Entry tags:
FINAL INVESTIGATION
FINAL INVESTIGATION
Time continues to pass. And before long, it's the end of the week once again. Maybe it feels strange to call it that when there's such little sense of time besides the changing phases of the moon, and maybe the exact day doesn't even matter to you anymore. But regardless of the day, regardless of the month, regardless of the year, one thing is certain:
The time for preparations is over.
Because as the moon in the sky shines blood red, it becomes clear that all of the fog and the tremors were nothing but omens for what was to come.
And so, on Friday morning, Survivors will find themselves waking up to the sensation of energy practically buzzing through the air, prickling and tingling on skin like static electricity. Those who venture outside will also find that the fog that's creeped up in the recent days has been dispelled entirely, which includes the impassable kind that once hid a number of the buildings. Despite this, the tremors themselves do not lessen, and in fact, the earth itself seems to be vibrating with this energy as well.
The feeling will only get worse as the day progresses, and those who have been marked by the manifestations may feel more restless than normal.
The clock is ticking and there are some new areas to explore. No one's coming to save you, so there's nothing to do but to save yourselves, right?
3 PM TEAM ~WIELICZKA SALT MINE~
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Of course, without power the lift won't work, but thankfully there are some stairs that will lead all the way down into the shafts -- all 378 of them, in fact. So buckle up, bring a light and maybe carry along some snacks, because it's going to be a long walk down, and an even longer walk inside.]
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Well, this does seem pertinent...
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I'm not sure what to expect from this.
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I'll take anything that isn't a cave-in.
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[time to head down the stairs!!]
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[ Though it at least looks safer than he was expecting... His mental image of a mine is just the Tatalian Abyss. ]
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[ This is a lot of stairs, after all. Too many stairs. He would probably not say anything about stairs if he was from further in the game. ]
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[he's warning you about stairs, bro.]
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[ You both get a Pass. Also, are they at the bottom yet?? What's at the bottom so bro can stop warning us about stairs. ]
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Okay fine. Either way, the Lux swords and the GHS are enough to light the way, so they'll have no real trouble along the way considering the stairs are pretty straightforward. It's monotonous, but eventually they will find themselves in a relatively open chamber with a bunch of visitor's signs and a map mounted on the wall. There are some electric lights that have been strung up on the ceiling and there are even benches and brochures and the like available, so it's obvious there was a thriving business here at some point.
However, there's a couple of passages that look to have more scuffs and gouges on the floor than the others. One leads to St. Kinga's chapel and the other leads to a chamber hall. Either way, there's quite a bit to see around here, so feel free to live out the touristy dream or cut to the chase.]
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[...he might pick up a brochure just to look through it...]
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[ Though he's also okay with "whoops didn't realize that ceiling had caved in on you" as an excuse not to risk himself for someone else, so. Either way. ]
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Since we're sticking together, how about we go this way? [ He gestures in the direction that'll take them to St. Kinga's chapel! Can he make out anything interesting about it from here? Also, do those brochures come with any maps?
You know, in case Rideaux gets separated on account of the cave-in he totally didn't realize was coming. ]
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In short, there's theoretically a lot of potential places to check out in their tour here, and they're free to, although how significant they'll end up being is kind of up in the air.
Either way, beyond the scuffs that show that the area was traversed somewhat recently, there's nothing off about the path to St.Kinga's chapel; furthermore, unlike the other passage, there aren't any gouges or anything there, it's mostly just some disturbed earth.]
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[...he sounds kind of excited to check out the chapel... look. religion's neat.]
Very well, let us proceed to the chapel first. It does sound as though there are plenty of places to look.
[so! he'll head over to the chapel!]
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A lot more than I was expecting for a place that calls itself a mine. This will probably take longer than we planned.
[ But sure, he'll follow. ]
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Actually, why is all this stuff in a mine anyway? A Goddess Statue would be one thing, but a whole chapel?
[ Walking along with the group! ]
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[ though once he actually sees it it will seem like a bit much for that ]
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[ It sure will! Hopefully they're coming up on it now. ]
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Either way, it's not a ridiculously long walk over unlike the stairs down to the shaft and what greets them is a very large, wide open space that's honestly difficult to illuminate in full due to the sheer size of it all. But from the looks of it, this is the chapel, as the place is more or less a dead end on its own. The altar is at the far end of the hall and there is more religious imagery on the walls, but the space seems mostly empty save for a stray table left along the side.]
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[...this is very neat... Seteth is okay at Christianity least. He could pick Jesus, Mary, and Joseph out of a lineup, anyway!! But uh, yeah, what's on the table....]
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AREA CLEAR