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Entry tags:
- ! open,
- { adelaide leblanc },
- { alayre sauveterre },
- { araceli bonaventura },
- { beleth ashara },
- { bruce banner },
- { cyril ashara },
- { eirlys ancarrow },
- { ellana ashara },
- { galadriel },
- { gavin ashara },
- { gorse hissera-iss },
- { jamie mccrimmon },
- { korrin ataash },
- { lace harding },
- { maria hill },
- { maxwell trevean },
- { pel },
- { sabriel },
- { salvatore },
- { samouel gareth },
- { varric tethras },
- { zevran arainai }
THE FALLOW MIRE
WHO: Open to all
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.
WHAT: The Inquisition sends forces to the Fallow Mire to deal with undead, plague, and missing scouts.
WHEN: Firstfall
WHERE: The Fallow Mire: Inquisition camps, Fisher's End, The Tavern, etc.
NOTES: For more information about the setting and RP opportunities in it, check out the OOC Post.

The trip down the mountains from Skyhold is no walk in the park, and south of the Hinterlands the land turns wet and miserable, subject to seemingly endless storms. Villagers have tried to carve out a meagre existence in the Fallow Mire, but their lives are under constant threat by a tidal wave of undead rising from the murky waters flooding much of the region.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
The Inquisition has sent a sizeable force, and travel back and forth between the Mire and Skyhold happens as often and as quickly as conditions allow. The camp is a neat patch of tents on the largest bit of dry land to be found. "Dry" is relative; everything's still pretty muddy. There are several clusters of tents, tucked between rock outcroppings and abandoned buildings, the least leaky of which are being used to store what supplies the Inquisition has managed to haul in over the difficult terrain. Campfires are numerous and fill the area with a constant smouldering glow and low-hanging cloud of smoke that mingles with the morning and evening fogs. It's lovely, really.
Fisher's End barely even counts as a village-- just a haphazard handful of ramshackle buildings perched on the edge of the swamp-- but it does have a single tavern. It's a dreary-looking wooden shack like every other structure in the area, distinguishable only by the lamp still lit above the door and the sign that swings creakily in the breeze. Whatever was painted on it has long since worn away and been molded over. The place is just known as "the tavern" because it is literally the only tavern for miles and miles around.
Inside is dim and smoky from peat-burning fires in the two grates. There are a half-dozen tables with benches, none of which ever seem quite level on the uneven floor. The bar is tended by Thorolf, a grizzled bearded fellow with a local accent so thick he's almost unintelligible. No matter the time of day he serves a simple fisherman's meal of hard bread, salted fish, and a hunk of strong cheese. His cellar is stocked with exactly three varieties of alcohol: one ale, one wine, and one spirit, all of which are strong and dark. There aren't many locals left, but there are usually a few hunched over a mug or huddled around the fire.
Korrin Ataash
The Vashoth mage is more fortunate than most, given that her height means she's not as soaked as some by the mire. Still, the cold, disease-infested water is no picnic to face. She wonders if she'll ever be dry again, at this rate. Frequent mutterings can be heard as she passes or as anyone passes her, usually in the vein of the above questions, sprinkled with some blasphemous comment or string of them. Perhaps the Maker will forgive her for it, if not his clergy.
[The Beacons]
As a mage, Korrin knows she's needed to help light as many beacons as possible. That's a task she doesn't complain about, even as the Mire itself doesn't get a pass. Whoever accompanies her is welcome, though with words and actions she makes it clear that it's a partnership and she's not about to hang back when there's trouble
Upon reaching the next beacon, Korrin peers around before approaching it. "Alright...get ready. You know what's coming." Her forearms enveloped in that eerie green flame, she lights the beacon. Whirling around, she whips out her staff and quickly casts a Barrier spell at the sound of demons approaching.
[Marked Houses]
Killing undead is satisfying and lighting the beacons useful, but Korrin hasn't forgotten about those who actually call this place home. Rather than wait for someone else to do it when she has the time, the Vashoth mage will take an assignment with whoever else happens to be available at the time. The sooner they can evacuate people, the better.
