yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
Time: 702 (high calendar)
Place: a rebellion outpost near a stable rift

[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]

[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]

The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.

The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you, [personal profile] smokedetective]
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies

You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.

Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.

[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]

[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:

Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.

immolationfox: Weapons Inventory
Shuos Jedao happily goes through ALL the crates in the hold to check for any weapons, including knitting needles.

overlyloyalhawk: re: Weapons Inventory
Gized sighs and goes to keep an eye on Jedao help him count, since Jedao sucks at numbers.

immolationfox: [paging GM]
[Are there any small arms in here? Grenades? Also, whiskey?]

We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.

Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]

Sparring Practice

Date: 2017-07-13 04:17 am (UTC)
talifabian: (Default)
From: [personal profile] talifabian
[I thought showing some of the sparring practice might be fun for RP's sake, so I'm making this thread for it (since the other one was already starting to get crowded). Feel free to RP this with whoever, even if in-universe Ankat is creating the groups]

Ankat is awake bright and early the next few mornings as the moth gets under way, alternating between time spent in the common areas showing trainees how to clean, care for, load, and generally maintain a handgun, time spent at the firing range showing them how to shoot them, and time spent at the gym teaching armed and unarmed close-quarters fighting.

It's fortunate that Medical is well stocked, he thinks on the first morning of training, watching as his crew mates lunge at each other.
Edited Date: 2017-07-13 04:17 am (UTC)

Re: Sparring Practice

Date: 2017-07-13 06:30 am (UTC)
venndaai: (windbreaker)
From: [personal profile] venndaai
Sulen stands across from Ashari in the gym. They're wearing one of their undershirts and some sweatpants that they eventually managed to extract from the matter printer.

"Don't let me win this time," they say to Ashari. "I mean it." They pause for a moment, trying to remember if Ankat's been assigned a rank, and decide you can't go much wrong with Commander. "Commander Ankat needs to get an honest picture of our abilities."

Re: Sparring Practice

Date: 2017-07-13 06:44 am (UTC)
smokedetective: (Default)
From: [personal profile] smokedetective
Ashari sighs dramatically and drops their robe to the floor, revealing a black, skin-tight crop top and matching leggings. They walk forward, closing the distance between them and Sulen until they're only a few paces apart.

"When's the last time I let you win?" they ask, and step back into a stance, raising their hands up.

Re: Sparring Practice

Date: 2017-07-13 07:19 am (UTC)
venndaai: (windbreaker)
From: [personal profile] venndaai
"835, the tenth hour of the second day of the third month," Sulen says promptly. "I never forget a date, remember?"

This close, they're breathing in Ashari's subtle floral perfume. It's lovely, but also slightly distracting, probably on purpose.

Re: Sparring Practice

Date: 2017-07-13 09:25 am (UTC)
smokedetective: (Default)
From: [personal profile] smokedetective
Ashari smirks and leans in a little closer.

"One of your more charming qualities." They pause, "Well, no. That was a silly thing to say. All of your qualities are very charming," they say, and strike, open-handed, at Sulen's solar plexus. The movement is fairly obvious. They're not especially hoping to land the hit, or even trying too hard, but the movement is quick and their aim is good.
Edited Date: 2017-07-13 09:27 am (UTC)

Re: Sparring Practice

Date: 2017-07-14 05:11 am (UTC)
talifabian: (Default)
From: [personal profile] talifabian
Ankat gestures as Alaric enters, stepping into a ring and activating his sword, blue-green digits running the length of the blade. He moves his weight onto the balls of his feet, his arms sweeping up into a high guard. "If your sword can't be safed, there's a practice sword on the rack. Otherwise, step into the ring and pretend you've spent the last few decades studying swordplay instead of calendars. "

Re: Sparring Practice

Date: 2017-07-15 02:21 am (UTC)
slybrarian: The Incomparable Leonardo de Montreal, Nightmare's Angel (Nightmare Scientist)
From: [personal profile] slybrarian
Alaric has managed to shed his usual lab coat, in favor of a black t-shirt with (eiΠ+1=0) written on it. He peers at the calendrical sword and murmurs, "Fascinating," before remembering that's not the reason he's there.

He draws his blade and takes up a fencing stance, standing slightly sideways with his sword-arm extended and the other behind him. It's clearly more of a duelist's pose than one that someone trained for mass combat would use. The blade, for its part, seems likely less eye-twistingly dark than before in some ineffable way.

[Alaric is by no means a professional fencing master, more of an enthusiastic hobbyist. He's been in a few scrapes but the vast majority of his experience is in a more controlled setting (or bar brawls) rather than an actual life-or-death fight. His style is flashier than it really needs to be. Think Count Dooku.]

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The Intolerable Clock: A Non-Canon Hexarchate RPG

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