RPG DW account (if separate): I'll make one later, maybe?
How can we get in touch with you? (email, DW messaging, other): Email to ursula at yarntheory dot net
Character name: Sasha Alieva
One-paragraph (100 words) summary of your character. Sasha is a short, wiry woman in her late twenties whose thick hair is stuffed into a floppy hat. She grew up in a large house in the mountains of a low-population density planet just outside the edge of the Heptarchate. She remembers her nanny fondly and her parents rarely. She left home as soon as possible to take the Nirai entrance exam. She failed three times, after pointing out significant errors in the problems posed. Her introduction cards now state she is a computer security analyst for an independent consulting firm, which is the nice way of saying "hacker spy".
How did your character first learn of the hexarchate? She grew up on its borders-- or the borders of what would become the hexarchate.
Why did your character join this rebellion? She has noticed more and more propaganda regarding foreign superstitions, and is growing more and more concerned about the logic behind it (her own superstitions are many, and effective). Also somebody involved with the rebellion hired her firm.
What would make your character consider giving up the cause?
Evidence that the alternative was equivalent.
Name something your character does not want to lose.
Her luck (heavily augmented by nursery rhymes, special braids, etc.)
Name something your character would die for. Any one of the members of her father's household (as long as she didn't have to explain why she isn't seeing anyone, whether she is planning to visit, or why she doesn't write).
Name something your character would kill for. To stop someone from hitting her, if that seemed necessary. Or to stop a lie, if she thought it would work.
Who is your character's best friend? In her spare time she watches birds, or frogs when she can find them; she has been banned from a couple of birding fora. She goes out drinking with the other independent security consultants, but that mostly entails singing songs and getting into fights. Her favorite person on this planet is a seventy-year-old woman at the gym, who does some sort of forms involving swords and handstands, and owns a parrot.
Describe your character's perfect partner (romantic or friend or coworker, your choice). Sasha imagines a buxom artist who dresses in the style of the previous century and likes to talk about philosophy, who would notice her devotion after many nights of intense discussion. She might be better off with a forthright woman who liked dogs and long walks on the beach, but she hasn't had much chance to test either hypothesis.
What is your character's secret dream or desire, the one they've never told anyone? She inherits the family estate and turns it into a communally owned wildlife refuge. Or maybe takes up falconry.
How will your character die? Of a nasty infection that would have been perfectly curable if she had been willing to visit a doctor.
Does your character have any powers that the hexarchate would consider "exotic" (magical)? Yes; that's why she's so good at breaking into security systems (she would tell you that modern quantum computing systems are highly sensitive to irrelevant stimuli). She also wins a lot of raffles.
What do you (the player) enjoy most in an RPG? Figuring out what my character would do. (And in this case, making quantum computing jokes.)
===
You have 500 words to tell me anything else you want me and the other players to know about your character. Do it here.
Sasha doesn't play cards because either she gets mad at people for playing badly, or they get mad at her for cheating when she hasn't. She has kissed a lot of girls, but only at the sleazier kind of security-consultant party. She daydreams about chopping her hair off and bleaching the tips, but the fairy tales she learned growing up were all about people with paired waist-length braids, and she doesn't trust scissors. She spends most of her money on a studio apartment, and sends the rest to her mother, who no longer lives with her father.
(Me either, but that isn't going to stop me from making things up!)
Is the fact that everyone's initials involve S, V, and A going to be a problem? I can make up a different name if that would help keep things straight.
Heh, it could get a little confusing--but it's your call. I'm not going to ask someone to change a character name unless it's something like an unintentional duplication!
"Umbral moonshine" wins the prize for "math thing I'm interested in that sounds most like part of a Shadowrun game". I'm betting it counts as a classical theory in the hexarchate, though!
no subject
Date: 2017-06-29 01:19 am (UTC)RPG DW account (if separate): I'll make one later, maybe?
