Cαrl Grιмeѕ (
postocular) wrote in
driftfleet2018-06-11 12:55 pm
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Entry tags:
- aang,
- alucard emery,
- carl grimes,
- carol peletier,
- death,
- doctor stephen vincent strange,
- flug slys,
- katherine "kitty" pryde,
- katie mccoy,
- keith,
- looma red wind,
- maggie greene-rhee,
- manji,
- nami,
- natasha romanoff,
- otono-tachibana makie,
- pavel chekov,
- psycho mantis,
- riona cousland theirin,
- sam wilson (au),
- sam winchester,
- takeshi,
- tyrion lannister
Don't Dead, Open Inside || Action
Who: Carl Grimes, a bunch of zombies, and you
Broadcast: kinda?
Action: Waystation
When: Right now
(( ooc: This is a blanket content warning for blood/gore/death. So! There are zombies ahead and you’ve found yourself on the waystation! You have two options: evacuate, or fight them off. Things of note to remember: Being bitten or scratched are the easiest ways for infection. We don’t suggest being eaten. Magic will be hit or miss depending on player preference/discretion. Characters who become zombies will be treated as in-character deaths. Standard rules apply! The event will last a total of 24 hours. Have fun, and enjoy all the undead things. If there are any questions or anything at all, feel free to pm this journal or hit me up at
skorozima. ))
[ The Fleet has been floating along its predetermined path for the past few days, getting further and further away from the Yadrolla System and toward unknown territory. Along the way, those oh-so convenient waystations continue to pop up at their usual intervals. Identical in every way to every other, boring waystation. Neat, right? There are even some of those familiar orange-skinned aliens and some human travelers milling about and generally minding their own business. It’s a good place to stretch your legs, get sodas of questionable flavor, and take those nifty new pets for a walk!
Interrupting the general peace of the waystation, a shrill siren starts, and a robotic voice comes over the intercom as well as all communication devices on the station and surrounding spacecraft, repeating a monotone message. ]
ATTENTION. THIS IS AN EMERGENCY. LOCKDOWN IMMINENT. ATTENTION. THIS IS AN EMERGENCY. CALMLY EVACUATE USING THE NEAREST EXIT. LOCKDOWN IMMINENT..
[ Soon, it becomes apparent to those on the waystation what the emergency is. A gaggle? A murder??? Just.. a lot of undead. They’re not in any particular hurry, shambling and stumbling along.. until they spot what looks like some good eats. That seems to get them excited, arms stretching forward, teeth gnashing, and more growling than any sort of verbal mishmash meant to be words.THEY’RE NOT A WORDY PEOPLE, OKAY?
For those looking to escape, it’s quite easy to outrun them unless you’re not paying attention to your surroundings. Corners can be tough! Just don’t get bit or scratched and all is well, except for their incessant attempts at making you a snack. For those who haven’t come across them before, or have run into some variation of them in another world, they’re resilient up to the point of losing their head or the brain being destroyed. Limbs being broken or missing don’t seem to slow them down, just send them a little off-balance.
All they know is attack and eat.
For those of the fleet still on their ships, they gravitate around the waystation, seemingly not wanting to go anywhere. There is a short window of time from the emergency alert to the entire waystation going on lockdown. Those wishing to help evacuate can do so- but they have to be quick!
Once the lockdown is in place, communication ceases with the waystation. All the rest of the fleet can do is sit and wait, and hope for the best. The doors will re-open twenty-four hours later, once it’s clear the situation is handled and they can regroup, count their losses, and wait once again for the perished to rejoin their ranks. ]
Broadcast: kinda?
Action: Waystation
When: Right now
(( ooc: This is a blanket content warning for blood/gore/death. So! There are zombies ahead and you’ve found yourself on the waystation! You have two options: evacuate, or fight them off. Things of note to remember: Being bitten or scratched are the easiest ways for infection. We don’t suggest being eaten. Magic will be hit or miss depending on player preference/discretion. Characters who become zombies will be treated as in-character deaths. Standard rules apply! The event will last a total of 24 hours. Have fun, and enjoy all the undead things. If there are any questions or anything at all, feel free to pm this journal or hit me up at
[ The Fleet has been floating along its predetermined path for the past few days, getting further and further away from the Yadrolla System and toward unknown territory. Along the way, those oh-so convenient waystations continue to pop up at their usual intervals. Identical in every way to every other, boring waystation. Neat, right? There are even some of those familiar orange-skinned aliens and some human travelers milling about and generally minding their own business. It’s a good place to stretch your legs, get sodas of questionable flavor, and take those nifty new pets for a walk!