If only she were more familiar with the area. Since the depressing gloom of the Fallow Mire makes much of the area seem the same to her, Korrin is less than certain of her usual excellent direction sense. She frowns while pausing, intently peering around before finally nodding to her right, along a path just barely out of the water.
"That way...l think."
[Random Hunting/Hitching a Ride?]
It doesn't escape Korrin's attention that despite her grumbling, she's one of the luckier agents in the mire. Thanks to her height, the Vashoth doesn't have to worry about drowning or soaking herself in the disease-ridden damp, at least not as much as some. The elves and dwarves in particular have her sympathy, and whenever someone seems to be struggling, she'll pause.
"Want some help?" She gestures up to her shoulders, which have yet to be soaked from the mire's waters. If she's going to be taller than most, at least she can put it to use, right? At least for a stretch; she's a mage, no warrior, so it can't go on indefinitely.
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"The only thing I can think of is that the weather wasn't always so bad and the fishing must have been plentiful. The corpses weren't always here, right? After things turned sour, people were probably so set in their ways, they didn't want to move elsewhere. If fishing is all you know, you might wish to cling to it."
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"Yeah, but there can't really be any fish left in those waters now, can there? It's just a corpse-ridden, disease-infested mess. We can't drink it or wash with it, it's only good for destroying any chance we have of ever feeling dry again."
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"I do wish for a mug of something hot and dry feet." She stretches out her feet, looking at her wet boots.
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She opens her pack, determined to change into something relatively dry and clean. Used to camp life, there's not much modesty in her, so she doesn't think twice about stripping out of her gear. Her own sodden boots are right next to the entrance, so they don't drip all over the place.
"The best thing the Inquisition can do is evacuate everyone from here. Hopefully they'll take the assistance so we don't have to return."
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for Sigrun
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Better is a strong word.
"I might need a hand down from here. Or a horn." You see getting up? Fine. But her best bet here in the absence of anything to brace herself with is to jump down and a) the water is super deep and the mud could suck a boot off and b) the corpses come lumbering out. "Just for a second to swing down unless you want corpses to appear."
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Korrin stands ready, arms outstretched to assist as well as she can, not squeamish about fighting undead but they seem endless. Why fight them if they can avoid it? The day's going to be long enough, already. So, she smirks.
"I won't care if you use my horns as handles, honest."
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The rock is narrow at the top, one foot placed higher than the other so it’s hardly ideal, truth be told, but she at least has a much better lay of the land thanks to it so that counts for something, knowing where the small bridge is rotten through, bent deep into the water in the centre. Grinning back, she takes a few tiny steps and then leaps, arm outstretched to wrap around the nearest horn as she swings herself and-
“Well well well, it seems I am caught.” If she weren’t so worried about a shrivelled hand grabbing for her hair she’d lean back in Korrin’s arms but alas, the Mire is no place with dramatics. “I find myself at your mercy madam.”
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"I'd have you on my shoulders, but you're managing the mire well enough without that. We need to get you some ranged weapons, so you can use me as a mobile platform."
Daggers are nice, but even if Araceli can throw them, she doesn't have an infinite number and it'd be a shame to lose them in the bog when resources are stretched thin as it is.
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Beacons!
Jamie knows full well what's coming next. Demons, or undead, or with their luck, maybe both. This time, at least, he's better equipped to deal with them, and as he hears the noises, he shifts into a ready position, bringing his sword up and scanning the area for the first sign of the demon's arrival.
A hint of movement out of the corner of his eye catches his attention, and he turns quickly, just in time to see one of the demons spring into existence not more than a foot away. With a yell, he moves to meet it, swinging his sword at its neck. Likely it'll take more than one blow to down it, but there's always the chance he'll get lucky.
Re: Beacons!
"Target the demons first! The corpses will--"
And the Vashoth mage doesn't get to finish her sentence. One of the terror demons phases in and out of the Fade, shrieking as it reappears and knocks her on her back. "Vashedan!" She tries to stand before her barrier can wear off, not wanting to be prone when it does.