How can we get in touch with you? (email, DW messaging, other): Email to ursula at yarntheory dot net
Character name: Sasha Alieva
One-paragraph (100 words) summary of your character. Sasha is a short, wiry woman in her late twenties whose thick hair is stuffed into a floppy hat. She grew up in a large house in the mountains of a low-population density planet just outside the edge of the Heptarchate. She remembers her nanny fondly and her parents rarely. She left home as soon as possible to take the Nirai entrance exam. She failed three times, after pointing out significant errors in the problems posed. Her introduction cards now state she is a computer security analyst for an independent consulting firm, which is the nice way of saying "hacker spy".
How did your character first learn of the hexarchate? She grew up on its borders-- or the borders of what would become the hexarchate.
Why did your character join this rebellion? She has noticed more and more propaganda regarding foreign superstitions, and is growing more and more concerned about the logic behind it (her own superstitions are many, and effective). Also somebody involved with the rebellion hired her firm.
What would make your character consider giving up the cause?
Evidence that the alternative was equivalent.
Name something your character does not want to lose.
Her luck (heavily augmented by nursery rhymes, special braids, etc.)
Name something your character would die for.
Any one of the members of her father's household (as long as she didn't have to explain why she isn't seeing anyone, whether she is planning to visit, or why she doesn't write).
Name something your character would kill for.
To stop someone from hitting her, if that seemed necessary. Or to stop a lie, if she thought it would work.
Who is your character's best friend?
In her spare time she watches birds, or frogs when she can find them; she has been banned from a couple of birding fora. She goes out drinking with the other independent security consultants, but that mostly entails singing songs and getting into fights. Her favorite person on this planet is a seventy-year-old woman at the gym, who does some sort of forms involving swords and handstands, and owns a parrot.
Describe your character's perfect partner (romantic or friend or coworker, your choice).
Sasha imagines a buxom artist who dresses in the style of the previous century and likes to talk about philosophy, who would notice her devotion after many nights of intense discussion. She might be better off with a forthright woman who liked dogs and long walks on the beach, but she hasn't had much chance to test either hypothesis.
What is your character's secret dream or desire, the one they've never told anyone?
She inherits the family estate and turns it into a communally owned wildlife refuge. Or maybe takes up falconry.
How will your character die?
Of a nasty infection that would have been perfectly curable if she had been willing to visit a doctor.
Does your character have any powers that the hexarchate would consider "exotic" (magical)?
Yes; that's why she's so good at breaking into security systems (she would tell you that modern quantum computing systems are highly sensitive to irrelevant stimuli). She also wins a lot of raffles.
What do you (the player) enjoy most in an RPG?
Figuring out what my character would do. (And in this case, making quantum computing jokes.)
===
You have 500 words to tell me anything else you want me and the other players to know about your character. Do it here.
Sasha doesn't play cards because either she gets mad at people for playing badly, or they get mad at her for cheating when she hasn't. She has kissed a lot of girls, but only at the sleazier kind of security-consultant party. She daydreams about chopping her hair off and bleaching the tips, but the fairy tales she learned growing up were all about people with paired waist-length braids, and she doesn't trust scissors. She spends most of her money on a studio apartment, and sends the rest to her mother, who no longer lives with her father.
no subject
Date: 2017-06-29 03:31 am (UTC)(I know very little about quantum computing but feel free to make as many quantum computing jokes as you want, haha.)
If you later decide to make an account strictly for RP, just let me know so I can update the information.
no subject
Date: 2017-06-29 12:31 pm (UTC)Is the fact that everyone's initials involve S, V, and A going to be a problem? I can make up a different name if that would help keep things straight.
no subject
Date: 2017-06-29 03:07 pm (UTC)no subject
Date: 2017-06-29 10:37 pm (UTC)no subject
Date: 2017-06-29 11:09 pm (UTC)no subject
Date: 2017-06-30 12:06 am (UTC)no subject
Date: 2017-06-30 12:58 am (UTC)(I LOL'd at "noncommutative geometry" and "the monster group" in your interests!)
no subject
Date: 2017-06-30 01:14 am (UTC)no subject
Date: 2017-06-30 01:16 am (UTC)(I don't intend on making the RPG dependent on real math, although snarky math jokes are fine! I mean, the whole thing is a magic system.)
no subject
Date: 2017-06-30 01:38 am (UTC)no subject
Date: 2017-06-30 01:39 am (UTC)