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December 2021 Test Drive Meme
DECEMBER 2021 TDM
SEMI-STANDARD ARRIVAL
CH-CH-CH-CHANGES
BABY IT'S COLD OUTSIDE
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: A cat skidding across a frozen lake.]
[Image Two: A man carving ice sculptures]
Prompt Two
[Image One: A woman laughing as she plays with many tentacles.]
[Image Two: A naked girl in a fetal position under water.]
Prompt Three
[Image One: A cold limp hand in bloodied snow.]
[Image Two: Jack Nicholson slamming an axe into a door in The Shining.]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: A cat skidding across a frozen lake.]
[Image Two: A man carving ice sculptures]
Prompt Two
[Image One: A woman laughing as she plays with many tentacles.]
[Image Two: A naked girl in a fetal position under water.]
Prompt Three
[Image One: A cold limp hand in bloodied snow.]
[Image Two: Jack Nicholson slamming an axe into a door in The Shining.]
WHEN: End of December, early January
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Similar warnings from November's TDM. Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Similar warnings from November's TDM. Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
Arriving in December has most of the same from the November Arrival. One difference is that the beach itself has completely frozen over, making it a slick black ice skating range. And that's exactly how Wakers treat it. You can rent skates and sleds. People have taken to the beach to have fun as well as help Sleepers out. Learn how to ice skate and help your fellow Sleepers! Win-Win!
Tents are filled with furs and warmth. Someone is giving out hot soup and hot chocolate to those just arriving. You can find plenty of hot bread rolls. Local seamstresses have gathered and are giving out thick wool cloaks with unique designs. You can find thick fur ushankas, gloves, and scarves. There are coldblood stone snaps as they call them where two small coldblood stones are hooked together so you can make a snapping noise that generates a small spark of flame that's hard to blow out.
Along the Boardwalk are magnificent ice sculptures of various intricate creatures: humans, animals, monsters, Pthumerians and other things. Some Watchers are in the process of working on new mounds of ice and are willing to teach anyone interested in the art of ice sculptures.
Tents are filled with furs and warmth. Someone is giving out hot soup and hot chocolate to those just arriving. You can find plenty of hot bread rolls. Local seamstresses have gathered and are giving out thick wool cloaks with unique designs. You can find thick fur ushankas, gloves, and scarves. There are coldblood stone snaps as they call them where two small coldblood stones are hooked together so you can make a snapping noise that generates a small spark of flame that's hard to blow out.
Along the Boardwalk are magnificent ice sculptures of various intricate creatures: humans, animals, monsters, Pthumerians and other things. Some Watchers are in the process of working on new mounds of ice and are willing to teach anyone interested in the art of ice sculptures.
WHEN: End of December to mid January
WHERE: The Pthumerian Ocean and the Farther Shores
CONTENT WARNINGS: possible drowning, injury, hypothermia, giant friendly tentacles, confinement in a goo egg, nudity/exhibition, body horror of varying degrees
WHERE: The Pthumerian Ocean and the Farther Shores
CONTENT WARNINGS: possible drowning, injury, hypothermia, giant friendly tentacles, confinement in a goo egg, nudity/exhibition, body horror of varying degrees
A new year is upon us and the winds of change can drive rough and tumultuous waters, now filled with big chunks of ice. Some incoming sleepers will be facing more obstacles of ice, cold and wayward currents that can take them off course and delay their arrival on the shores. But many are in luck as the massive tentacles of a benevolent beast from the deep can be seen rising from the waves on the horizon as it collects as many sleepers as it can who have begun to shift from their squid form before they are safely out of the choppy waters and onto the ice covered beach.
The tentacled behemoth will wrap new sleepers up in a protective, transluscent and spherical fish or squid egg filled with a gooey liquid to help further suspend and cushion them on their journey to shore. However, this protective egg is a toss of the coin in how helpful it can be. Merely by chance, a sleeper may find themselves in either a red or blue tinted egg that they wil likely need help getting out of, and quickly, seeing as the warm goo that is cushioning them doesn't exactly provide air for those who require it.
A Red egg will provide extended magical warmth even when a sleeper exits it into the cold, they will feel as though they are stepping into a heated room and wearing comfortable warm clothes, even if they are naked. Wakers who assist someone getting out of a red egg and who are splashed with the gooey contents will also feel this effect, and if they are clothed they may feel... overheated and overcome with the strong compulsion to get their clothes off.