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Apparently it's decided that Korrin and her magic is the bigger threat, but by the time he realizes that she's already been knocked on her back. So far it doesn't appear to have been able to do much to her other than that, but he doesn't want to risk the chance that it will. Luckily being by the beacon means that she's not all that far away, something that he's privately a little glad for simply because it means he has a chance to get to the demon before it can do more than what it's done. Accordingly, he doesn't even think, he simply barrels across the space between them, using the pommel of his sword rather than the blade in an effort to either stun it or knock it back long enough to give her a chance to be able to get to her feet.
If nothing else it'll put him between it and her - unless it decides to pull that phasing trick again, but he's no mage. It's the best he's got for the moment.
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Once she's standing, Korrin wastes no time in using her winter magic to lock the terror demon in a sheet of ice, freezing it in place. "Strike fast! I won't last long!" While he attends to that, she then turns her focus to the other terror demon, unleashing an explosion from beneath and responding unholy shriek from the creature in response. A couple of the corpses catch fire as well, though some were not in the blast range and still approach.
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Let's go get lost in the swamp!
Krem knew Korrin's sense of direction was nearly impeccable by now. He trusted it like he trusted his own. But here? It was all so murky and dark that he couldn't blame her for being as turned around as he was.
Yanking his boot out of another mud hole that he hadn't spotted until he was shin-deep in it, Krem stumbled and grabbed onto the mage's arm to keep himself upright, holding his communication crystal tight in his palm in case he needed to alert the others back at the last camp they'd passed to a sudden attack of demons or spirits or whatever else would creep up on them. He looked around when his leg was free, making a face back in the direction they'd come from.
"Don't suppose you've got anything dry enough to make a torch with...can't see ten feet in front of me without straining."
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She shakes her head at that request, not looking especially hopeful. "I'll look, but I doubt it. Everything on me's probably as soaked as I am. I can blast fire, sure, but I can't guarantee it will last, if it catches at all. Fucking mire...."
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"...you haven't had a chance to speak more with Kas, have you?" he asked after a few more minutes' trudging, looking up at the rather bleak silhouette of his friend with a deep frown. "I think he's been avoiding me ever since we first talked."
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"No, Kas has been training for his first scouting mission. I only barely saw him before leaving. Kas is scared, Krem. More than he might have let on in front of you. You'll need to give him time to see that you're not part of the Qun in any way."
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Random Hunting, the Fallow Mire is terrible.
"What, and soak you in swamp too?" Varric asked dryly; his tone was, quite possibly, the driest thing in the immediate area. "I'll live, but if you feel like carrying something so it doesn't get drenched, Bianca's not as fond of the scenery as I am."
He'd made a point of holding the crossbow out of the water and muck, even to his own detriment. He would have to disassemble and scrub her clean when they got back to Skyhold but, for now, he was doing everything he could to mitigate the damage. Unfortunately, given the depth of the water, sludge, and muck involved, he was forced to heft his crossbow above his head at times. Suffice to say, it was not a comfortable way to travel.
Bianca was lovely but she was not exactly insubstantial.
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Her gaze goes to the crossbow at the suggestion, naturally admiring the unique beauty. Seeing Bianca in action is almost worth coming out here, and she wouldn't think to treat the weapon with anything but the utmost respect. Were circumstances different, she'd be happy to lavish attention on Bianca and ask her own every question that comes to mind. However, the Mire has taken a toll on her mood and they need to remain alert in the event that event stepping near the water triggers a wave of undead to close in on them. Spoiler alert; such an event usually comes to pass.
She nods and comes to a halt, holding out her hands to take the crossbow and follow whatever instructions he might have for carrying it properly. "I can't blame her for that. Who could? I'm already sure I'll never be able to get the swamp smell out of my armor, as it is. And I commissioned this, too." She huffs, annoyed. "Given the constant drizzle, I can't say she'll be completely dry...but 'not drenched' is the best I can manage."
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"She's tough, just don't drop her and she'll be fine." Varric shrugged and there was a note of bitterness to it. "Well, as fine as either of us, at least."
He cast one last look at his crossbow and then, resolutely, turned his attention back to the dark landscape. He tugged up his gloves and, as he adjusted his fingers, they made an audible and revolting squishing sound. He grimaced but did his level best to ignore the sensation (and he absolutely refused to entertain the idea that it was anything but water in them).