Interrupting the general peace of the waystation, a shrill siren starts, and a robotic voice comes over the intercom as well as all communication devices on the station and surrounding spacecraft, repeating a monotone message. ]
ATTENTION. THIS IS AN EMERGENCY. LOCKDOWN IMMINENT. ATTENTION. THIS IS AN EMERGENCY. CALMLY EVACUATE USING THE NEAREST EXIT. LOCKDOWN IMMINENT..
[ Soon, it becomes apparent to those on the waystation what the emergency is. A gaggle? A murder??? Just.. a lot of undead. They’re not in any particular hurry, shambling and stumbling along.. until they spot what looks like some good eats. That seems to get them excited, arms stretching forward, teeth gnashing, and more growling than any sort of verbal mishmash meant to be words.
For those looking to escape, it’s quite easy to outrun them unless you’re not paying attention to your surroundings. Corners can be tough! Just don’t get bit or scratched and all is well, except for their incessant attempts at making you a snack. For those who haven’t come across them before, or have run into some variation of them in another world, they’re resilient up to the point of losing their head or the brain being destroyed. Limbs being broken or missing don’t seem to slow them down, just send them a little off-balance.
All they know is attack and eat.
For those of the fleet still on their ships, they gravitate around the waystation, seemingly not wanting to go anywhere. There is a short window of time from the emergency alert to the entire waystation going on lockdown. Those wishing to help evacuate can do so- but they have to be quick!
Once the lockdown is in place, communication ceases with the waystation. All the rest of the fleet can do is sit and wait, and hope for the best. The doors will re-open twenty-four hours later, once it’s clear the situation is handled and they can regroup, count their losses, and wait once again for the perished to rejoin their ranks. ]
Kitty Pryde | Wanted: dead or alive (See what I did there?)
[They were just in a system with plenty of resources and Kitty definitely stocked up on food supplies. As much non-perishable as possible with extra fresh produce and meats as it felt like they got closer and closer to time to leave. And while the cabinets at the Twin Roses are far from empty she still couldn't resist adding on as much waystation junk food as she could carry.
She's got bags loading down each hand as she hears the emergency announcement. She starts making her way across the station to where her shuttle is parked when she spots the cause of the evacuation as a couple of non-fleet people by her in the wrong direction away from a gruesome scene where three people are on their knees over a bloody body, feasting on the flesh.
It's going to be one of those days.]
[Fighting]
[She's trying to remember if this is her first time fighting a zombie hoard. What does that say about your life when you can't quite remember? There were always dinosaurs in the prison and here there have been slavers and cannibals. Maybe in a dream once?
Regardless, aiming for the head for a quick kill was a former assassin instinct of hers already, so there wasn't much trial and error needed. And this is exactly why she always wears her claws. You just never know when you're going to need them. She doesn't know all the rules for how to deal with them, but not letting someone touch you is her mutant instinct so that part's going pretty well too.
Maybe you'll help out mid-fight with a small group. Maybe you just catch her attention after she's cleared the room. Maybe you are the zombie.]
[Phased Rescue]
[You're in trouble. Maybe you've been fighting bravely and there were just too many. Maybe you were caught off guard or unawares. Whatever the case, your back is to the wall and a zombie is within arm's or teeth's length of you and you're about to be compromised. Except you never feel the bite or scratch. It passes harmlessly and impossibly through you instead as solid hands drag you backward through the wall.]
That was close.
[Wildcard]
[A communicator call that gets cut off when they go down? An earlier conversation about how she's loading up on too much salt and sugar? A specific set up that doesn't fit cleanly under the others? Aftermath because it's been a minute and the zombies have been cleared? Come at me!]
(OOC: Not having her turn or die. OTA, but if you have a pre-plotted death at the hands of someone else then we should pre-plan a reasonable exit strategy before engaging. Find me at hauntedreality on plurk!)
Phased Rescue
Where'd you come from? The wall?
[That's a sort of joke, but also probably what actually happened. Hey.]
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I was looking for places I could stash survivors where they might keep being survivors. [She doesn't mean Sam. She can't imagine a scenario where he's cool just hiding out in there while others are still out there unbitten and scared.]
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I appreciate the breather, honestly. They just keep coming.
[He frowns, gaze shifting.]
... Not exactly happy to find another place where the body count's going to be high, though.
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No. For a little bit I thought it might be enough to separate them from the others until we figure things out, but there were too many. [So she started killing them which doesn't feel great.]
Do you have a weapon? [She wears her claws almost all the time and her powers are part of her so she's rarely unarmed, but if her claws weren't more of a dangerous fashion accessory she doubts she would have thought to bring anything over to the station.]
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Fighting!