A Blue egg is not so helpful, if a sleeper finds themselves in this egg, they will start to transform back into their squid form, even if their mind is continuing to reform and remember themselves. They can regress all the way back into a squid or be unfortunate enough to get trapped in a grotesque halfway fusion of squid and their regular form, but either way their mind will still be normal and somehow some will be able to speak. Just like a red egg, this can happen to Wakers who come in contact with the blue egg's goo. This effect can last for an hour or longer depending on player preference.
Characters who attempt to make their way out to sea to make contact with the tentacled monster will never seem to be able to reach it to see what it looks like. The waters will become darker and colder, and more tumultuous the farther they go either by boat or swimming (why you're swimming is beyond literally everyone else, but you do you). Chances of ending up in the freezing water and dying by drowning or freezing to death are extremely high if this attempt is made, and locals will advise against it if asked.
The tentacled behemoth will wrap new sleepers up in a protective, transluscent and spherical fish or squid egg filled with a gooey liquid to help further suspend and cushion them on their journey to shore. However, this protective egg is a toss of the coin in how helpful it can be. Merely by chance, a sleeper may find themselves in either a red or blue tinted egg that they wil likely need help getting out of, and quickly, seeing as the warm goo that is cushioning them doesn't exactly provide air for those who require it.
A Red egg will provide extended magical warmth even when a sleeper exits it into the cold, they will feel as though they are stepping into a heated room and wearing comfortable warm clothes, even if they are naked. Wakers who assist someone getting out of a red egg and who are splashed with the gooey contents will also feel this effect, and if they are clothed they may feel... overheated and overcome with the strong compulsion to get their clothes off.
A Blue egg is not so helpful, if a sleeper finds themselves in this egg, they will start to transform back into their squid form, even if their mind is continuing to reform and remember themselves. They can regress all the way back into a squid or be unfortunate enough to get trapped in a grotesque halfway fusion of squid and their regular form, but either way their mind will still be normal and somehow some will be able to speak. Just like a red egg, this can happen to Wakers who come in contact with the blue egg's goo. This effect can last for an hour or longer depending on player preference.
Characters who attempt to make their way out to sea to make contact with the tentacled monster will never seem to be able to reach it to see what it looks like. The waters will become darker and colder, and more tumultuous the farther they go either by boat or swimming (why you're swimming is beyond literally everyone else, but you do you). Chances of ending up in the freezing water and dying by drowning or freezing to death are extremely high if this attempt is made, and locals will advise against it if asked.
WHEN: Late December to mid January.
WHERE: All over Trench
CONTENT WARNINGS: Surreal/existential horror, out of body experience, temporary memory loss and fugue, imprisonment, frozen death, blood, possible insanity and violence, monster/creature leech
WHERE: All over Trench
CONTENT WARNINGS: Surreal/existential horror, out of body experience, temporary memory loss and fugue, imprisonment, frozen death, blood, possible insanity and violence, monster/creature leech
All throughout Trench there's a phenomena of bloody snow piling high in whole districts within minutes and snowing people into their homes or whatever building they happened to be in at the time, even a tent on the boardwalk can be covered. Most of the blood is a stark red, but other blood type colors can be found in large or small swaths here and there. At first it seems like an inconvenience that you can either wait out with whomever you've found yourself snowed in with or dig your way out of, but the blood in the snow is thick and heavy and pressing in against the walls and windows and if you choose to try and dig, the influence of blood in the air will hit you hard and the ill effects will come on fast and halt you in your efforts...
Soon, the rooms appear to warp, minds become foggy as what appears to be an illusion or a reality warping takes hold, no longer does the room look like your home or the store you were browsing, and you can't quite remember what it was before or why you were there. The roof over your head is different, and the slow motion of the fan causes the cracks in the plaster to show shadows in ways that just don't match your memories. It is strange, but as you walk through the new space, you do not feel in danger. Something is just not quite right.
You recognize the furnishings but you can't place when you bought them. It looks like a hotel room and this is a suite for two. How long have you lived in this place? The door of the kitchen or perhaps the pantry opens, and someone else emerges with the same look of vague confusion there. You recognize them, but not quite. Their name is on the tip of your tongue until they speak. Do you know each other? Yes, you do. This is your house, right? Weren't you just standing there together not long ago...?