"So we were hunting for what again? Bears? Wolves?" Varric was trying for flippant but he only managed to sound tired and vaguely annoyed. "Maker, tell me it's not bogfishers. I'll take demons over bogfishers."
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That squishing sound is echoed in Korrin's boots and she knows there's more than just water in them thanks to their trek through the mire. She scowls, not pleased at how long they've lasted her only to fail her now. It's probably just as well that they be replaced upon returning, as the scent of the swamp will never be scrubbed clean from them.
"Ugh, so would I. Piss bogfishers off and they keep charging at you like there's no tomorrow. No thanks. I'll stick to putting down corpses and demons wherever we find them, though honestly? If we can just evacuate everyone remaining, I'd be all for that. I can't think of a clearer sign from the Maker against living here than all this crap. You'd think people would take the hint."
Marked Houses
She was far better equipped for such things than she had been when last she traveled with Korrin. Her clothes were plain but tidy and better fitting than not, the mail shirt she wore was serviceable if not flattering, and she had a reasonable polearm on hand, but she still lacked boots. Her hair was braided up, out of the way, and she wore no other adornments. Somehow, against all reason, she'd managed to stay utterly, impossibly clean. She had not sat idly while others worked and, indeed, couldn't have remained so clean even if she had. Dirt simply found no foothold on her, it was likely infuriating and eerie in equal parts.
Her cleanliness was inexplicable but, odd as it was, it was not quite as obvious as the light that she gave off. In the darkness of the mire it was much brighter and far more bold than it had been in the bright daylight of Haven. Sadly, the white glow she exuded, while piercing and brilliant, was rather like starlight. It was lovely, but did very little to actually illuminate the majority of the landscape and was, unfortunately, largely useless. It was better than nothing, however, and when coupled with the damp, guttering torch she carried, they could almost see the sunken path...if it was a path.
"It is a shame the weather is so poor," she said quietly as they started into the dark. Thunder rumbled in the distance. "The clouds make it difficult to tell night from day and everything is lost in pitch."
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The light Galadriel exudes is rather distracting as well, and Korrin constantly finds herself drawn to it. And it doesn't escape her that anything hostile might be similarly drawn to the light as well, so she's caught between indulging her fascination with it and remaining alert to any attention it might attract. It's a good thing that Korrin's already used to multitasking, and trekking through hostile territory. As a mercenary, none of this really fazes her though she'll still complain about it because it's a fucking mire.
"Tell me about it, my sense of direction is usually good but in this place? Every direction looks the same, or just about. It's so easy to get turned around here, like it doesn't want us to leave. Did you have anything this awful, where you're from?" Is that why Galadriel's poise remains? Though at this point, Korrin assumes it will never fade whatever the circumstance.
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"After a fashion, yes," Galadriel admitted gradually and cast a watchful eye toward the water's edge. It was difficult, even for her eyes, to pick apart where the water ended and the mud began. That the dead had not been stirred more often was no small wonder.
"They are different. Each of them is ancient and, save for a few who still remember, they have been lost to the passing of time." The torchlight flickered dangerously as a cool breeze kicked up. It was not strong enough to be called wind and, indeed, was so damp and clammy that it threatened to douse the flame as much as blow it out. Without thinking, Galadriel shifted it to her other hand and, as her ring pressed against the wood, the flame steadied.
"There is a marshland that stretches for miles across the plains to the east of Lórien; the battle that was waged there was great and terrible, enough so that it marked the ending of an Age. The marshes were more bone and body than earth by the end. The dead were beyond counting and they still linger there, staring up from beneath the sullen surface of the water."
Despite the tragedy of it, Galadriel didn't sound all that disconcerted by her own account. For all the sorrow and grief that the Dead Marshes evoked, they were inextricably tied to a great victory. They were neither the most terrible scar left on Middle Earth, nor did they contain the deepest, twisting shadows left in the east. Ultimately, they did not frighten her, nor was she wary of them, they simply were.
"The Dead Marshes are not a fresh wound, not like this place," Galadriel added quietly. "There is a different horror to be found in pestilence and plague, it is far more cruel than combat and the souls it leaves behind are not content to watch and beckon from below."
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