions 2018-06-06 06:36 am (UTC)(link)
CHARACTER: Marisol
TASK(S): 4
ASSIGNMENT(S): Nevar Gonna Run Around, Get Shorty
NOTES: Her ongoing Nevarra investigation would be fun to wind in to Nevar, but her connections in smuggling and Rialto generally could be handy for Get Shorty.

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eruit: art by mureh. (Default)

[personal profile] eruit 2018-06-06 07:23 am (UTC)(link)
CHARACTER: Hanzo Shimada
TASK(S): 3
ASSIGNMENT(S): Te Vene or Not Te Vene, Get Shorty
NOTES: N/A

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altusimperius: (Default)

[personal profile] altusimperius 2018-06-06 07:26 am (UTC)(link)
CHARACTER: Benedict
TASK(S): 1
ASSIGNMENT(S): Te Vene or Not Te Vene
NOTES: Has a lot of current contacts and cultural knowledge from as recent as the tourney, Formally Educated in Tevene like a fancy boy

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pinprick: (And I'm haunted)

[personal profile] pinprick 2018-06-06 12:18 pm (UTC)(link)
CHARACTER: Nathaniel Howe
TASK(S): 1
ASSIGNMENT(S): One Way or an Orther
NOTES: For the moment, I'm wide open.

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justice_is_blond: (Actually let's go with that idea)

Re: Justinian–Solace 9:44

[personal profile] justice_is_blond 2018-06-08 09:07 pm (UTC)(link)
CHARACTER: Anders
TASK(S): 3
ASSIGNMENT(S): Get Shorty, One Way Or An Orther
NOTES: N/A

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