It must be your home: Some Sleepers, for one reason or another, might accept the surreal experience as the new reality even as they grow weaker and ...thinner? Their life feels impermanent, almost like you could peel the wallpaper away to find something entirely different underneath. But it isn't a bad life. It's simple, comfortable, food is always magically available somewhere when they need it and the people they are with are family, are they not? You're pretty sure that's what you remember. The scope of the vision grows, somehow you find yourself in the bar of this hotel where a bartender stands waiting. He doesn't feel quite real, but he'll happily chat over a cocktail 'on the house' with guests, who he assures have always been there.
But some Sleepers find themselves rejecting this vision, as comfortable as it is, it's still wrong. This isn't their home. This feeling everything should be fine is a lie. Everything is wrong, and at a certain point, they snap. The idea of sleeping a night in this place is just too much and the moment that their mind refuses this reality completely, it is replaced by a singular urge: to destroy this lie entirely. Paranoia and a frantic instability overtakes them and they find whatever weapon they can to start breaking everything in sight, even attacking their fellow Sleepers and hunting them through the shifting little hotel spaces that seem to move around them rather then them moving within it.
Violent Sleepers can be subdued and reasoned with, but it may be difficult. Powers are also dampened, though not gone, if Sleepers can remember that they have them at all. All sleepers, docile and violent will start to weaken to the point where they collapse and they will eventually die, but if they are lucky enough to pull themselves and/or each other out of it, they'll be able to see clearly that it's the bartender that they should attack. Once they do, there will be a screech and the illusion/reality alteration will falter and the bartender's true form is glimpsed.
Once the creature is wounded sufficiently, Sleepers will find that there is a fleshy pulsating rope attached to the base of their skull as the creature was feeding on their hopes and dreams of the future, keeping them in a state of complacency, confusion and conflict. The only way out of this is by attacking the bartender or death.
Soon, the rooms appear to warp, minds become foggy as what appears to be an illusion or a reality warping takes hold, no longer does the room look like your home or the store you were browsing, and you can't quite remember what it was before or why you were there. The roof over your head is different, and the slow motion of the fan causes the cracks in the plaster to show shadows in ways that just don't match your memories. It is strange, but as you walk through the new space, you do not feel in danger. Something is just not quite right.
You recognize the furnishings but you can't place when you bought them. It looks like a hotel room and this is a suite for two. How long have you lived in this place? The door of the kitchen or perhaps the pantry opens, and someone else emerges with the same look of vague confusion there. You recognize them, but not quite. Their name is on the tip of your tongue until they speak. Do you know each other? Yes, you do. This is your house, right? Weren't you just standing there together not long ago...?
It must be your home: Some Sleepers, for one reason or another, might accept the surreal experience as the new reality even as they grow weaker and ...thinner? Their life feels impermanent, almost like you could peel the wallpaper away to find something entirely different underneath. But it isn't a bad life. It's simple, comfortable, food is always magically available somewhere when they need it and the people they are with are family, are they not? You're pretty sure that's what you remember. The scope of the vision grows, somehow you find yourself in the bar of this hotel where a bartender stands waiting. He doesn't feel quite real, but he'll happily chat over a cocktail 'on the house' with guests, who he assures have always been there.
But some Sleepers find themselves rejecting this vision, as comfortable as it is, it's still wrong. This isn't their home. This feeling everything should be fine is a lie. Everything is wrong, and at a certain point, they snap. The idea of sleeping a night in this place is just too much and the moment that their mind refuses this reality completely, it is replaced by a singular urge: to destroy this lie entirely. Paranoia and a frantic instability overtakes them and they find whatever weapon they can to start breaking everything in sight, even attacking their fellow Sleepers and hunting them through the shifting little hotel spaces that seem to move around them rather then them moving within it.
Violent Sleepers can be subdued and reasoned with, but it may be difficult. Powers are also dampened, though not gone, if Sleepers can remember that they have them at all. All sleepers, docile and violent will start to weaken to the point where they collapse and they will eventually die, but if they are lucky enough to pull themselves and/or each other out of it, they'll be able to see clearly that it's the bartender that they should attack. Once they do, there will be a screech and the illusion/reality alteration will falter and the bartender's true form is glimpsed.
Once the creature is wounded sufficiently, Sleepers will find that there is a fleshy pulsating rope attached to the base of their skull as the creature was feeding on their hopes and dreams of the future, keeping them in a state of complacency, confusion and conflict. The only way out of this is by attacking the bartender or death.
zuko | avatar: the last airbender | coldblood
2. SEMI-STANDARD ARRIVAL.
WILDCARD.
