Dick Grayson ☼ ̶R̶o̶b̶i̶n̶ ☼ Wren (
hackingyoursensors) wrote2023-06-24 11:34 pm
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metaheroes app
Player —
Player Name: Ellie
Pronouns: she/her
Are you over 18? yep!
Contact:
starpaths
Current Characters: n/a
Who Invited You?: Timmy (
timmtams)
Pronouns: she/her
Are you over 18? yep!
Contact:
Current Characters: n/a
Who Invited You?: Timmy (
Character —
Character Name: Richard "Dick" Grayson / Robin
Character Canon: Young Justice (tv series)
Character Age: 14
Canon Point: end of season 1
Link to History: nightwing @ the young justice wiki
Inventory: Honestly, he's going to have his wallet with his student ID, library card, and $20. And be so mad about it.
Character Canon: Young Justice (tv series)
Character Age: 14
Canon Point: end of season 1
Link to History: nightwing @ the young justice wiki
Inventory: Honestly, he's going to have his wallet with his student ID, library card, and $20. And be so mad about it.
Powers —
Skills:
- Combat training: Dick is well-versed in martial arts, combat strategy, and weapons use (specializing in projectiles and eskrima)
- Marksmanship: Dick is capable of throwing multiple projectiles at the same time and have all of them hit their designated targets.
- Acrobatics: Dick comes from a family of acrobats and has trained in acrobatics since he was a small child. He has good balance, excellent control of his body and movement, speed and flexibility, physical strength, and the ability to incorporate acrobatics into his fighting.
- Hacking & Technological Skill: Dick is the hacker of his team, capable of everything from getting into complex computer systems to decrypting data on the fly.
- Detective & Investigative Skill: Having been trained by the best detective in the world, Dick is capable of research, connecting the dots, and drawing accurate conclusions. This capability extends to coming up with plans and adjusting strategy on the fly in the field
- Stealth & Escape Artistry: Dick is capable of disappearing in nearly any situation, much to his teammates' chagrin. All he needs is a distraction and a smoke bomb or a shadow to hide in. He is also capable of picking locks, undoing knots, and using tools to break himself free from bindings.
- Size & Strength: Although he's a capable fighter, he's at a disadvantage against larger opponents. He relies on the element of surprise as well as his speed and agility to even the odds. If he has neither, the fight will be difficult or, in some cases, impossible.
- Inexperience: He's been training for four years, which is the most training any of the sidekicks have, but is a short period of time for a superhero in general. He also doesn't have a lot of experience working with partners other than Batman, which creates a big learning curve when teaming up with others.
- Immaturity: He's 14 and teenagers are gonna be teenagers. He can be headstrong and disobedient. Which is normal except when his disobedience includes taking the Team on unauthorized missions. He can also be overconfident and get in over his head.
- Equipment reliance: Although he's very skilled, not having the proper equipment limits his capabilities. Without his wrist computer, hacking into a system is slow and difficult. Not having a grappling hook means he is limited in where he can go, since he has to rely purely on physical strength and skill.
Superpowers: Dick doesn't have a canonical superpower. The power given to him by the Confluence will be Light Manipulation
His primary capabilities will be:
1) Creating small light-based constructs, about the size of a combat knife at most. They can be thrown and manipulated in mid-air. They can take various shapes, but cannot get larger than a handheld object.
2) Generating small light-based platforms. In bright light, it can be large enough to support a few people. In weak light, it can only support him and will dissolve the moment he stops touching it.
3) Creating barriers of light. At their strongest, he can shield a group of people from fire or debris. At its weakest, it can shield only himself (or another person) and take a few blows or bullets before shattering.
Limits:
1) The strength of his power depends on the ambient lighting. In bright sunlight, for instance, his shield is extremely durable and can cover a larger area. In dim light, it can cover him and take a few blows before dissolving. In complete darkness, his powers won't work.
2) Although he can control the light projectiles he throws, he cannot control them once they leave his line of sight. Also, the further they get from him, the weaker they are. They are weakened more quickly if they pass through shadows or patches of darkness.
3) Anyone with the capability to create darkness or absorb light-based abilities will effectively nullify his. However, in some circumstances, he nullifies theirs as well.
4) Using his powers gives away his position, which leaves him at a disadvantage in any situation necessitating stealth.
Limitations:
Physical & Psychological:
Personality —
Dick is a mess of contradictions. He's a good liar who hates lying. He has the potential to be a leader but hates leading. He's serious on missions, but immature in day-to-day life.
Dick grew up as part of an acrobatic troupe. From a young age, he learned not only acrobatics but the ability to read an audience, a skill refined as part of his Robin training. He's quick on the uptake when it comes to other peoples' moods, personalities, and motivations. Traveling in a circus made him adaptable by constantly going to new places. This adaptability becomes important, ranging from regaining his footing quickly after waking up missing memories to falling out of the sky into a new dimension.
The death of his family changed everything, and he needed all of the strength and adaptability he had to make it through. He became determined and trained tirelessly to work alongside Batman and find the man responsible for the death of his family. Upon finding him, Dick was able to restrain himself. Zucco was brought to justice, not killed through vengeance. This sense of right and wrong is deeply embedded in him, created by his upbringing and strengthened by his role as Robin. Robin became an integral part of himself-- saving people who can't save themselves, stopping world-ending catastrophes, and solving mysteries other people would abandon as 'too hard.' His dogged determination leads him to the mission that ultimately creates the Team. It also drives him to uncover Artemis' secret, sacrifice everything in a no-win scenario, and even go toe-to-toe with his mind-controlled mentor.
Dick also has a tendency to bend (or outright break) rules set in place by authority figures if he feels he's doing the right thing. Or feeling spiteful. In the series, it leads to him taking members of the Team on unsanctioned missions. On the very first one that goes on to form the Team, he decides to interpret Batman's "stay off of this mission and stay put" as referring to one particular mission and not the obvious "stay right here and don't get into trouble." He was trying to prove to his mentor and to the other members of the League that he deserves to be treated as more than a sidekick. Sometimes, he breaks the rules and lies for his own ends. At one point later in the season, he brings most of the Team with him to investigate a rash of robberies connected to his former circus. It's an unsanctioned mission and ostensibly to clear the owner's name. However, he told his teammates that it was a mission from Batman and left his best friend, the only one on the Team who knows his history, out of it. In the end, they succeeded and kept a massive supercollider from activating and cleared Haly's name. But this shows only one instance of his capability to deceive others, even people he cares for.
One of his fears is on display midway through the series. He becomes leader of the team in a dire scenario and is forced to lead his team even as they die one by one to hostile alien forces. He is forced to sacrifice everything for the mission, his life and the lives of his friends. This turned out to be a simulation, but he had been unaware of it at the time. This experience brought him to the conclusion that he doesn't want to be like Batman, sacrificing everything for the mission. It also makes him wary to lead the team.
Gameplay —
Areas of Interest / Brainstorming: I don't have any solid plans, but I think it would be interesting to explore his relationship with his identity. 'Robin' has become a legacy and he's no longer Bruce's only ward. To add to this, he'll have to come to terms with having meta abilities, something that changes him on a deep level. In terms of wider gameplay, I can see his strict right-and-wrong morality being tested. He will also be drawn to the larger mysteries surrounding the Confluence and try to work together with others-- by creating or joining a team-- in order to figure it out.
Samples: tdm thread
Samples: tdm thread