No she's just kidding she's fine, though maybe a bit sweaty and blood-streaked, nbd. From what she knows of Kitty the woman can handle herself more than fine-- she remembers an encounter with Winter, a very long time ago-- but she's getting a bit crowded there, so Nami decides to thin out the horde a bit.]
Gust sword!
[Her wind attack doesn't kill them, but she can send the majority of these guys hurtling back down the corridor. They'll take a bit to get back up and stagger this way. Kitty can murder the ones remaining at her leisure.]
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Whoo, such a roller coaster of emotions!
Kitty is well suited to the zombie killing business between the claws and phasing, but they do make it difficult when they bunch up like this. She needs to find a place to lead them where she can just funnel them to herself one or two at a time. Much easier. But for the moment it's a wide open space and she's losing ground. She can always phase her way out entirely but that makes them someone else's problem. Just as she's thinking she's going to need to do it at least to regroup they all go blowing backward.
...Storm?
She turns to see Nami.]
Have you always been able to do that? [Not that she'll just stand there and chat. There are zombies to take down.]
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[Kitty isn't much of a damsel, let's be real. But sometimes it's easier with company.]
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After the lock down ends | Voice
[What the hell is going on!?]
voice
She did try. She found a room and barricaded down the door and started shoving them in there, but it wasn't long before there were too many of them and lives were at stake. She couldn't keep doing it the slow way. It wasn't working.
She always figured something like this would come up with them, but she thought they'd have more time to figure things out first. Still, she's not about to ignore the call. He sounds worried.]
I have bad news. I lost the snacks I was gathering. [Not said with much humor in her voice even if she's not serious about being concerned about them. I mean...she's a little concerned, but there's bigger picture stuff going on.]
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Are you okay? Where are you? [She didn't think he was on the waystation, but more fleeters happened to be there than she imagined would be.]
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CW: For butt in the last link
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Omg... It's 2am. What am I doing?
You were so saved by my internet glitch!
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[In Between]
You're all right here?
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[Phasing to avoid a strike as she looks over to the other woman.] You? [After all, Makie had sounded tired of this sort of thing shortly after she returned. Okay, not exactly this sort of thing.]
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I admit I am confused as to why these creatures are here, but that imposes no issue.
[She looks like this is just an inconvenient interruption to her shopping, all things considered.]
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Zombies don't know what to do with shortest human with guns.
He just ... honestly. He didn't see the undead thing happening. So he does stare for a moment at the two or three people shambling towards him before he took out his gun and plugged bullets into their heads.
He wasn't sure if they were white walkers or ghouls or Carl's zombies but he wasn't taking any chances.
So there he is, running down a hall, when he skids to a halt in one hallway, breathless and his legs aching.]
KITTY!
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I just checked. They've sealed off the station. I can't even get through. [As much as she would love to be able to phase him out to a shuttle right now.]
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fighting
And yet Kitty will find him in one of the station's hallways. Even though Pavel isn't going to win any prizes for coolness with his oversized and gore-splattered raincoat or makeshift spear—a cheap waystation umbrella with jagged shards of what are definitely pieces of a plastic wall panel taped to the end—he is alive.
He's currently keeping a handful of zombies at bay by alternating between running and jabbing at them, but this probably isn't a sustainable method. Kitty is more than welcome to jump in.]
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[They seem drawn to sound and she hopes they want it more than they want whoever they have down there.
It is enough to get some of them to turn and head her way as she sprints through them toward the rest in hopes of finding someone who isn't a snack yet and phasing them to safety.]
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He doesn't get far before he runs out of hallway.
Fortunately, Kitty intervenes and phases them both through the wall and into an entirely different (and mercifully zombie-free) hallway. As soon as he determines that the coast is clear, Pavel slides to the ground. Nonstop running-and-panicking is very tiring, okay.]
Kitty, thank you. Your timing is remarkable.
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I sure did lose this
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[Opener]
She sees Kitty before she sees it. She darts over, holding Lizzie like some kind of scaly infant. ]
What happened? Is there some kind of--
[ She hears the groaning rattle of a walker and before she can even process what's happening, she pulls her gun and shoots it. ]
Shit. Come on.
[ She grabs Kitty's arm, trying to lead her away. ]
[Opener]
Did you recognize him? [Still trying to wrap her head around the broader situation without much to go on yet as they move.]
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I don't know him. I just know what he is.
[ They round a corner and see another cluster of walkers. ]
Shit.
[ Carol shoves Kitty out of the way and starts shooting them one at a time. ]
Shit. Shit. Shit. We need to get you a knife.
[ She holsters her gun and pulls her knuckle knife. ]
Come on, we got to get out of here. They'll be attracted to the noise.
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