2B
Then she looks at how other people are moving through the ice, particularly at how their skates cut the surface. She thinks she gets it now, theoretically speaking. Nodding, she offers her hand to help him up. ]
If you won't mind trying again, perhaps you could utilize the blades as if you were merely carving lines on a stalk of bamboo instead of trying to completely slice it.
[ Please don't mock her analogy, she grew up in an isolated island in Inazuma. ]
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before accepting her hand, zuko plants his right hand into the chill. it sizzles as it puts the heat forming in his hand out. once he's sure his skin will be nicely warm, he places his hand in hers and lets her help him up. ]
Hm. [ that's something uncle would say. he considers her advice—it's good advice. it lands with zuko as she'd hoped. ] I've never had to carve bamboo with my feet before.
[ he peers down at his feet and gently lifts his toes up, keeping his heel on the floor. he doesn't fall flat on his face, which is promising. ]
Have you?
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1
Hello, Fallen Child Chara here. [Yes, this is fun. They assume Firelord is some kind of species.] There's a variety of places to get tea. If you want milk tea alongside some tasty sweets, I would suggest Patisserie Lysitherie.
There's a few other places but I'm quite new here so I haven't memorized their names.
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What tea do you like?
[ he's definitely going to check out patisserie lysitherie. uncle would be beside himself if he knew zuko didn't taste test the teas available. how else could he compete with competitors in other worlds if zuko doesn't do the work for him? ]
I like my uncle's tea. He makes it really spicy. It's like fire in your mouth.
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cw for matricide and suicide mention
2c
[Observing from a distance is Bigby. There is always the temptation to engage in these kinds of things, people enjoying themselves with little things like ice skating and sledding -- harmless activities. But he's been an outcast too long to think he remotely belongs in these situations.
So he watches, content with watching people laugh. It still pleases his heart enough.
Then there's this young man with a sled that looks like it's going to smolder.
Bigby approaches, the chains bound to his person rattling faintly, his bare feet crunching the snow underfoot.]
Your sled appears to be catching on fire. [SOMEHOW.] Perhaps you ought to get out.
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of course, he arrives here (not of his own accord, but still) and he's already destroying the place.
scooping up a thick pile of snow, he pats it down into a rough ball. holding it in his palms over the sled, he melts it. water streams over his hands and between them, pouring onto the sled. it sizzles, but at least the spark's put out. ]
Thanks. I don't think they'd let me take another one if I burnt this one, too.
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network, un; apparition
Your guess is as good as mine. You’d think that with all of the stuff new people get, they’d at least give us a map, don’t you think?
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[ it's indignantly said, and every reminiscent of the very impatient and angry prince he used to be. when he's inconvenienced, he still falls back into that easy sense of frustration.
thankfully, he doesn't feel so frustrated he sets things on fire. ]
It'd be nice to know where things are! Tea shops, where we are on the map... I've never heard of this place before.
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2B
There's a leather bracer wrapped around her wrist; her hand is small, but the palm is sword-calloused and the nails are blunt. No ladylike softness here.]
You have to learn your balance first. Come on, up. And don't lock your knees. Keep your weight centered over your feet.
[How long has it been since she skated on the ice? Too long. Back when she was still a princess, probably. Back before that bastard wizard took everything away.
Better not to think about that right now, though.]
You pitched over because you leaned too far forward when you stood. Put your balance over your toes and they slid right out from under you. Have more care this time, and you'll do all right.
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everything's always about balance! it comes so naturally to uncle and azula, but zuko has to keep trying to find it. it's frustrating. some old habits are hard to burn, and zuko's need to try and be perfect (to be as good as azula) is as ingrained in him as his scar. thankfully, though, that need to be like his little sister is healing. perhaps, if he's lucky, it won't leave anything behind like his burn has.
he doesn't try and move, not like she's encouraged. he grips her hand, his own warm but not burning, and peers down angrily at his feet.
and then he remembers to breathe. uncle would tell him to breathe. find some inner silver sandwich peace. remember that the skates are merely an extension of himself and have some tea, nephew. (his uncle impression still needs a lot of work.) ]
But my feet feel so heavy! [ he doesn't say it angrily at all. he looks down at his feet and wonders how he's meant to balance with them when they feel so strange. ] Are they supposed to feel like that?
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1c
What kind of tea are you looking for?
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Hot, spicy tea. The kind that makes you feel like you can breathe fire. Have you ever had some like that?
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Network; video; UN: Bolin!
He spends a few minutes rehearsing a hello but he's too nervous and in the end it's Pabu who chitters and activates the video call. By then it's too late and Bolin just. Panics. He nearly hangs up but.. ah man. Okay. Big breath.]
Hello F-Fire Lord Zuko!! Sir. It's so great to see you again. I'm such a big fan.. I....... I. I pro.. you probably won't remember me. Because you're young but I'm Bolin, I'm an earthbender. We've met but you were old and I'm from the future. So. there's that, I guess and I uh-
[nailed it]
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You don't have to... [ this is why he should just call himself "hi there". "fire lord" makes him blush like the fool azula knows him to be.
you know what, maybe he should've just gone with the whole "you don't have to call me 'fire lord' or 'sir' because i'm just zuko" thing because... bolin! says a lot.
like a lot.
does he know sokka? ]
Hi. [ his brows furrow. ] From... the present.
[ is this how this works??? ]
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2a
Yes, it's...very cold. [More blinking.] Is your hand okay?
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[ zuko's brows furrow before he glances down at his hand. oh, yes—he's quickly learning not everyone's used to seeing bending in play. ]
It's okay. I don't feel anything. It's a little warm, is all.
[ and if one was to accuse him of showing off, well... him brushing his fingers through the flame and making it dance is him merely displaying how it doesn't hurt him. ]
sorry for the delay - holidays ate me up
1
Oh, boy, he's back. He's back, isn't he? But he's also different. And Wu side-eyes the entry on the feed, hesitating for a while because how does one talk to the Firelord, but the Firelord who is younger than you when you met him when he was ancient and wrinkled.
But it is unmistakably Firelord Zuko, he even said it! After a long moment, Wu decides, yes. He should help this poor wayward royalty. Where would he be if someone didn't help him?!
He smiles brightly, ignoring the weirdness of this for the moment ]
Lord Zuko! It's, ah, lovely to see you. You don't know me, but I sure know you. [ Oh no, oops, didn't nail it ] That's weird. That's sure a weird thing to say! But when you're you, I wasn't even born, so--
Well, my point is, I'm Wu! King Wu, if we're being formal about it, but there are no Kings in Trench as far as I know, so it's really just Wu here.
Ah, there I go again! There's plenty of tea here. Have you found some yet? Do you want more? I have some! I have a deal with my supplier, I get a good rate on tea now.
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he's beginning to realise that there are two types of people who answer this thing: the very cool, calm, and collected, and then the wus and bolin!s. he's not too sure if he dislikes the rambling. it reminds him of sokka. ]
If you're just Wu, then I'm just Zuko.
[ since there are no kings and thus there should be no firelords in the trench. it's only fair. ]
What are you the king of?
[ he'll get back to the tea. ]
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1; un:mako; video
okay. Okay. So the last time Zuko was here on a beach, wandering alone, Mako was... very awkward. Wincingly, painfully awkward, trying to avoid telling him hey I met you when you were old and also I have a poster of you on my wall and my Omen is named after you but don't worry about it, also your friend Aang is dead but don't worry about that either.
There's a lot there, and Mako isn't going to touch on any of it this time, especially since Zuko doesn't seem to remember. This time, he turns the feed on with a carefully-neutral expression. ]
There's tea, but it's not as good as the stuff from home. We've tried. Wu got some leaves off a boat earlier this month that come pretty close to jasmine, if you're desperate.
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Thank you, but I wouldn't want to take any of your jasmine leaves from you. That's some of the best tea you can have.
[ while zuko may be a prince, he's never really been one who has had an easy time in taking things from people that's offered. he likes to be independent and he much prefers not to put anyone out.
he doesn't want to take any leaves from this wu, especially if there are minimal good teas available to their tastes. ]
Do you know the Jasmine Dragon?
[ let him guess: mako's "home" is the future-present place that bolin! is from. ]
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1.
What kinda tea do you want? Stuff like that can be hard to find here, but I can grow stuff easy.
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What can you grow?
1/3
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2a
She glances up at Zuko, looking entirely unsurprised by his conjured fire. She's seen magic before, used it before. The proffered fire irritates her. She's cold as hell, but she's gonna be fine. Or she won't. Either way, doesn't need his help. ]
Nice trick. Does fire come out of your ass, too?
1
...and Padawan Ezra Bridger, here, if we're going with titles.
Not that I know what Fire Lord means. Mind giving the 5 second explanation?
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